Player Matchup

Baron Samedi
Baron Samedi
ItsSicMinded1
Baron Samedi
Level 64
God Stats
3W - 2L
1,413 SR
Queue Stats
191W - 164L
1,551 Elo+
Party 2
Erlang Shen
Erlang Shen
PRO KILLER124
Erlang Shen
Level 152
God Stats
1W - 0L
1,676 SR
Queue Stats
42W - 20L
1,720 Elo+
Party 2
Ra
Ra
justwhyfr69
Ra
Level 149
God Stats
16W - 7L
1,728 SR
Queue Stats
921W - 598L
1,574 Elo+
Party 2
Team Averages
Level 122
1,606 SR
1,615 Elo+

VS

Team Averages
Level 147
1,541 SR
1,545 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
GarlicBreadMVP
Neith
Level 149
God Stats
33W - 9L
1,555 SR
Queue Stats
181W - 108L
1,568 Elo+
Party 1
Gilgamesh
Gilgamesh
TheTeamWebb
Gilgamesh
Level 145
God Stats
7W - 3L
1,569 SR
Queue Stats
182W - 106L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItsSicMinded1
Baron Samedi
10
0 / 3 / 6
6,546
655
3,808
7,764
4,340
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
PRO KILLER124
Erlang Shen
12
5 / 0 / 4
7,774
777
11,986
9,935
9,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 1 / 5
7,585
759
7,233
6,149
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 1 / 2
6,216
622
8,618
7,342
3,741
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 3
6,216
622
5,514
8,538
2,691
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
TheTeamWebb
Gilgamesh
10
3 / 4 / 1
7,110
711
4,524
11,883
10,835
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
9
Kills
4
4
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
1
2
2
L
0
4
3
0.38
W
Baron Samedi
ItsSicMinded1
Baron Samedi
0
3
6
1
W
Erlang Shen
PRO KILLER124
Erlang Shen
5
0
4
7
L
Gilgamesh
TheTeamWebb
Gilgamesh
3
4
1
0.88
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,027
Damage
18,656
23,848
Taken
27,763
16,221
Mitigated
17,267
11,979
Healing
10,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,618
600
2,062
3,992
7,342
3,741
0
3,279
4,063
25,724
0
L
5,514
2,861
0
1,816
8,538
2,691
75
3,110
5,428
0
25,515
W
Baron Samedi
ItsSicMinded1
Baron Samedi
3,808
28
1,138
1,920
7,764
4,340
0
2,157
5,607
13,370
0
W
Erlang Shen
PRO KILLER124
Erlang Shen
11,986
2,841
0
3,586
9,935
9,358
0
4,021
5,914
0
23,421
L
Gilgamesh
TheTeamWebb
Gilgamesh
4,524
605
584
2,002
11,883
10,835
0
4,868
7,015
0
9,092
W
7,233
512
2,241
3,094
6,149
2,523
337
2,922
3,227
36,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,905
Gold Earned
19,542
133
Minions Killed
104
7
Camps Cleared
3
619,543
Distance Traveled
555,136
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,216
622
28
3
0
188,299
4
L
Neith
6,216
622
65
7
3
176,443
8
W
Baron Samedi
6,546
655
26
3
0
188,439
1
W
Erlang Shen
7,774
777
32
3
3
225,334
2
L
Gilgamesh
7,110
711
11
1
0
190,394
1
W
Ra
7,585
759
75
8
4
205,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role