Player Matchup

Nox
Nox
Mad Muck
Nox
Level 157
God Stats
7W - 5L
1,521 SR
Queue Stats
35W - 42L
1,476 Elo+
Party 2
Vamana
Vamana
Nerf Dair
Vamana
Level 87
God Stats
2W - 1L
1,263 SR
Queue Stats
173W - 195L
1,484 Elo+
Solo
Charybdis
Charybdis
TestosterOwned
Charybdis
Level 155
God Stats
2W - 3L
1,504 SR
Queue Stats
30W - 48L
1,369 Elo+
Party 2
Team Averages
Level 133
1,429 SR
1,443 Elo+

VS

Team Averages
Level 69
1,479 SR
1,476 Elo+
Hun Batz
Hun Batz
DragonLordKai
Hun Batz
Level 100
God Stats
1W - 3L
1,466 SR
Queue Stats
118W - 125L
1,466 Elo+
Solo
Merlin
Merlin
Light0fPi
Merlin
Level 69
God Stats
25W - 54L
1,396 SR
Queue Stats
311W - 348L
1,532 Elo+
Party 1
Bellona
Bellona
LovePirates73
Bellona
Level 38
God Stats
12W - 10L
1,574 SR
Queue Stats
38W - 44L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 6
14,370
684
15,191
12,816
4,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
Nerf Dair
Vamana
18
10 / 1 / 6
14,928
711
25,506
26,975
22,927
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
TestosterOwned
Charybdis
14
2 / 4 / 7
12,416
591
5,463
13,534
4,520
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DragonLordKai
Hun Batz
15
4 / 10 / 3
12,578
599
14,774
18,817
6,730
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Light0fPi
Merlin
16
4 / 7 / 4
13,094
624
19,766
17,504
6,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
14
0 / 3 / 6
11,450
545
7,500
22,179
21,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
20
Kills
8
8
Deaths
20
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DragonLordKai
Hun Batz
4
10
3
0.55
L
Merlin
Light0fPi
Merlin
4
7
4
0.86
L
Bellona
0
3
6
1
W
8
3
6
3.67
W
Vamana
Nerf Dair
Vamana
10
1
6
13
W
Charybdis
TestosterOwned
Charybdis
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,160
Damage
42,040
53,325
Taken
58,500
32,374
Mitigated
34,276
15,752
Healing
6,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DragonLordKai
Hun Batz
14,774
3,724
0
0
18,817
6,730
976
5,085
13,450
0
43,746
L
Merlin
Light0fPi
Merlin
19,766
173
103
2,805
17,504
6,303
0
6,306
10,788
75,888
0
L
Bellona
7,500
2,427
0
3,218
22,179
21,243
636
4,056
17,955
0
34,462
W
15,191
718
0
2,525
12,816
4,927
1,674
5,494
7,322
49,382
0
W
Vamana
Nerf Dair
Vamana
25,506
15,262
0
10,243
26,975
22,927
534
9,583
17,392
383
73,787
W
Charybdis
TestosterOwned
Charybdis
5,463
2,043
590
2,394
13,534
4,520
1,423
5,573
7,961
0
27,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,714
Gold Earned
37,122
234
Minions Killed
228
9
Camps Cleared
9
1,054,534
Distance Traveled
1,137,903
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,578
599
52
2
0
360,116
11
L
Merlin
13,094
624
123
6
8
335,235
3
L
Bellona
11,450
545
53
3
1
442,552
3
W
Nox
14,370
684
77
4
3
338,664
2
W
Vamana
14,928
711
111
5
5
400,962
1
W
Charybdis
12,416
591
46
2
1
314,908
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role