Player Matchup

Thoth
Thoth
 
Thoth
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
HYP3R--VIP3R_717
Skadi
Level 62
God Stats
16W - 8L
1,831 SR
Queue Stats
404W - 416L
1,436 Elo+
Party 1
Serqet
Serqet
sirNICKARIA
Serqet
Level 26
God Stats
16W - 11L
1,572 SR
Queue Stats
129W - 125L
1,431 Elo+
Party 1
Team Averages
Level 68
1,634 SR
1,456 Elo+

VS

Team Averages
Level 56
1,575 SR
1,407 Elo+
Mercury
Mercury
CherryBomb18271
Mercury
Level 111
God Stats
19W - 16L
1,559 SR
Queue Stats
138W - 139L
1,411 Elo+
Party 2
Jormungandr
Jormungandr
TheLifeGuard05
Jormungandr
Level 31
God Stats
10W - 11L
1,483 SR
Queue Stats
66W - 79L
1,354 Elo+
Party 2
Danzaburou
Danzaburou
ming-rone
Danzaburou
Level 25
God Stats
20W - 9L
1,681 SR
Queue Stats
42W - 29L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
7 / 2 / 9
8,964
815
14,430
7,579
2,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
7 / 2 / 8
8,932
812
13,259
7,638
2,745
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Serqet
11
5 / 1 / 10
8,542
777
4,368
5,633
2,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 1
8,395
763
6,287
11,038
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
TheLifeGuard05
Jormungandr
10
2 / 5 / 2
7,417
674
5,945
16,054
9,417
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
ming-rone
Danzaburou
10
0 / 7 / 3
7,247
659
3,077
8,849
2,786
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
19
Kills
5
5
Deaths
19
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
2
9
5.75
L
3
7
1
0.5
W
7
2
8
5.5
L
Jormungandr
TheLifeGuard05
Jormungandr
2
5
2
0.6
L
Danzaburou
ming-rone
Danzaburou
0
7
3
0.21
W
Serqet
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,057
Damage
15,309
20,850
Taken
35,941
7,983
Mitigated
15,657
3,574
Healing
5,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
14,430
560
79
992
7,579
2,642
335
2,401
5,178
40,925
0
L
6,287
935
529
758
11,038
3,454
0
5,214
5,518
0
14,341
W
13,259
7,557
792
1,570
7,638
2,745
728
2,763
4,875
0
21,829
L
Jormungandr
TheLifeGuard05
Jormungandr
5,945
1,265
183
3,714
16,054
9,417
0
5,992
10,062
15,121
0
L
Danzaburou
ming-rone
Danzaburou
3,077
1,272
0
352
8,849
2,786
0
3,587
5,262
0
13,195
W
Serqet
4,368
893
0
141
5,633
2,596
491
1,146
4,487
0
14,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,438
Gold Earned
23,059
124
Minions Killed
74
6
Camps Cleared
2
645,554
Distance Traveled
534,495
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,964
815
75
7
2
234,945
1
L
Mercury
8,395
763
24
2
1
214,082
3
W
Skadi
8,932
812
29
3
3
208,178
3
L
Jormungandr
7,417
674
22
2
1
167,501
0
L
Danzaburou
7,247
659
28
3
0
152,912
0
W
Serqet
8,542
777
20
2
1
202,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role