Player Matchup

Cthulhu
Cthulhu
CrazyOilKF
Cthulhu
Level 69
God Stats
8W - 4L
1,604 SR
Queue Stats
20W - 24L
1,519 Elo+
Party 1
Hera
Hera
InRuinsKF
Hera
Level 109
God Stats
1W - 1L
1,600 SR
Queue Stats
63W - 73L
1,523 Elo+
Party 1
Skadi
Skadi
K1NGofCANNAB1S
Skadi
Level 103
God Stats
3W - 4L
1,512 SR
Queue Stats
31W - 37L
1,524 Elo+
Party 1
Team Averages
Level 94
1,572 SR
1,522 Elo+

VS

Team Averages
Level 97
1,507 SR
1,541 Elo+
Kali
Kali
 
Kali
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
kevysteph
Zeus
Level 67
God Stats
14W - 7L
1,522 SR
Queue Stats
119W - 99L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrazyOilKF
Cthulhu
9
1 / 7 / 0
6,932
630
4,240
13,114
10,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Hera
9
0 / 11 / 1
6,534
594
5,215
10,896
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 6 / 1
7,444
677
6,351
11,718
3,161
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
10 / 1 / 11
10,219
929
11,943
11,780
5,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
 
Geb
13
1 / 2 / 19
8,447
768
6,433
8,696
6,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zeus
15
13 / 0 / 10
10,218
929
15,021
5,018
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
64
3
Kills
24
24
Deaths
3
2
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
10
1
11
15.5
W
Geb
 
Geb
1
2
19
5.25
L
Cthulhu
CrazyOilKF
Cthulhu
1
7
0
0.14
L
Hera
0
11
1
0.05
L
2
6
1
0.42
W
Zeus
13
0
10
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,806
Damage
33,397
35,728
Taken
25,494
16,572
Mitigated
13,601
5,265
Healing
10,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
11,943
4,485
0
6,065
11,780
5,571
1,336
3,999
7,537
0
38,645
W
Geb
 
Geb
6,433
265
432
1,610
8,696
6,219
231
2,451
5,917
13,170
0
L
Cthulhu
CrazyOilKF
Cthulhu
4,240
170
181
1,655
13,114
10,395
0
6,970
5,864
10,129
0
L
Hera
5,215
1,318
0
655
10,896
3,016
0
6,164
4,488
21,272
0
L
6,351
3,390
377
2,397
11,718
3,161
0
7,536
3,922
0
15,996
W
Zeus
15,021
664
69
1,897
5,018
1,811
834
3,000
1,894
53,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,910
Gold Earned
28,884
79
Minions Killed
164
0
Camps Cleared
10
514,145
Distance Traveled
693,500
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,219
929
47
4
6
238,594
3
W
Geb
8,447
768
16
1
2
248,282
1
L
Cthulhu
6,932
630
13
1
0
178,998
2
L
Hera
6,534
594
39
4
0
164,349
3
L
Skadi
7,444
677
27
2
0
170,798
4
W
Zeus
10,218
929
101
9
2
206,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role