Player Matchup

Artemis
Artemis
Prylo
Artemis
Level 24
God Stats
8W - 2L
1,737 SR
Queue Stats
20W - 14L
1,460 Elo+
Party 1
Yemoja
Yemoja
Rickteen
Yemoja
Level 8
God Stats
1W - 3L
1,484 SR
Queue Stats
1W - 3L
1,211 Elo+
Party 2
Kukulkan
Kukulkan
StupidThiccness
Kukulkan
Level 26
God Stats
3W - 1L
1,729 SR
Queue Stats
28W - 17L
1,509 Elo+
Party 1
Loki
Loki
f0xynn1v
Loki
Level 24
God Stats
1W - 0L
1,624 SR
Queue Stats
1W - 3L
1,211 Elo+
Party 2
Pele
Pele
shivyshivers
Pele
Level 29
God Stats
11W - 4L
1,607 SR
Queue Stats
30W - 21L
1,494 Elo+
Party 1
Team Averages
Level 22
1,636 SR
1,377 Elo+

VS

Team Averages
Level 16
1,575 SR
1,472 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Dirkio
Chaac
Level 17
God Stats
8W - 4L
1,672 SR
Queue Stats
26W - 20L
1,531 Elo+
Solo
Tiamat
Tiamat
RK 4lberto
Tiamat
Level 17
God Stats
3W - 2L
1,526 SR
Queue Stats
35W - 46L
1,631 Elo+
Solo
Charybdis
Charybdis
Ripley123456
Charybdis
Level 8
God Stats
0W - 1L
1,332 SR
Queue Stats
11W - 13L
1,513 Elo+
Solo
Thor
Thor
YeZifeng1
Thor
Level 12
God Stats
2W - 2L
1,844 SR
Queue Stats
155W - 162L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Prylo
Artemis
13
3 / 3 / 7
8,682
457
9,665
8,113
3,137
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yemoja
Rickteen
Yemoja
13
0 / 2 / 9
8,522
449
2,776
7,506
7,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
16
4 / 3 / 7
9,368
493
14,736
11,203
4,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
15
2 / 2 / 7
9,282
489
4,230
7,040
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
19 / 1 / 3
11,675
614
15,749
13,388
6,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
1 / 6 / 4
8,324
438
8,236
13,585
4,055
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Dirkio
Chaac
17
5 / 3 / 2
10,377
546
11,200
13,918
14,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
RK 4lberto
Tiamat
13
1 / 8 / 2
8,043
423
5,575
13,976
6,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Ripley123456
Charybdis
13
1 / 8 / 1
7,759
408
3,668
12,695
3,253
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
16
3 / 3 / 2
9,623
506
4,425
12,919
7,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
28
Kills
11
11
Deaths
28
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
6
4
0.5
L
Chaac
Dirkio
Chaac
5
3
2
2
W
Artemis
Prylo
Artemis
3
3
7
2.17
L
Tiamat
RK 4lberto
Tiamat
1
8
2
0.25
W
Yemoja
Rickteen
Yemoja
0
2
9
2.25
L
Charybdis
Ripley123456
Charybdis
1
8
1
0.19
W
Kukulkan
4
3
7
2.5
L
Thor
3
3
2
1.33
W
Loki
2
2
7
2.75
W
19
1
3
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,156
Damage
33,104
47,250
Taken
67,093
25,470
Mitigated
36,053
8,279
Healing
14,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
8,236
3,605
0
2,793
13,585
4,055
904
3,582
9,903
0
40,103
L
Chaac
Dirkio
Chaac
11,200
1,029
0
5,277
13,918
14,067
518
2,436
11,432
1,908
62,081
W
Artemis
Prylo
Artemis
9,665
3,012
0
1,581
8,113
3,137
1,320
366
7,688
0
50,660
L
Tiamat
RK 4lberto
Tiamat
5,575
237
70
2,547
13,976
6,727
331
4,037
9,652
43,024
0
W
Yemoja
Rickteen
Yemoja
2,776
299
1,618
1,519
7,506
7,528
711
727
6,638
11,835
0
L
Charybdis
Ripley123456
Charybdis
3,668
1,684
0
964
12,695
3,253
1,043
5,176
7,125
0
30,675
W
Kukulkan
14,736
1,467
0
402
11,203
4,887
774
2,087
8,857
55,141
0
L
Thor
4,425
1,118
0
2,850
12,919
7,951
0
1,368
11,469
0
84,177
W
Loki
4,230
1,074
0
1,420
7,040
3,321
1,007
520
6,363
0
42,159
W
15,749
4,657
0
1,739
13,388
6,597
2,494
2,045
10,924
0
77,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,529
Gold Earned
44,126
426
Minions Killed
487
0
Camps Cleared
0
1,841,484
Distance Traveled
1,685,044
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,324
438
83
4
0
337,897
1
L
Chaac
10,377
546
142
7
0
379,444
3
W
Artemis
8,682
457
90
5
0
356,869
0
L
Tiamat
8,043
423
83
4
0
308,421
6
W
Yemoja
8,522
449
14
1
0
335,343
1
L
Charybdis
7,759
408
64
3
0
323,549
5
W
Kukulkan
9,368
493
101
5
0
317,927
5
L
Thor
9,623
506
115
6
0
335,733
2
W
Loki
9,282
489
97
5
0
394,446
0
W
Pele
11,675
614
124
7
0
436,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role