Player Matchup

Chang'e
Chang'e
Becket Raleigh
Chang'e
Level 27
God Stats
30W - 37L
1,411 SR
Queue Stats
73W - 84L
1,417 Elo+
Party 1
Jormungandr
Jormungandr
DayKnight777
Jormungandr
Level 23
God Stats
7W - 2L
1,549 SR
Queue Stats
9W - 4L
1,616 Elo+
Party 2
Izanami
Izanami
Dropdong7037
Izanami
Level 28
God Stats
7W - 3L
1,662 SR
Queue Stats
173W - 172L
1,413 Elo+
Party 1
Gilgamesh
Gilgamesh
Gilgamesh0821
Gilgamesh
Level 34
God Stats
5W - 1L
1,452 SR
Queue Stats
14W - 8L
1,580 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Jakemanzo
Tsukuyomi
Level 36
God Stats
16W - 16L
1,458 SR
Queue Stats
26W - 22L
1,445 Elo+
Party 2
Team Averages
Level 30
1,506 SR
1,494 Elo+

VS

Team Averages
Level 14
1,547 SR
1,317 Elo+
Ravana
Ravana
PAPA Smurf D
Ravana
Level 7
God Stats
1W - 1L
1,735 SR
Queue Stats
2W - 4L
1,650 Elo+
Party 3
Cthulhu
Cthulhu
Ryeoljong
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,337 Elo+
Party 3
Ra
Ra
Tired Ga1axy
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,050 Elo+
Party 3
Medusa
Medusa
blurr1Q5
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,332 Elo+
Party 3
Mulan
Mulan
phillyjim21
Mulan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 1
16,100
596
15,295
21,332
8,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
DayKnight777
Jormungandr
20
8 / 0 / 15
14,899
552
21,649
29,405
33,357
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Dropdong7037
Izanami
20
8 / 4 / 11
14,859
550
14,147
22,190
8,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Gilgamesh0821
Gilgamesh
20
4 / 5 / 6
14,861
550
12,129
26,025
25,055
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
Jakemanzo
Tsukuyomi
20
4 / 4 / 2
13,516
501
14,398
15,770
5,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
20
12 / 9 / 2
14,277
529
26,335
23,773
10,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Ryeoljong
Cthulhu
16
0 / 6 / 5
10,396
385
8,267
23,365
11,649
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
0 / 5 / 4
10,751
398
7,958
17,219
6,035
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Medusa
blurr1Q5
Medusa
14
0 / 9 / 2
9,283
344
6,557
13,725
4,272
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
4 / 5 / 1
14,878
551
15,082
24,692
27,990
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
30
34
Kills
16
18
Deaths
34
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
10
5
1
2.1
W
Jormungandr
DayKnight777
Jormungandr
8
0
15
15.5
W
Izanami
Dropdong7037
Izanami
8
4
11
3.38
W
Gilgamesh
Gilgamesh0821
Gilgamesh
4
5
6
1.4
W
Tsukuyomi
Jakemanzo
Tsukuyomi
4
4
2
1.25
L
Ravana
12
9
2
1.44
L
Cthulhu
Ryeoljong
Cthulhu
0
6
5
0.42
L
0
5
4
0.4
L
Medusa
blurr1Q5
Medusa
0
9
2
0.11
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,618
Damage
64,199
114,722
Taken
102,774
80,941
Mitigated
60,295
40,517
Healing
28,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,295
1,384
6,280
11,314
21,332
8,043
2,020
4,233
17,099
97,347
0
W
Jormungandr
DayKnight777
Jormungandr
21,649
4,937
474
7,285
29,405
33,357
1,382
9,628
19,378
72,007
0
W
Izanami
Dropdong7037
Izanami
14,147
8,543
0
5,592
22,190
8,623
6,357
3,086
19,104
0
138,919
W
Gilgamesh
Gilgamesh0821
Gilgamesh
12,129
1,810
0
3,914
26,025
25,055
1,198
3,768
22,257
17,501
57,485
W
Tsukuyomi
Jakemanzo
Tsukuyomi
14,398
3,030
0
5,658
15,770
5,863
350
3,022
12,748
0
110,165
L
Ravana
26,335
5,685
0
4,491
23,773
10,349
0
11,507
11,984
0
116,425
L
Cthulhu
Ryeoljong
Cthulhu
8,267
673
582
5,398
23,365
11,649
65
9,055
14,216
51,590
0
L
7,958
1,295
1,541
5,821
17,219
6,035
594
8,485
8,491
59,143
0
L
Medusa
blurr1Q5
Medusa
6,557
2,983
0
1,427
13,725
4,272
384
5,631
8,052
0
38,992
L
15,082
1,405
0
9,276
24,692
27,990
0
4,582
20,054
0
117,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,235
Gold Earned
59,585
701
Minions Killed
608
0
Camps Cleared
0
2,439,025
Distance Traveled
2,367,173
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
16,100
596
159
6
0
508,219
0
W
Jormungandr
14,899
552
69
3
0
509,575
4
W
Izanami
14,859
550
177
7
0
515,608
0
W
Gilgamesh
14,861
550
135
5
0
460,437
2
W
Tsukuyomi
13,516
501
161
6
0
445,186
0
L
Ravana
14,277
529
133
5
0
498,546
1
L
Cthulhu
10,396
385
76
3
0
506,665
1
L
Ra
10,751
398
96
4
0
416,363
1
L
Medusa
9,283
344
62
2
0
509,118
3
L
Mulan
14,878
551
241
9
0
436,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role