Player Matchup

Nemesis
Nemesis
BloominXY
Nemesis
Level 6
God Stats
5W - 5L
1,284 SR
Queue Stats
5W - 6L
1,179 Elo+
Party 1
Geb
Geb
MaximumMinicrane
Geb
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 11L
1,324 Elo+
Party 2
Chang'e
Chang'e
NiceGuyAleks
Chang'e
Level 17
God Stats
4W - 2L
1,458 SR
Queue Stats
20W - 27L
1,230 Elo+
Party 1
Loki
Loki
NiceGuyDeuce
Loki
Level 17
God Stats
5W - 8L
1,290 SR
Queue Stats
20W - 27L
1,230 Elo+
Party 1
Artemis
Artemis
OrangeJuicePulp
Artemis
Level 4
God Stats
4W - 0L
1,704 SR
Queue Stats
17W - 6L
1,389 Elo+
Party 2
Team Averages
Level 11
1,447 SR
1,270 Elo+

VS

Team Averages
Level 7
1,421 SR
1,273 Elo+
Nu Wa
Nu Wa
Isabuwie
Nu Wa
Level 3
God Stats
0W - 2L
1,244 SR
Queue Stats
2W - 3L
1,139 Elo+
Solo
Freya
Freya
Kurtoffeln
Freya
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,214 Elo+
Party 3
Thor
Thor
Mandabanker
Thor
Level 8
God Stats
0W - 1L
1,359 SR
Queue Stats
2W - 3L
1,366 Elo+
Party 3
Neith
Neith
blackandproud
Neith
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,276 Elo+
Party 3
Ymir
Ymir
we11hung
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BloominXY
Nemesis
11
5 / 4 / 2
6,562
547
2,993
5,696
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 6
6,279
523
2,302
6,423
5,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
NiceGuyAleks
Chang'e
11
7 / 1 / 2
7,322
610
5,848
8,151
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 7
6,987
582
4,296
4,243
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
5 / 1 / 0
6,458
538
6,699
5,294
1,947
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Isabuwie
Nu Wa
10
1 / 4 / 1
5,831
486
4,113
4,861
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
8
3 / 6 / 0
5,616
468
2,109
6,745
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 2 / 1
5,838
487
4,940
7,325
2,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 6 / 0
5,348
446
3,205
6,871
1,827
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
8
0 / 2 / 1
5,282
440
2,578
7,125
5,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
20
Kills
7
7
Deaths
20
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BloominXY
Nemesis
5
4
2
1.5
L
Nu Wa
Isabuwie
Nu Wa
1
4
1
0.38
L
Freya
3
6
0
0.5
L
2
2
1
1.25
W
0
1
6
3
W
Chang'e
NiceGuyAleks
Chang'e
7
1
2
8
W
3
0
7
6.5
W
5
1
0
5
L
1
6
0
0.17
L
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,138
Damage
16,945
29,807
Taken
32,927
12,869
Mitigated
13,891
11,869
Healing
4,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BloominXY
Nemesis
2,993
726
0
1,343
5,696
2,170
716
2,276
3,420
0
17,761
L
Nu Wa
Isabuwie
Nu Wa
4,113
297
0
692
4,861
1,360
0
1,942
2,740
27,152
0
L
Freya
2,109
779
0
725
6,745
2,559
232
89
6,616
16,495
3,217
L
4,940
1,538
0
1,058
7,325
2,938
0
1,767
5,378
0
31,029
W
2,302
501
0
1,681
6,423
5,044
342
1,590
4,833
11,587
0
W
Chang'e
NiceGuyAleks
Chang'e
5,848
770
637
4,143
8,151
2,357
816
2,918
5,233
28,169
0
W
4,296
1,396
0
2,324
4,243
1,351
2
811
3,432
0
32,865
W
6,699
3,327
0
1,741
5,294
1,947
1,556
820
4,474
0
37,672
L
3,205
1,352
0
1,029
6,871
1,827
0
1,543
5,246
0
23,949
L
Ymir
2,578
263
0
1,366
7,125
5,207
0
2,209
4,797
15,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,608
Gold Earned
27,915
246
Minions Killed
234
0
Camps Cleared
0
1,146,240
Distance Traveled
954,973
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,562
547
35
3
0
225,713
0
L
Nu Wa
5,831
486
51
4
0
181,939
1
L
Freya
5,616
468
43
4
0
158,476
0
L
Thor
5,838
487
57
5
0
233,442
1
W
Geb
6,279
523
12
1
0
232,766
0
W
Chang'e
7,322
610
63
5
0
233,678
0
W
Loki
6,987
582
68
6
0
259,462
1
W
Artemis
6,458
538
68
6
0
194,621
3
L
Neith
5,348
446
50
4
0
189,398
0
L
Ymir
5,282
440
33
3
0
191,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role