Player Matchup

Fenrir
Fenrir
EDUARD0DM11
Fenrir
Level 15
God Stats
0W - 8L
1,222 SR
Queue Stats
7W - 42L
1,094 Elo+
Party 1
Scylla
Scylla
JP22
Scylla
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
93W - 170L
1,273 Elo+
Party 1
Nox
Nox
cancerbeef
Nox
Level 47
God Stats
16W - 11L
1,644 SR
Queue Stats
560W - 582L
1,417 Elo+
Solo
Team Averages
Level 43
1,455 SR
1,261 Elo+

VS

Team Averages
Level 47
1,486 SR
1,416 Elo+
Vulcan
Vulcan
 
Vulcan
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
player7854962
Anhur
Level 65
God Stats
6W - 1L
1,499 SR
Queue Stats
179W - 191L
1,488 Elo+
Solo
Kuzenbo
Kuzenbo
thefarm79
Kuzenbo
Level 29
God Stats
15W - 9L
1,459 SR
Queue Stats
51W - 90L
1,259 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 4 / 2
6,773
564
3,895
10,187
3,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
JP22
Scylla
11
1 / 3 / 1
7,077
590
3,575
8,328
2,358
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 4 / 1
7,307
609
7,470
8,082
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
3 / 1 / 6
8,520
710
10,974
4,593
1,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 0 / 2
9,444
787
6,602
10,230
4,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
thefarm79
Kuzenbo
12
0 / 1 / 11
8,842
737
3,564
12,022
15,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
11
11
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
1
6
6
L
Fenrir
0
4
2
0.25
L
Scylla
JP22
Scylla
1
3
1
0.5
L
1
4
1
0.38
W
8
0
2
9
W
Kuzenbo
thefarm79
Kuzenbo
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,940
Damage
21,140
26,597
Taken
26,845
8,319
Mitigated
21,497
1,891
Healing
6,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
10,974
3,385
420
1,239
4,593
1,698
404
2,839
1,754
42,724
0
L
Fenrir
3,895
1,021
153
187
10,187
3,345
0
6,083
4,104
0
11,051
L
Scylla
JP22
Scylla
3,575
785
216
556
8,328
2,358
0
4,644
3,684
21,829
0
L
7,470
429
0
779
8,082
2,616
0
4,081
4,001
30,807
0
W
6,602
3,376
0
2,628
10,230
4,246
1,162
5,666
4,564
0
36,468
W
Kuzenbo
thefarm79
Kuzenbo
3,564
1,690
0
1,855
12,022
15,553
873
3,246
8,776
14,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,157
Gold Earned
26,806
100
Minions Killed
153
2
Camps Cleared
8
660,588
Distance Traveled
688,474
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,520
710
75
6
3
238,822
0
L
Fenrir
6,773
564
10
1
0
229,692
0
L
Scylla
7,077
590
29
2
1
229,674
0
L
Nox
7,307
609
61
5
1
201,222
0
W
Anhur
9,444
787
60
5
5
218,795
2
W
Kuzenbo
8,842
737
18
2
0
230,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role