Player Matchup

Hachiman
Hachiman
Hollands22
Hachiman
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,304 Elo+
Party 1
Da Ji
Da Ji
I xMorgan I
Da Ji
Level 48
God Stats
2W - 3L
1,590 SR
Queue Stats
188W - 219L
1,412 Elo+
Party 3
Raijin
Raijin
Sleazeberg
Raijin
Level 59
God Stats
1W - 3L
1,376 SR
Queue Stats
230W - 228L
1,446 Elo+
Party 1
Susano
Susano
Wafflecookies
Susano
Level 92
God Stats
3W - 12L
1,385 SR
Queue Stats
298W - 337L
1,421 Elo+
Party 3
Cu Chulainn
Cu Chulainn
lopolopol
Cu Chulainn
Level 69
God Stats
1W - 1L
1,724 SR
Queue Stats
241W - 231L
1,472 Elo+
Party 1
Team Averages
Level 57
1,515 SR
1,411 Elo+

VS

Team Averages
Level 77
1,598 SR
1,397 Elo+
Artemis
Artemis
Khaz03
Artemis
Level 95
God Stats
5W - 3L
1,571 SR
Queue Stats
385W - 385L
1,432 Elo+
Party 2
Bacchus
Bacchus
VladimirVincent
Bacchus
Level 129
God Stats
5W - 1L
1,656 SR
Queue Stats
185W - 183L
1,408 Elo+
Party 2
Zeus
Zeus
WAlkoBlackBlade
Zeus
Level 108
God Stats
7W - 2L
1,761 SR
Queue Stats
297W - 296L
1,396 Elo+
Party 2
Charybdis
Charybdis
das-Chron
Charybdis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 113L
1,339 Elo+
Solo
Fenrir
Fenrir
minusculemember
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 48L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Hollands22
Hachiman
14
4 / 4 / 6
8,131
739
2,519
7,819
2,974
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 10 / 7
9,251
841
8,387
13,622
6,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
Sleazeberg
Raijin
12
2 / 8 / 10
7,798
709
5,260
11,101
3,794
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 7 / 10
8,219
747
10,329
10,611
4,292
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
lopolopol
Cu Chulainn
16
5 / 8 / 9
9,759
887
14,019
19,155
22,365
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Khaz03
Artemis
18
11 / 5 / 20
11,078
1,007
18,671
10,531
4,796
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 3 / 22
9,816
892
4,934
13,626
15,962
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
12 / 2 / 15
11,073
1,007
16,675
8,018
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
das-Chron
Charybdis
15
5 / 4 / 16
9,518
865
6,667
9,826
3,737
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

15
5 / 6 / 20
9,294
845
7,966
9,851
8,412
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
130
19
Kills
37
37
Deaths
20
42
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Hollands22
Hachiman
4
4
6
1.75
L
5
10
7
0.85
W
Artemis
Khaz03
Artemis
11
5
20
4.2
L
Raijin
Sleazeberg
Raijin
2
8
10
0.88
W
4
3
22
5
W
12
2
15
9.75
L
3
7
10
1.14
W
Charybdis
das-Chron
Charybdis
5
4
16
3.25
L
Cu Chulainn
lopolopol
Cu Chulainn
5
8
9
1.19
W
5
6
20
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,514
Damage
54,913
62,308
Taken
51,852
40,229
Mitigated
35,959
6,311
Healing
16,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Hollands22
Hachiman
2,519
1,300
337
116
7,819
2,974
46
2,609
5,210
0
10,306
L
8,387
1,038
110
835
13,622
6,804
0
4,348
9,274
0
13,002
W
Artemis
Khaz03
Artemis
18,671
8,299
2,267
1,383
10,531
4,796
1,554
2,321
8,033
0
36,563
L
Raijin
Sleazeberg
Raijin
5,260
820
78
718
11,101
3,794
48
4,768
6,333
9,538
0
W
4,934
852
1,733
2,187
13,626
15,962
14
1,773
11,580
6,788
0
W
16,675
2,325
777
1,560
8,018
3,052
100
1,439
6,345
31,951
0
L
10,329
1,023
603
878
10,611
4,292
0
3,760
6,851
0
17,001
W
Charybdis
das-Chron
Charybdis
6,667
3,654
1,066
3,110
9,826
3,737
2,291
1,670
7,970
0
19,577
L
Cu Chulainn
lopolopol
Cu Chulainn
14,019
2,046
673
1,963
19,155
22,365
58
6,124
13,031
10,431
17,035
W
7,966
1,502
1,324
671
9,851
8,412
1,401
2,159
7,589
0
11,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,158
Gold Earned
50,779
77
Minions Killed
105
0
Camps Cleared
0
821,320
Distance Traveled
1,009,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,131
739
16
1
0
176,785
0
L
Da Ji
9,251
841
12
1
0
164,933
0
W
Artemis
11,078
1,007
29
3
0
190,835
0
L
Raijin
7,798
709
8
1
0
149,975
0
W
Bacchus
9,816
892
5
0
0
215,270
0
W
Zeus
11,073
1,007
33
3
0
219,273
0
L
Susano
8,219
747
15
1
0
171,614
0
W
Charybdis
9,518
865
29
3
0
184,636
0
L
Cu Chulainn
9,759
887
26
2
0
158,013
0
W
Fenrir
9,294
845
9
1
0
199,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role