Player Matchup

Achilles
Achilles
CabezaDeTermo
Achilles
Level 158
God Stats
15W - 16L
1,276 SR
Queue Stats
636W - 675L
1,502 Elo+
Party 2
Discordia
Discordia
ELKatante
Discordia
Level 96
God Stats
1W - 4L
1,363 SR
Queue Stats
179W - 170L
1,542 Elo+
Party 2
Nemesis
Nemesis
P0ETIC0
Nemesis
Level 5
God Stats
0W - 1L
1,794 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 86
1,478 SR
1,515 Elo+

VS

Team Averages
Level 87
1,463 SR
1,443 Elo+
Tyr
Tyr
CucAreka22
Tyr
Level 30
God Stats
39W - 41L
1,457 SR
Queue Stats
211W - 259L
1,353 Elo+
Solo
Medusa
Medusa
ParadoxXIII
Medusa
Level 144
God Stats
3W - 3L
1,497 SR
Queue Stats
150W - 151L
1,499 Elo+
Party 1
Janus
Janus
Willbord
Janus
Level 87
God Stats
11W - 19L
1,436 SR
Queue Stats
434W - 417L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CabezaDeTermo
Achilles
13
3 / 5 / 3
9,351
623
12,642
14,614
14,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
ELKatante
Discordia
12
2 / 7 / 3
9,062
604
8,223
10,885
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
P0ETIC0
Nemesis
13
3 / 6 / 3
9,599
640
5,422
11,623
5,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 11
10,904
727
8,188
15,037
12,579
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
14
3 / 4 / 10
10,265
684
10,069
11,328
3,783
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
Willbord
Janus
16
10 / 2 / 6
11,554
770
15,689
10,266
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
8
Kills
18
18
Deaths
8
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Achilles
CabezaDeTermo
Achilles
3
5
3
0.9
W
5
2
11
5.25
L
Discordia
ELKatante
Discordia
2
7
3
0.5
L
Nemesis
P0ETIC0
Nemesis
3
6
3
0.75
W
Medusa
3
4
10
2
W
Janus
Willbord
Janus
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,287
Damage
33,946
37,122
Taken
36,631
23,913
Mitigated
19,600
4,501
Healing
9,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CabezaDeTermo
Achilles
12,642
2,242
0
2,685
14,614
14,309
0
6,054
8,205
5,380
23,707
W
8,188
658
407
3,956
15,037
12,579
594
4,607
9,832
8,157
20,368
L
Discordia
ELKatante
Discordia
8,223
383
0
1,034
10,885
4,144
0
5,141
5,546
34,904
0
L
Nemesis
P0ETIC0
Nemesis
5,422
993
0
782
11,623
5,460
0
5,713
5,714
0
19,996
W
Medusa
10,069
4,681
0
1,785
11,328
3,783
1,063
2,430
8,600
0
40,439
W
Janus
Willbord
Janus
15,689
1,376
432
2,479
10,266
3,238
235
4,306
5,695
50,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,012
Gold Earned
32,723
142
Minions Killed
194
8
Camps Cleared
7
788,241
Distance Traveled
806,841
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,351
623
37
2
0
272,929
1
W
Tyr
10,904
727
40
3
1
240,291
1
L
Discordia
9,062
604
65
4
2
236,083
5
L
Nemesis
9,599
640
40
3
6
279,229
6
W
Medusa
10,265
684
59
4
2
270,639
5
W
Janus
11,554
770
95
6
4
295,911
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role