Player Matchup

Sylvanus
Sylvanus
StormTheNationn
Sylvanus
Level 13
God Stats
0W - 2L
1,373 SR
Queue Stats
7W - 17L
1,132 Elo+
Solo
Hera
Hera
Unatural_Limiits
Hera
Level 82
God Stats
1W - 1L
1,651 SR
Queue Stats
45W - 56L
1,420 Elo+
Solo
Susano
Susano
tjedjedtj
Susano
Level 15
God Stats
1W - 1L
1,748 SR
Queue Stats
17W - 16L
1,585 Elo+
Solo
Team Averages
Level 37
1,591 SR
1,379 Elo+

VS

Team Averages
Level 31
1,404 SR
1,365 Elo+
Medusa
Medusa
Jme112358
Medusa
Level 21
God Stats
47W - 32L
1,694 SR
Queue Stats
177W - 171L
1,508 Elo+
Solo
Sun Wukong
Sun Wukong
PluffsVendetta
Sun Wukong
Level 43
God Stats
1W - 3L
1,168 SR
Queue Stats
176W - 228L
1,380 Elo+
Solo
Baron Samedi
Baron Samedi
nightmare_swift7
Baron Samedi
Level 29
God Stats
2W - 2L
1,350 SR
Queue Stats
36W - 80L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 4 / 10
10,484
655
5,946
14,270
17,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 7 / 11
10,571
661
10,476
13,717
4,648
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Susano
tjedjedtj
Susano
15
13 / 4 / 2
11,831
739
21,685
14,073
5,285
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jme112358
Medusa
18
11 / 5 / 4
13,285
830
19,596
18,534
6,451
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
PluffsVendetta
Sun Wukong
15
3 / 4 / 7
11,349
709
9,146
17,385
16,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
nightmare_swift7
Baron Samedi
12
1 / 7 / 5
10,139
634
5,410
11,062
3,360
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
16
Kills
15
15
Deaths
16
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
Jme112358
Medusa
11
5
4
2.6
W
Sun Wukong
PluffsVendetta
Sun Wukong
3
4
7
1.63
L
Sylvanus
1
4
10
1.5
L
2
7
11
1.07
W
Baron Samedi
nightmare_swift7
Baron Samedi
1
7
5
0.5
L
Susano
tjedjedtj
Susano
13
4
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,107
Damage
34,152
42,060
Taken
46,981
27,236
Mitigated
26,787
8,289
Healing
11,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Jme112358
Medusa
19,596
9,061
0
6,995
18,534
6,451
1,804
6,226
12,308
0
69,215
W
Sun Wukong
PluffsVendetta
Sun Wukong
9,146
1,961
103
2,357
17,385
16,976
881
8,211
9,174
0
33,213
L
Sylvanus
5,946
2,691
2,724
4,406
14,270
17,303
636
1,757
12,513
18,252
0
L
10,476
2,374
0
922
13,717
4,648
853
2,642
11,075
42,574
0
W
Baron Samedi
nightmare_swift7
Baron Samedi
5,410
368
533
1,411
11,062
3,360
244
3,163
7,241
21,429
0
L
Susano
tjedjedtj
Susano
21,685
6,794
0
237
14,073
5,285
162
1,649
12,424
0
49,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,886
Gold Earned
34,773
177
Minions Killed
184
7
Camps Cleared
6
731,004
Distance Traveled
796,836
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,285
830
87
5
3
294,535
5
W
Sun Wukong
11,349
709
49
3
2
292,978
0
L
Sylvanus
10,484
655
27
2
2
212,885
1
L
Hera
10,571
661
80
5
0
269,766
3
W
Baron Samedi
10,139
634
48
3
1
209,323
2
L
Susano
11,831
739
70
4
5
248,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role