Player Matchup

Yemoja
Yemoja
BOTDanner
Yemoja
Level 8
God Stats
0W - 5L
1,153 SR
Queue Stats
4W - 10L
1,381 Elo+
Party 1
Izanami
Izanami
ElianaAsh
Izanami
Level 15
God Stats
30W - 46L
1,390 SR
Queue Stats
32W - 54L
1,321 Elo+
Party 1
Neith
Neith
KirigaiaKazumoto
Neith
Level 7
God Stats
1W - 2L
1,470 SR
Queue Stats
2W - 12L
1,135 Elo+
Solo
Da Ji
Da Ji
darkwolf140
Da Ji
Level 8
God Stats
1W - 1L
1,657 SR
Queue Stats
3W - 11L
1,226 Elo+
Solo
Ra
Ra
destr0yer9
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 40L
1,409 Elo+
Solo
Team Averages
Level 10
1,434 SR
1,294 Elo+

VS

Team Averages
Level 11
1,470 SR
1,421 Elo+
Bacchus
Bacchus
ChimeraLancer
Bacchus
Level 8
God Stats
8W - 4L
1,380 SR
Queue Stats
32W - 19L
1,436 Elo+
Party 2
Vamana
Vamana
Forrest83
Vamana
Level 16
God Stats
32W - 22L
1,639 SR
Queue Stats
195W - 191L
1,389 Elo+
Solo
Kukulkan
Kukulkan
Puwuni
Kukulkan
Level 20
God Stats
12W - 6L
1,653 SR
Queue Stats
104W - 69L
1,581 Elo+
Solo
Bellona
Bellona
bmrjw
Bellona
Level 5
God Stats
6W - 1L
1,500 SR
Queue Stats
15W - 4L
1,500 Elo+
Party 2
Apollo
Apollo
murphyreilly979
Apollo
Level 7
God Stats
97W - 112L
1,176 SR
Queue Stats
181W - 206L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BOTDanner
Yemoja
17
1 / 3 / 8
11,355
1,032
7,543
18,747
21,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
ElianaAsh
Izanami
17
1 / 5 / 8
10,211
928
5,828
17,749
20,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
1 / 12 / 4
9,779
889
14,623
18,058
7,649
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
5 / 15 / 4
11,451
1,041
13,459
24,967
10,567
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 15 / 6
10,644
968
16,743
22,986
10,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
20
4 / 0 / 34
13,200
1,200
15,785
15,832
28,983
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
Forrest83
Vamana
20
8 / 2 / 26
12,873
1,170
14,760
15,746
20,799
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Puwuni
Kukulkan
20
22 / 0 / 23
16,153
1,468
41,267
4,963
2,853
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
bmrjw
Bellona
19
6 / 6 / 23
12,400
1,127
14,244
13,814
11,332
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

19
10 / 3 / 21
12,358
1,123
10,343
15,373
7,741
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
177
11
Kills
50
50
Deaths
11
30
Assists
127
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BOTDanner
Yemoja
1
3
8
1.67
W
Bacchus
4
0
34
21
L
Izanami
ElianaAsh
Izanami
1
5
8
1
W
Vamana
Forrest83
Vamana
8
2
26
10.5
L
1
12
4
0.25
W
Kukulkan
Puwuni
Kukulkan
22
0
23
33.5
W
Bellona
bmrjw
Bellona
6
6
23
2.92
L
5
15
4
0.47
L
3
15
6
0.4
W
10
3
21
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,196
Damage
96,399
102,507
Taken
65,728
69,655
Mitigated
71,708
13,868
Healing
11,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BOTDanner
Yemoja
7,543
2,302
6,710
2,610
18,747
21,176
0
12,316
6,239
20,138
0
W
Bacchus
15,785
1,312
0
1,978
15,832
28,983
0
6,554
9,278
33,243
0
L
Izanami
ElianaAsh
Izanami
5,828
4,867
0
317
17,749
20,204
0
9,340
8,267
0
26,996
W
Vamana
Forrest83
Vamana
14,760
8,043
255
4,377
15,746
20,799
0
6,521
9,225
0
30,481
L
14,623
9,090
0
611
18,058
7,649
0
9,734
8,208
0
39,901
W
Kukulkan
Puwuni
Kukulkan
41,267
4,939
0
1,439
4,963
2,853
0
979
3,984
73,060
0
W
Bellona
bmrjw
Bellona
14,244
3,751
1,586
1,631
13,814
11,332
0
6,031
7,783
0
23,769
L
13,459
3,511
0
74
24,967
10,567
0
13,052
11,843
0
22,735
L
16,743
3,611
2,504
1,042
22,986
10,059
0
12,004
10,898
44,341
0
W
10,343
7,799
0
0
15,373
7,741
0
4,201
11,172
0
26,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,440
Gold Earned
66,984
187
Minions Killed
214
3
Camps Cleared
2
858,094
Distance Traveled
1,052,529
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,355
1,032
25
2
0
192,581
1
W
Bacchus
13,200
1,200
44
4
0
234,854
0
L
Izanami
10,211
928
40
4
0
152,142
0
W
Vamana
12,873
1,170
21
2
0
244,568
1
L
Neith
9,779
889
36
3
1
143,514
3
W
Kukulkan
16,153
1,468
95
9
2
225,047
0
W
Bellona
12,400
1,127
12
1
0
152,323
1
L
Da Ji
11,451
1,041
20
2
0
182,233
0
L
Ra
10,644
968
66
6
2
187,624
1
W
Apollo
12,358
1,123
42
4
0
195,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role