Player Matchup

Chronos
Chronos
Darzlord
Chronos
Level 48
God Stats
10W - 8L
1,515 SR
Queue Stats
75W - 60L
1,526 Elo+
Party 2
Yemoja
Yemoja
Just alive
Yemoja
Level 28
God Stats
1W - 1L
1,763 SR
Queue Stats
2W - 3L
1,356 Elo+
Party 2
Chaac
Chaac
KushMasterJedi
Chaac
Level 89
God Stats
9W - 6L
1,574 SR
Queue Stats
51W - 49L
1,597 Elo+
Party 2
Team Averages
Level 55
1,617 SR
1,493 Elo+

VS

Team Averages
Level 25
1,684 SR
1,512 Elo+
Odin
Odin
Im_a_MasterTater
Odin
Level 7
God Stats
1W - 1L
1,717 SR
Queue Stats
38W - 29L
1,452 Elo+
Party 1
Ne Zha
Ne Zha
RealLunis120
Ne Zha
Level 61
God Stats
5W - 5L
1,834 SR
Queue Stats
193W - 136L
1,563 Elo+
Party 1
Ra
Ra
sgt8demon
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Darzlord
Chronos
16
8 / 5 / 6
12,408
689
19,291
17,389
5,528
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Just alive
Yemoja
14
0 / 0 / 13
10,450
581
2,675
9,553
12,526
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 1 / 8
11,609
645
19,272
26,096
30,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
9,800
544
4,933
16,160
8,790
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
14
3 / 5 / 3
10,875
604
20,173
21,770
15,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 5 / 1
10,634
591
8,975
11,340
5,024
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
14
Kills
5
6
Deaths
14
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chronos
Darzlord
Chronos
8
5
6
2.2
L
0
4
4
0.5
W
Yemoja
Just alive
Yemoja
0
0
13
6.5
W
6
1
8
10
L
Ne Zha
3
5
3
0.9
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,238
Damage
34,081
53,038
Taken
49,270
48,775
Mitigated
29,587
28,719
Healing
12,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Darzlord
Chronos
19,291
6,191
891
2,051
17,389
5,528
2,640
2,335
14,353
64,067
0
L
4,933
1,313
0
662
16,160
8,790
0
6,577
8,954
0
24,505
W
Yemoja
Just alive
Yemoja
2,675
1,371
9,387
4,199
9,553
12,526
558
2,470
6,683
7,226
0
W
19,272
3,383
894
11,297
26,096
30,721
664
5,080
20,319
362
40,479
L
Ne Zha
20,173
9,462
0
3,696
21,770
15,773
0
10,699
10,347
0
41,473
L
8,975
351
4,206
3,489
11,340
5,024
34
6,008
5,006
43,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,467
Gold Earned
31,309
123
Minions Killed
166
5
Camps Cleared
10
951,434
Distance Traveled
950,483
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,408
689
78
4
3
322,900
2
L
Odin
9,800
544
38
2
3
316,083
5
W
Yemoja
10,450
581
9
1
0
292,559
0
W
Chaac
11,609
645
36
2
2
335,975
1
L
Ne Zha
10,875
604
39
2
3
327,720
3
L
Ra
10,634
591
89
5
4
306,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role