Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DARKAKUMA777448
Ymir
Level 111
God Stats
38W - 89L
1,341 SR
Queue Stats
561W - 1,066L
1,297 Elo+
Party 1
Raijin
Raijin
Rekles_eyeballin
Raijin
Level 32
God Stats
11W - 22L
1,437 SR
Queue Stats
95W - 140L
1,297 Elo+
Party 3
Zeus
Zeus
Shadow King8171
Zeus
Level 69
God Stats
83W - 154L
1,289 SR
Queue Stats
146W - 484L
1,218 Elo+
Party 1
Team Averages
Level 75
1,413 SR
1,362 Elo+

VS

Team Averages
Level 49
1,492 SR
1,323 Elo+
Fenrir
Fenrir
Axelrod1300
Fenrir
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 96L
1,290 Elo+
Party 2
Sylvanus
Sylvanus
ChileRelleno045
Sylvanus
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 63L
1,286 Elo+
Party 2
Ao Kuang
Ao Kuang
ErickChaine
Ao Kuang
Level 67
God Stats
11W - 4L
1,479 SR
Queue Stats
238W - 255L
1,295 Elo+
Party 2
Danzaburou
Danzaburou
PopStaple
Danzaburou
Level 49
God Stats
4W - 7L
1,480 SR
Queue Stats
171W - 213L
1,365 Elo+
Solo
King Arthur
King Arthur
kich99
King Arthur
Level 71
God Stats
11W - 7L
1,500 SR
Queue Stats
158W - 142L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 4 / 3
7,882
606
7,972
10,664
4,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
 
Zhong Kui
12
4 / 3 / 5
7,466
574
9,028
9,490
7,201
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

10
1 / 10 / 2
6,902
531
6,369
12,368
4,298
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 0 / 1
6,470
498
2,193
1,988
704
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 6 / 2
5,523
425
1,732
6,823
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 3 / 0
6,461
497
3,215
8,589
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
11
1 / 1 / 12
7,687
591
2,587
7,877
6,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
ErickChaine
Ao Kuang
12
5 / 3 / 0
7,643
588
4,558
9,231
3,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
PopStaple
Danzaburou
13
15 / 2 / 1
9,126
702
11,570
8,686
3,673
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
kich99
King Arthur
10
0 / 5 / 2
6,428
494
4,240
12,152
6,393
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
13
Kills
22
23
Deaths
14
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
4
3
2.38
L
Zhong Kui
 
Zhong Kui
4
3
5
2.17
W
Fenrir
1
3
0
0.33
W
Sylvanus
1
1
12
7
L
1
10
2
0.2
W
Ao Kuang
ErickChaine
Ao Kuang
5
3
0
1.67
W
Danzaburou
PopStaple
Danzaburou
15
2
1
7.75
L
0
0
1
0.5
L
0
6
2
0.17
W
King Arthur
kich99
King Arthur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,294
Damage
26,170
41,333
Taken
46,535
18,452
Mitigated
23,473
7,024
Healing
13,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,972
1,995
0
2,043
10,664
4,890
0
3,047
7,617
0
30,822
L
Zhong Kui
 
Zhong Kui
9,028
1,635
0
3,514
9,490
7,201
1,026
296
9,194
31,635
0
W
Fenrir
3,215
661
0
2,790
8,589
2,758
0
1,771
6,615
0
30,501
W
Sylvanus
2,587
997
1,193
2,488
7,877
6,874
813
4,995
2,882
13,880
0
L
6,369
2,436
0
290
12,368
4,298
0
1,502
10,866
26,612
0
W
Ao Kuang
ErickChaine
Ao Kuang
4,558
1,648
0
2,632
9,231
3,775
636
952
8,194
32,793
8,952
W
Danzaburou
PopStaple
Danzaburou
11,570
6,881
0
2,144
8,686
3,673
2,459
4,700
3,939
0
44,608
L
2,193
112
0
1,087
1,988
704
608
638
1,350
34,766
0
L
1,732
157
0
90
6,823
1,359
0
1,106
5,717
21,178
0
W
King Arthur
kich99
King Arthur
4,240
156
0
2,596
12,152
6,393
0
5,887
5,583
0
25,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,243
Gold Earned
37,345
264
Minions Killed
299
0
Camps Cleared
0
1,194,439
Distance Traveled
1,216,696
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,882
606
57
4
0
263,862
0
L
Zhong Kui
7,466
574
52
4
0
237,025
0
W
Fenrir
6,461
497
62
5
0
282,616
0
W
Sylvanus
7,687
591
21
2
0
206,613
0
L
Ymir
6,902
531
44
3
0
220,931
0
W
Ao Kuang
7,643
588
79
6
0
249,641
1
W
Danzaburou
9,126
702
85
7
0
224,807
4
L
Raijin
6,470
498
69
5
0
242,167
0
L
Zeus
5,523
425
42
3
0
230,454
1
W
King Arthur
6,428
494
52
4
0
253,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role