Player Matchup

Ymir
Ymir
BiggleYang
Ymir
Level 29
God Stats
4W - 3L
1,401 SR
Queue Stats
84W - 85L
1,470 Elo+
Party 1
Pele
Pele
GelatoRips
Pele
Level 31
God Stats
4W - 8L
1,484 SR
Queue Stats
106W - 105L
1,472 Elo+
Party 1
Sun Wukong
Sun Wukong
ItsCave
Sun Wukong
Level 29
God Stats
8W - 5L
1,578 SR
Queue Stats
90W - 97L
1,448 Elo+
Party 1
Charybdis
Charybdis
Troomoo
Charybdis
Level 16
God Stats
1W - 1L
1,404 SR
Queue Stats
29W - 19L
1,565 Elo+
Solo
He Bo
He Bo
Zenithion
He Bo
Level 25
God Stats
2W - 2L
1,526 SR
Queue Stats
49W - 42L
1,581 Elo+
Solo
Team Averages
Level 26
1,479 SR
1,507 Elo+

VS

Team Averages
Level 28
1,407 SR
1,380 Elo+
Ares
Ares
Casiixs
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,333 Elo+
Party 2
Danzaburou
Danzaburou
Meduza56
Danzaburou
Level 22
God Stats
16W - 18L
1,464 SR
Queue Stats
22W - 25L
1,424 Elo+
Party 2
Neith
Neith
OakenNin9
Neith
Level 23
God Stats
4W - 7L
1,280 SR
Queue Stats
27W - 37L
1,365 Elo+
Party 2
Fenrir
Fenrir
TonloBohy
Fenrir
Level 49
God Stats
0W - 1L
1,272 SR
Queue Stats
44W - 61L
1,369 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
renaissent
Morgan Le Fay
Level 20
God Stats
11W - 14L
1,517 SR
Queue Stats
15W - 19L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 23
11,632
529
9,459
23,110
23,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
19 / 3 / 10
12,931
588
25,804
20,139
7,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
ItsCave
Sun Wukong
16
6 / 4 / 17
11,471
521
13,540
19,829
15,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Troomoo
Charybdis
16
9 / 4 / 14
11,370
517
11,054
13,512
4,966
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

He Bo
Zenithion
He Bo
17
9 / 9 / 19
11,826
538
19,238
20,363
7,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Casiixs
Ares
14
4 / 8 / 9
9,599
436
11,065
23,900
17,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Meduza56
Danzaburou
12
1 / 10 / 8
8,442
384
8,166
16,163
4,585
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
OakenNin9
Neith
13
7 / 10 / 9
9,845
448
14,458
16,220
5,394
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
TonloBohy
Fenrir
15
7 / 11 / 8
10,352
471
11,524
17,064
11,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
renaissent
Morgan Le Fay
14
5 / 12 / 9
9,602
436
15,710
21,643
12,320
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
67
50
Kills
24
24
Deaths
51
83
Assists
43
Player
Kills
Deaths
Assists
KDA
W
7
4
23
4.63
L
Ares
Casiixs
Ares
4
8
9
1.06
W
19
3
10
8
W
Sun Wukong
ItsCave
Sun Wukong
6
4
17
3.63
L
Danzaburou
Meduza56
Danzaburou
1
10
8
0.5
L
Neith
OakenNin9
Neith
7
10
9
1.15
L
Fenrir
TonloBohy
Fenrir
7
11
8
1
W
Charybdis
Troomoo
Charybdis
9
4
14
4
W
He Bo
Zenithion
He Bo
9
9
19
2.06
L
Morgan Le Fay
renaissent
Morgan Le Fay
5
12
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,095
Damage
60,923
96,953
Taken
94,990
59,068
Mitigated
51,584
28,220
Healing
12,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,459
1,261
2,815
2,438
23,110
23,564
556
6,390
16,720
30,551
0
L
Ares
Casiixs
Ares
11,065
766
0
1,983
23,900
17,789
224
5,577
18,229
42,387
0
W
25,804
6,745
0
9,020
20,139
7,565
1,015
7,978
12,161
0
118,405
W
Sun Wukong
ItsCave
Sun Wukong
13,540
2,217
0
5,717
19,829
15,476
1,010
7,997
11,832
0
48,881
L
Danzaburou
Meduza56
Danzaburou
8,166
2,033
0
1,658
16,163
4,585
301
3,133
12,976
0
30,158
L
Neith
OakenNin9
Neith
14,458
7,288
0
3,314
16,220
5,394
190
6,217
9,905
0
38,198
L
Fenrir
TonloBohy
Fenrir
11,524
3,370
0
2,240
17,064
11,496
0
7,387
9,457
0
37,408
W
Charybdis
Troomoo
Charybdis
11,054
6,351
0
2,021
13,512
4,966
3,373
2,116
11,396
0
62,111
W
He Bo
Zenithion
He Bo
19,238
1,304
0
6,209
20,363
7,497
0
5,701
14,662
74,105
0
L
Morgan Le Fay
renaissent
Morgan Le Fay
15,710
2,118
0
3,181
21,643
12,320
1,029
6,622
14,595
39,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,230
Gold Earned
47,840
458
Minions Killed
245
0
Camps Cleared
0
2,041,870
Distance Traveled
1,895,812
29
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,632
529
39
2
0
411,874
6
L
Ares
9,599
436
57
3
0
367,965
1
W
Pele
12,931
588
128
6
0
465,337
3
W
Sun Wukong
11,471
521
68
3
0
409,349
11
L
Danzaburou
8,442
384
44
2
0
400,792
1
L
Neith
9,845
448
57
3
0
356,570
6
L
Fenrir
10,352
471
52
2
0
407,581
2
W
Charybdis
11,370
517
119
5
0
399,338
6
W
He Bo
11,826
538
104
5
0
355,972
3
L
Morgan Le Fay
9,602
436
35
2
0
362,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role