Player Matchup

Kuzenbo
Kuzenbo
Diamond III
Rated-E4U
Kuzenbo
Diamond III
Level 111
God Stats
27W - 50L
1,552 SR
Queue Stats
378W - 431L
2,279 MMR
Solo
Sol
Sol
Diamond IV
Toto I24l
Sol
Diamond IV
Level 157
God Stats
53W - 33L
1,708 SR
Queue Stats
412W - 454L
2,333 MMR
Solo
Odin
Odin
Masters
dage__qc
Odin
Masters
Level 153
God Stats
29W - 20L
1,810 SR
Queue Stats
447W - 426L
2,732 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,690 SR
2,448 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 89
1,698 SR
2,235 MMR
Ganesha
Ganesha
Platinum I
Anhurs Wrath
Ganesha
Platinum I
Level 64
God Stats
4W - 5L
1,726 SR
Queue Stats
48W - 25L
2,410 MMR
Party 1
Raijin
Raijin
Platinum II
IiIspider666
Raijin
Platinum II
Level 43
God Stats
1W - 1L
1,845 SR
Queue Stats
30W - 18L
2,201 MMR
Party 1
Hou Yi
Hou Yi
Diamond IV
Sacagaweaism
Hou Yi
Diamond IV
Level 160
God Stats
1W - 5L
1,525 SR
Queue Stats
129W - 104L
2,095 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Rated-E4U
Kuzenbo
13
1 / 0 / 5
9,509
731
10,068
16,383
19,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
6 / 0 / 1
9,624
740
14,046
10,838
3,900
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Odin
12
0 / 1 / 5
8,251
635
5,131
12,335
10,508
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
TiamatPersephoneMorgan Le FayCabrakanAthena

VS

Bans
GilgameshAchillesCu ChulainnChaacBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Anhurs Wrath
Ganesha
11
0 / 1 / 1
7,847
604
8,526
15,323
12,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
10
0 / 3 / 0
7,067
544
8,303
7,958
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
11
1 / 3 / 0
7,341
565
6,188
9,701
4,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
7
Kills
1
1
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Anhurs Wrath
Ganesha
0
1
1
0.5
L
Raijin
0
3
0
0
W
Kuzenbo
Rated-E4U
Kuzenbo
1
0
5
3.5
L
Hou Yi
1
3
0
0.33
W
6
0
1
6.5
W
Odin
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,245
Damage
23,017
39,556
Taken
32,982
34,194
Mitigated
19,719
17,005
Healing
6,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Anhurs Wrath
Ganesha
8,526
1,354
479
4,483
15,323
12,407
0
10,002
5,321
18,514
0
L
Raijin
8,303
1,166
0
600
7,958
2,936
0
6,214
1,744
30,925
0
W
Kuzenbo
Rated-E4U
Kuzenbo
10,068
3,358
0
7,426
16,383
19,786
191
6,380
8,926
27,525
0
L
Hou Yi
6,188
2,671
0
1,216
9,701
4,376
0
6,738
2,963
0
29,779
W
14,046
4,669
0
6,970
10,838
3,900
2,223
4,664
5,988
51,376
6,494
W
Odin
5,131
263
0
2,609
12,335
10,508
274
5,623
6,377
0
27,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,384
Gold Earned
22,255
152
Minions Killed
133
7
Camps Cleared
4
750,422
Distance Traveled
694,088
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,847
604
2
0
0
244,328
6
L
Raijin
7,067
544
59
5
0
221,954
2
W
Kuzenbo
9,509
731
29
2
0
267,453
7
L
Hou Yi
7,341
565
72
6
4
227,806
1
W
Sol
9,624
740
76
6
5
228,111
1
W
Odin
8,251
635
47
4
2
254,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role