Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
DECREPIT617
Anubis
Level 87
God Stats
2W - 3L
1,521 SR
Queue Stats
49W - 48L
1,455 Elo+
Party 2
Xing Tian
Xing Tian
VanThaMan180
Xing Tian
Level 25
God Stats
0W - 3L
1,305 SR
Queue Stats
1W - 4L
1,107 Elo+
Party 2
Thor
Thor
dropzone307
Thor
Level 28
God Stats
0W - 1L
1,454 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Artemis
Artemis
photobug1998
Artemis
Level 86
God Stats
0W - 1L
1,235 SR
Queue Stats
2W - 8L
1,269 Elo+
Party 3
Team Averages
Level 63
1,403 SR
1,366 Elo+

VS

Team Averages
Level 83
1,663 SR
1,557 Elo+
Chernobog
Chernobog
 
Chernobog
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Barkolai
Arachne
Level 141
God Stats
9W - 6L
1,489 SR
Queue Stats
238W - 162L
1,617 Elo+
Party 1
He Bo
He Bo
DIEDINAK
He Bo
Level 87
God Stats
5W - 0L
1,953 SR
Queue Stats
211W - 136L
1,568 Elo+
Party 1
Horus
Horus
MrJefferson907
Horus
Level 46
God Stats
3W - 1L
1,627 SR
Queue Stats
91W - 75L
1,572 Elo+
Party 1
Cerberus
Cerberus
NoobinAK
Cerberus
Level 21
God Stats
18W - 5L
1,744 SR
Queue Stats
33W - 19L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
1 / 7 / 5
7,081
708
7,250
13,757
10,073
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
13
4 / 5 / 1
7,736
774
6,502
9,639
4,126
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
VanThaMan180
Xing Tian
12
0 / 1 / 3
6,083
608
4,334
8,534
6,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 1
6,219
622
3,460
7,633
2,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Artemis
photobug1998
Artemis
12
0 / 2 / 1
5,960
596
4,839
4,757
1,450
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
0 / 0 / 2
7,116
712
1,238
5,267
2,054
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Barkolai
Arachne
16
10 / 1 / 5
10,470
1,047
12,219
8,883
4,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
DIEDINAK
He Bo
14
3 / 1 / 12
8,680
868
12,617
6,910
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 8
7,595
760
4,371
8,387
6,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
NoobinAK
Cerberus
15
5 / 2 / 10
9,201
920
9,239
9,328
7,314
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
6
Kills
19
19
Deaths
6
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
7
5
0.5
W
Chernobog
 
Chernobog
0
0
2
1
W
Arachne
Barkolai
Arachne
10
1
5
12.5
L
Anubis
4
5
1
0.9
W
He Bo
DIEDINAK
He Bo
3
1
12
9
W
1
2
8
2.5
W
Cerberus
NoobinAK
Cerberus
5
2
10
5
L
Xing Tian
VanThaMan180
Xing Tian
0
1
3
1.5
L
1
4
1
0.38
L
Artemis
photobug1998
Artemis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,385
Damage
39,684
44,320
Taken
38,775
25,244
Mitigated
22,648
5,484
Healing
15,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
7,250
2,793
266
821
13,757
10,073
0
6,230
7,331
0
13,344
W
Chernobog
 
Chernobog
1,238
511
0
1,297
5,267
2,054
3,316
604
4,663
0
28,595
W
Arachne
Barkolai
Arachne
12,219
8,934
0
3,506
8,883
4,370
273
2,886
5,997
0
28,991
L
Anubis
6,502
465
0
2,196
9,639
4,126
0
4,540
4,987
24,874
0
W
He Bo
DIEDINAK
He Bo
12,617
851
258
1,004
6,910
2,324
353
2,180
4,730
29,127
0
W
4,371
2,360
3,601
3,405
8,387
6,586
49
2,163
6,224
0
20,603
W
Cerberus
NoobinAK
Cerberus
9,239
524
741
1,468
9,328
7,314
302
3,358
5,970
29,817
0
L
Xing Tian
VanThaMan180
Xing Tian
4,334
178
212
1,989
8,534
6,820
0
3,313
5,159
10,019
0
L
3,460
350
0
0
7,633
2,775
0
3,931
3,610
0
7,466
L
Artemis
photobug1998
Artemis
4,839
1,417
0
0
4,757
1,450
0
3,242
1,377
0
22,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,079
Gold Earned
43,062
143
Minions Killed
234
2
Camps Cleared
11
860,082
Distance Traveled
986,757
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,081
708
13
1
1
170,180
6
W
Chernobog
7,116
712
52
5
0
156,115
1
W
Arachne
10,470
1,047
41
4
10
234,129
2
L
Anubis
7,736
774
59
6
1
151,957
3
W
He Bo
8,680
868
43
4
1
184,569
2
W
Horus
7,595
760
38
4
0
220,147
1
W
Cerberus
9,201
920
60
6
0
191,797
0
L
Xing Tian
6,083
608
12
1
0
205,486
0
L
Thor
6,219
622
13
1
0
176,174
0
L
Artemis
5,960
596
46
5
0
156,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role