Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
EvilShadowDragon
Zeus
Level 160
God Stats
207W - 110L
1,974 SR
Queue Stats
975W - 962L
1,500 Elo+
Party 3
Fenrir
Fenrir
WizardOfZooted-
Fenrir
Level 124
God Stats
27W - 17L
1,730 SR
Queue Stats
300W - 254L
1,576 Elo+
Party 3
Gilgamesh
Gilgamesh
demente438mago
Gilgamesh
Level 54
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 66L
1,595 Elo+
Party 1
Team Averages
Level 115
1,641 SR
1,534 Elo+

VS

Team Averages
Level 139
1,525 SR
1,527 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Hammer Of Boom
Jormungandr
Level 159
God Stats
0W - 1L
1,468 SR
Queue Stats
137W - 125L
1,517 Elo+
Solo
Artemis
Artemis
MULUMBA_3PR
Artemis
Level 106
God Stats
17W - 13L
1,563 SR
Queue Stats
208W - 251L
1,498 Elo+
Party 2
Ullr
Ullr
jordy_PR
Ullr
Level 127
God Stats
12W - 12L
1,659 SR
Queue Stats
558W - 560L
1,565 Elo+
Party 2
Mercury
Mercury
rubendelao
Mercury
Level 147
God Stats
3W - 9L
1,436 SR
Queue Stats
266W - 249L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
17
11 / 5 / 9
11,055
582
19,319
16,147
5,584
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
 
Bacchus
12
6 / 3 / 11
9,275
488
9,046
13,845
18,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
8 / 1 / 3
10,369
546
14,753
8,379
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
5 / 1 / 8
10,000
526
10,800
12,745
6,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
demente438mago
Gilgamesh
14
0 / 3 / 4
7,809
411
3,871
15,366
9,153
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 6 / 7
7,931
417
6,995
19,697
18,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
Hammer Of Boom
Jormungandr
16
0 / 2 / 1
9,656
508
9,788
11,916
10,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
MULUMBA_3PR
Artemis
15
3 / 7 / 5
9,561
503
10,327
16,085
6,531
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
15
5 / 8 / 3
9,842
518
5,789
13,895
3,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
rubendelao
Mercury
16
4 / 7 / 4
9,839
518
6,524
15,122
5,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
33
30
Kills
13
13
Deaths
30
35
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
11
5
9
3.1
W
Bacchus
 
Bacchus
6
3
11
3.83
L
Sylvanus
 
Sylvanus
1
6
7
0.75
W
8
1
3
9.5
L
Jormungandr
Hammer Of Boom
Jormungandr
0
2
1
0.25
L
Artemis
MULUMBA_3PR
Artemis
3
7
5
0.79
W
5
1
8
9
W
Gilgamesh
demente438mago
Gilgamesh
0
3
4
0.67
L
Ullr
5
8
3
0.81
L
Mercury
rubendelao
Mercury
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,789
Damage
39,423
66,482
Taken
76,715
43,208
Mitigated
45,633
19,765
Healing
16,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
19,319
11,374
0
4,463
16,147
5,584
1,996
2,619
13,528
0
69,210
W
Bacchus
 
Bacchus
9,046
1,782
1,675
2,100
13,845
18,424
0
4,181
9,664
21,240
0
L
Sylvanus
 
Sylvanus
6,995
1,980
1,671
4,326
19,697
18,936
29
5,690
13,819
19,284
0
W
14,753
1,787
0
1,571
8,379
3,135
70
2,748
5,631
75,312
0
L
Jormungandr
Hammer Of Boom
Jormungandr
9,788
2,482
0
2,802
11,916
10,680
0
5,637
6,234
75,004
0
L
Artemis
MULUMBA_3PR
Artemis
10,327
6,153
0
5,682
16,085
6,531
420
2,743
13,326
0
65,699
W
10,800
1,391
0
4,607
12,745
6,912
756
1,627
11,118
0
71,437
W
Gilgamesh
demente438mago
Gilgamesh
3,871
672
312
5,037
15,366
9,153
50
5,608
9,758
0
40,929
L
Ullr
5,789
1,553
0
1,592
13,895
3,989
0
6,377
7,116
0
50,068
L
Mercury
rubendelao
Mercury
6,524
2,976
0
233
15,122
5,497
0
2,579
12,421
0
69,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,508
Gold Earned
46,829
496
Minions Killed
497
0
Camps Cleared
0
1,679,408
Distance Traveled
1,685,084
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,055
582
121
6
0
277,657
0
W
Bacchus
9,275
488
24
1
0
337,533
0
L
Sylvanus
7,931
417
28
1
0
316,823
9
W
Zeus
10,369
546
136
7
0
343,641
5
L
Jormungandr
9,656
508
168
9
0
332,302
7
L
Artemis
9,561
503
112
6
0
288,939
0
W
Fenrir
10,000
526
125
7
0
409,307
4
W
Gilgamesh
7,809
411
90
5
0
311,270
1
L
Ullr
9,842
518
88
5
0
348,429
3
L
Mercury
9,839
518
101
5
0
398,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role