Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold III
AlbertClockwork
Raijin
Gold III
Level 122
God Stats
1W - 2L
1,546 SR
Queue Stats
126W - 121L
1,315 MMR
Solo
Awilix
Awilix
Gold V
jhoseth
Awilix
Gold V
Level 67
God Stats
70W - 47L
1,642 SR
Queue Stats
314W - 326L
1,313 MMR
Solo
Anhur
Anhur
Gold V
Рhoеnix
Anhur
Gold V
Level 68
God Stats
1W - 3L
1,746 SR
Queue Stats
175W - 177L
1,279 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,587 SR
1,382 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,506 SR
1,342 MMR
Rama
Rama
Silver V
 
Rama
Silver V
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
Eiiner
Scylla
Silver II
Level 63
God Stats
0W - 1L
1,286 SR
Queue Stats
60W - 58L
1,234 MMR
Solo
Eset
Eset
Silver I
GottaBlastt
Eset
Silver I
Level 98
God Stats
2W - 1L
1,606 SR
Queue Stats
30W - 39L
1,282 MMR
Solo
Bellona
Bellona
Gold III
Mahafsoun
Bellona
Gold III
Level 145
God Stats
23W - 17L
1,630 SR
Queue Stats
542W - 560L
1,433 MMR
Solo
Serqet
Serqet
Bronze III
PotatoTechIsA1
Serqet
Bronze III
Level 63
God Stats
0W - 5L
1,509 SR
Queue Stats
1W - 12L
1,262 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 2 / 6
9,356
624
9,859
12,318
9,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
 
Sylvanus
13
5 / 1 / 9
8,822
588
4,186
9,046
9,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
2 / 1 / 3
10,006
667
3,059
7,578
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
jhoseth
Awilix
16
7 / 2 / 4
10,255
684
7,380
11,055
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Рhoеnix
Anhur
15
4 / 0 / 5
9,939
663
5,092
6,316
2,251
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
PersephoneAthenaTiamatArtemisMorgan Le Fay

VS

Bans
ArtioApolloGebHou YiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 7 / 0
6,307
420
3,304
13,927
2,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Eiiner
Scylla
7
2 / 3 / 1
6,120
408
1,327
5,336
1,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 3 / 1
5,268
351
1,512
4,221
1,350
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Mahafsoun
Bellona
6
1 / 3 / 1
5,560
371
2,821
5,237
2,943
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 10 / 1
7,105
474
7,005
12,137
3,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
26
Kills
6
6
Deaths
26
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
6
5.5
W
Sylvanus
 
Sylvanus
5
1
9
9.5
L
Rama
 
Rama
1
7
0
0.14
W
2
1
3
3.5
L
Scylla
Eiiner
Scylla
2
3
1
0.83
L
0
3
1
0.17
L
Bellona
Mahafsoun
Bellona
1
3
1
0.5
L
2
10
1
0.25
W
Awilix
jhoseth
Awilix
7
2
4
4.5
W
Anhur
Рhoеnix
Anhur
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,576
Damage
15,969
46,313
Taken
40,858
29,213
Mitigated
11,241
15,239
Healing
6,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,859
1,987
0
4,096
12,318
9,858
536
1,695
10,431
10,821
32,847
W
Sylvanus
 
Sylvanus
4,186
1,178
3,339
3,615
9,046
9,376
1,909
0
8,536
27,176
11,051
L
Rama
 
Rama
3,304
2,220
0
2,020
13,927
2,652
0
3,349
10,530
0
28,529
W
3,059
287
0
1,183
7,578
3,153
822
172
7,031
75,441
0
L
Scylla
Eiiner
Scylla
1,327
410
0
1,202
5,336
1,048
0
246
5,090
11,556
0
L
1,512
45
0
1,027
4,221
1,350
0
224
3,937
13,335
0
L
Bellona
Mahafsoun
Bellona
2,821
1,089
0
1,580
5,237
2,943
0
423
4,814
0
11,924
L
7,005
1,168
0
437
12,137
3,248
0
4,296
7,699
0
20,554
W
Awilix
jhoseth
Awilix
7,380
2,443
0
0
11,055
4,575
3,444
972
10,039
0
69,866
W
Anhur
Рhoеnix
Anhur
5,092
2,380
0
3,006
6,316
2,251
4,965
0
6,004
0
66,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,378
Gold Earned
30,360
553
Minions Killed
184
0
Camps Cleared
0
1,508,792
Distance Traveled
925,016
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,356
624
73
5
0
297,560
0
W
Sylvanus
8,822
588
65
4
0
276,626
4
L
Rama
6,307
420
64
4
0
252,891
0
W
Raijin
10,006
667
154
10
0
307,631
6
L
Scylla
6,120
408
35
2
0
156,166
0
L
Eset
5,268
351
32
2
0
95,928
1
L
Bellona
5,560
371
28
2
0
144,655
3
L
Serqet
7,105
474
25
2
0
275,376
0
W
Awilix
10,255
684
133
9
0
355,443
3
W
Anhur
9,939
663
128
9
0
271,532
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role