Player Matchup

Nemesis
Nemesis
Evan_and_kori_yt
Nemesis
Level 2
God Stats
1W - 1L
1,656 SR
Queue Stats
1W - 2L
1,403 Elo+
Solo
Ravana
Ravana
Mamba_Out2478
Ravana
Level 23
God Stats
2W - 4L
1,587 SR
Queue Stats
67W - 56L
1,617 Elo+
Solo
Cabrakan
Cabrakan
Scottish_Larry
Cabrakan
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 152L
1,551 Elo+
Solo
Medusa
Medusa
X_FlyPiggies_X
Medusa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Loki
Loki
cristian_garces
Loki
Level 5
God Stats
0W - 2L
1,572 SR
Queue Stats
2W - 4L
1,668 Elo+
Solo
Team Averages
Level 13
1,563 SR
1,548 Elo+

VS

Team Averages
Level 18
1,621 SR
1,455 Elo+
Rama
Rama
Fonz-O-fonZ
Rama
Level 24
God Stats
10W - 21L
1,371 SR
Queue Stats
135W - 191L
1,320 Elo+
Solo
The Morrigan
The Morrigan
Neko_Chicha
The Morrigan
Level 28
God Stats
4W - 2L
1,769 SR
Queue Stats
124W - 114L
1,565 Elo+
Solo
Amaterasu
Amaterasu
UmaruCD12
Amaterasu
Level 29
God Stats
6W - 0L
1,970 SR
Queue Stats
139W - 111L
1,555 Elo+
Solo
Fenrir
Fenrir
halIow_sky
Fenrir
Level 7
God Stats
4W - 7L
1,739 SR
Queue Stats
32W - 33L
1,587 Elo+
Solo
Thor
Thor
megatronhaaaaa
Thor
Level 4
God Stats
1W - 3L
1,255 SR
Queue Stats
7W - 8L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 8 / 1
4,176
380
525
5,404
1,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 1 / 1
6,852
623
4,667
4,190
1,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
10
3 / 2 / 3
6,051
550
3,936
6,430
6,985
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 7 / 0
4,857
442
2,527
8,022
1,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 8 / 0
5,301
482
2,083
7,381
1,527
Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
5,840
531
1,626
6,972
1,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
Neko_Chicha
The Morrigan
12
5 / 1 / 2
6,951
632
3,870
3,231
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
UmaruCD12
Amaterasu
14
12 / 0 / 0
8,436
767
7,858
7,315
5,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
halIow_sky
Fenrir
9
3 / 1 / 3
5,687
517
1,920
5,205
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 2 / 2
6,673
607
3,718
5,792
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
6
Kills
26
26
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
2
2
3
1.75
L
3
1
1
3.5
W
The Morrigan
Neko_Chicha
The Morrigan
5
1
2
6
L
Cabrakan
3
2
3
2.25
W
Amaterasu
UmaruCD12
Amaterasu
12
0
0
12
L
0
7
0
0
L
0
8
0
0
W
Fenrir
halIow_sky
Fenrir
3
1
3
4.5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,738
Damage
18,992
31,427
Taken
28,515
12,904
Mitigated
13,003
4,365
Healing
9,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
525
241
0
42
5,404
1,434
365
1,678
3,636
0
5,767
W
1,626
1,270
0
3,237
6,972
1,865
490
1,942
5,030
0
20,968
L
4,667
890
0
2,044
4,190
1,380
261
504
3,620
0
39,577
W
The Morrigan
Neko_Chicha
The Morrigan
3,870
1,274
0
500
3,231
998
0
324
2,907
38,654
0
L
Cabrakan
3,936
737
0
1,062
6,430
6,985
28
354
6,034
23,042
0
W
Amaterasu
UmaruCD12
Amaterasu
7,858
3,328
0
3,827
7,315
5,770
0
444
6,871
0
47,418
L
2,527
1,725
0
645
8,022
1,578
668
854
7,120
0
19,188
L
2,083
832
0
572
7,381
1,527
0
293
7,048
0
21,924
W
Fenrir
halIow_sky
Fenrir
1,920
1,104
0
1,332
5,205
1,697
0
635
4,570
0
17,510
W
3,718
1,078
0
939
5,792
2,673
0
591
5,201
0
38,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,237
Gold Earned
33,587
219
Minions Killed
305
0
Camps Cleared
0
1,019,158
Distance Traveled
1,157,424
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,176
380
7
1
0
168,957
0
W
Rama
5,840
531
38
3
0
191,683
2
L
Ravana
6,852
623
83
8
0
255,389
0
W
The Morrigan
6,951
632
80
7
0
226,216
3
L
Cabrakan
6,051
550
38
3
0
189,194
3
W
Amaterasu
8,436
767
78
7
0
241,944
3
L
Medusa
4,857
442
43
4
0
191,484
0
L
Loki
5,301
482
48
4
0
214,134
1
W
Fenrir
5,687
517
35
3
0
249,810
4
W
Thor
6,673
607
74
7
0
247,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role