Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
BlackKingsley
Chiron
Level 26
God Stats
1W - 3L
1,505 SR
Queue Stats
57W - 70L
1,469 Elo+
Party 2
Ao Kuang
Ao Kuang
genbu14
Ao Kuang
Level 44
God Stats
4W - 5L
1,757 SR
Queue Stats
91W - 98L
1,480 Elo+
Party 2
Ymir
Ymir
hesseleo
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,410 Elo+
Party 2
Osiris
Osiris
nikoogato
Osiris
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
158W - 159L
1,496 Elo+
Party 2
Team Averages
Level 58
1,552 SR
1,471 Elo+

VS

Team Averages
Level 60
1,503 SR
1,580 Elo+
Bellona
Bellona
Abxndxn
Bellona
Level 44
God Stats
8W - 17L
1,190 SR
Queue Stats
202W - 288L
1,337 Elo+
Solo
Izanami
Izanami
Gr1mReaper364
Izanami
Level 59
God Stats
24W - 21L
1,654 SR
Queue Stats
181W - 161L
1,527 Elo+
Party 1
Nu Wa
Nu Wa
MowLawn
Nu Wa
Level 85
God Stats
19W - 8L
1,651 SR
Queue Stats
271W - 193L
1,585 Elo+
Party 1
Nox
Nox
Vizj
Nox
Level 21
God Stats
1W - 0L
1,334 SR
Queue Stats
31W - 9L
1,861 Elo+
Party 1
Pele
Pele
aKevBot
Pele
Level 91
God Stats
34W - 15L
1,685 SR
Queue Stats
289W - 221L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 5 / 1
7,186
553
7,386
8,647
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 2 / 0
6,117
471
493
6,796
1,687
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
genbu14
Ao Kuang
12
4 / 4 / 3
7,671
590
6,793
13,205
4,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
8
0 / 4 / 1
5,457
420
1,272
8,932
4,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
nikoogato
Osiris
12
2 / 2 / 0
6,911
532
4,728
7,669
5,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Abxndxn
Bellona
12
0 / 2 / 0
7,385
568
4,805
7,977
7,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
14
2 / 0 / 3
8,411
647
5,783
6,527
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
MowLawn
Nu Wa
14
6 / 3 / 9
8,742
672
11,783
9,140
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nox
Vizj
Nox
14
6 / 1 / 8
8,701
669
7,187
9,024
8,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
aKevBot
Pele
13
3 / 2 / 3
7,751
596
3,205
8,563
2,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
8
Kills
17
17
Deaths
8
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
5
1
0.5
W
Bellona
Abxndxn
Bellona
0
2
0
0
L
0
2
0
0
W
Izanami
2
0
3
3.5
W
Nu Wa
MowLawn
Nu Wa
6
3
9
3.5
W
Nox
Vizj
Nox
6
1
8
10
W
Pele
aKevBot
Pele
3
2
3
2.25
L
Ao Kuang
genbu14
Ao Kuang
4
4
3
1.38
L
Ymir
0
4
1
0.13
L
Osiris
nikoogato
Osiris
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,672
Damage
32,763
45,249
Taken
41,231
18,436
Mitigated
23,358
11,751
Healing
11,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,386
225
0
928
8,647
2,220
0
6,258
2,149
45,922
0
W
Bellona
Abxndxn
Bellona
4,805
1,291
0
2,715
7,977
7,332
352
1,901
6,076
8,165
29,905
L
493
229
140
1,651
6,796
1,687
0
1,309
5,429
0
33,505
W
Izanami
5,783
3,940
0
3,259
6,527
2,087
2,068
1,460
5,067
0
70,509
W
Nu Wa
MowLawn
Nu Wa
11,783
2,783
54
1,967
9,140
3,116
980
5,157
3,983
56,007
0
W
Nox
Vizj
Nox
7,187
993
341
1,856
9,024
8,047
356
4,160
4,864
21,961
0
W
Pele
aKevBot
Pele
3,205
679
0
1,407
8,563
2,776
0
2,428
6,135
0
50,962
L
Ao Kuang
genbu14
Ao Kuang
6,793
1,751
0
6,643
13,205
4,649
97
4,994
8,087
30,607
7,734
L
Ymir
1,272
467
0
331
8,932
4,461
0
4,682
4,100
11,380
0
L
Osiris
nikoogato
Osiris
4,728
1,682
0
2,058
7,669
5,419
504
2,104
5,495
0
30,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,342
Gold Earned
40,990
314
Minions Killed
442
0
Camps Cleared
0
1,177,167
Distance Traveled
1,300,684
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,186
553
68
5
0
241,649
2
W
Bellona
7,385
568
87
7
0
221,877
0
L
Chiron
6,117
471
72
6
0
208,764
0
W
Izanami
8,411
647
144
11
0
250,170
4
W
Nu Wa
8,742
672
95
7
0
259,031
4
W
Nox
8,701
669
29
2
0
283,518
4
W
Pele
7,751
596
87
7
0
286,088
1
L
Ao Kuang
7,671
590
74
6
0
253,221
6
L
Ymir
5,457
420
25
2
0
229,534
0
L
Osiris
6,911
532
75
6
0
243,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role