Player Matchup

Athena
Athena
 
Athena
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
DementionalRift
Rama
Level 63
God Stats
0W - 2L
1,305 SR
Queue Stats
183W - 153L
1,497 Elo+
Party 2
Ra
Ra
NDF_Slime
Ra
Level 59
God Stats
3W - 3L
1,575 SR
Queue Stats
179W - 244L
1,377 Elo+
Party 3
Fenrir
Fenrir
NoobletA
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 116L
1,481 Elo+
Party 2
Scylla
Scylla
Rhed Queen
Scylla
Level 159
God Stats
5W - 6L
1,535 SR
Queue Stats
218W - 211L
1,396 Elo+
Solo
Team Averages
Level 71
1,483 SR
1,450 Elo+

VS

Team Averages
Level 87
1,501 SR
1,494 Elo+
Thor
Thor
 
Thor
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Big_Pacifist
Cthulhu
Level 128
God Stats
9W - 2L
1,598 SR
Queue Stats
15W - 13L
1,519 Elo+
Party 1
Eset
Eset
daemontime
Eset
Level 123
God Stats
2W - 7L
1,407 SR
Queue Stats
255W - 223L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
4 / 4 / 2
8,580
505
5,579
15,173
11,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 5 / 4
8,137
479
12,165
11,994
3,560
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 4 / 1
7,609
448
3,232
10,697
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
NoobletA
Fenrir
12
1 / 9 / 1
7,287
429
6,468
14,881
5,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
Rhed Queen
Scylla
12
2 / 6 / 2
7,656
450
4,547
11,447
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
15 / 0 / 6
11,184
658
10,184
10,305
7,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
 
Izanami
13
1 / 4 / 1
7,845
461
5,739
11,467
4,125
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
 
Artio
12
0 / 1 / 5
7,116
419
3,724
10,447
8,952
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Big_Pacifist
Cthulhu
15
4 / 2 / 8
9,383
552
12,986
16,748
14,582
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 1 / 9
10,571
622
11,918
11,524
4,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
8
Kills
28
28
Deaths
8
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
4
4
2
1.25
W
Thor
 
Thor
15
0
6
18
W
Izanami
 
Izanami
1
4
1
0.38
W
Artio
 
Artio
0
1
5
2.5
W
Cthulhu
Big_Pacifist
Cthulhu
4
2
8
4
L
1
5
4
0.6
L
0
4
1
0.13
L
Fenrir
NoobletA
Fenrir
1
9
1
0.17
L
Scylla
Rhed Queen
Scylla
2
6
2
0.5
W
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,991
Damage
44,551
64,192
Taken
60,491
27,411
Mitigated
40,144
16,341
Healing
20,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,579
995
1,712
3,273
15,173
11,498
0
7,367
7,806
22,050
0
W
Thor
 
Thor
10,184
1,931
0
5,830
10,305
7,612
3,707
1,048
9,257
0
64,947
W
Izanami
 
Izanami
5,739
3,572
0
1,896
11,467
4,125
369
2,501
8,966
0
55,092
W
Artio
 
Artio
3,724
922
315
2,318
10,447
8,952
441
3,761
6,686
22,031
0
W
Cthulhu
Big_Pacifist
Cthulhu
12,986
1,155
391
3,156
16,748
14,582
273
3,913
12,835
51,365
0
L
12,165
8,623
0
2,466
11,994
3,560
0
4,752
7,242
0
69,650
L
3,232
624
100
3,610
10,697
3,509
961
4,999
5,698
39,815
0
L
Fenrir
NoobletA
Fenrir
6,468
2,913
0
3,197
14,881
5,359
0
6,335
8,546
0
35,452
L
Scylla
Rhed Queen
Scylla
4,547
214
0
1,983
11,447
3,485
0
5,347
6,100
40,693
0
W
11,918
636
468
6,037
11,524
4,873
1,630
2,135
9,389
70,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,269
Gold Earned
46,099
369
Minions Killed
467
0
Camps Cleared
0
1,542,988
Distance Traveled
1,610,848
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,580
505
28
2
0
332,680
5
W
Thor
11,184
658
123
7
0
356,090
0
W
Izanami
7,845
461
94
6
0
303,287
12
W
Artio
7,116
419
30
2
0
302,068
2
W
Cthulhu
9,383
552
91
5
0
328,748
3
L
Rama
8,137
479
125
7
0
279,512
3
L
Ra
7,609
448
86
5
0
319,707
7
L
Fenrir
7,287
429
68
4
0
328,097
0
L
Scylla
7,656
450
62
4
0
282,992
5
W
Eset
10,571
622
129
8
0
320,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role