Player Matchup

Nemesis
Nemesis
BustaCherri8898
Nemesis
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 24L
1,134 Elo+
Solo
Loki
Loki
Chopfernan117
Loki
Level 29
God Stats
20W - 12L
1,691 SR
Queue Stats
152W - 199L
1,388 Elo+
Solo
Yemoja
Yemoja
Gr8xOdinsRaven
Yemoja
Level 19
God Stats
52W - 46L
1,478 SR
Queue Stats
58W - 59L
1,321 Elo+
Party 1
Izanami
Izanami
JunichiTazawa3
Izanami
Level 25
God Stats
69W - 55L
1,519 SR
Queue Stats
89W - 95L
1,353 Elo+
Party 1
Tyr
Tyr
Moorefreed1
Tyr
Level 16
God Stats
8W - 4L
1,647 SR
Queue Stats
18W - 15L
1,422 Elo+
Solo
Team Averages
Level 20
1,567 SR
1,323 Elo+

VS

Team Averages
Level 22
1,447 SR
1,248 Elo+
Yemoja
Yemoja
AKcowpoke
Yemoja
Level 3
God Stats
4W - 4L
1,292 SR
Queue Stats
5W - 5L
1,053 Elo+
Solo
King Arthur
King Arthur
Alematheo2300
King Arthur
Level 27
God Stats
2W - 2L
1,425 SR
Queue Stats
48W - 70L
1,207 Elo+
Solo
Sol
Sol
DannyJohnson534
Sol
Level 29
God Stats
7W - 8L
1,523 SR
Queue Stats
104W - 116L
1,407 Elo+
Solo
Ganesha
Ganesha
JuieyOrange
Ganesha
Level 24
God Stats
1W - 9L
1,500 SR
Queue Stats
25W - 41L
1,220 Elo+
Solo
Loki
Loki
U cant play8873
Loki
Level 25
God Stats
0W - 1L
1,494 SR
Queue Stats
19W - 20L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 6 / 2
11,730
533
16,278
18,157
9,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

3
0 / 0 / 0
7,131
324
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

17
5 / 2 / 3
11,893
541
8,372
11,905
11,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
3 / 2 / 5
11,591
527
7,670
17,161
6,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 0 / 6
12,162
553
16,256
22,410
23,532
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AKcowpoke
Yemoja
15
0 / 2 / 4
9,501
432
3,665
8,880
8,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
Alematheo2300
King Arthur
14
1 / 3 / 3
8,974
408
7,561
19,368
12,341
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 2 / 3
10,190
463
8,076
12,289
4,809
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
JuieyOrange
Ganesha
11
0 / 11 / 2
7,519
342
3,045
16,781
8,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

19
7 / 2 / 2
11,829
538
13,907
17,210
8,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
20
Kills
10
10
Deaths
20
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AKcowpoke
Yemoja
0
2
4
1
L
King Arthur
Alematheo2300
King Arthur
1
3
3
0.83
W
7
6
2
1.33
W
0
0
0
0
L
2
2
3
1.75
W
5
2
3
3.25
L
Ganesha
JuieyOrange
Ganesha
0
11
2
0.09
W
3
2
5
2.75
W
5
0
6
8
L
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,576
Damage
36,254
69,633
Taken
74,528
51,664
Mitigated
42,441
26,831
Healing
20,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AKcowpoke
Yemoja
3,665
712
684
820
8,880
8,978
361
1,592
7,288
33,092
0
L
King Arthur
Alematheo2300
King Arthur
7,561
961
0
5,619
19,368
12,341
67
1,480
17,888
96
49,596
W
16,278
7,703
0
5,379
18,157
9,844
0
3,487
14,540
0
86,865
W
0
0
0
0
0
0
0
0
0
0
0
L
8,076
4,433
0
5,663
12,289
4,809
3,049
3,039
9,250
67,153
0
W
8,372
885
1,756
1,529
11,905
11,687
3,445
3,527
8,291
51,026
0
L
Ganesha
JuieyOrange
Ganesha
3,045
1,058
0
503
16,781
8,297
112
1,086
15,695
13,907
0
W
7,670
6,092
0
6,486
17,161
6,601
7,170
899
16,262
0
112,916
W
16,256
2,896
295
11,386
22,410
23,532
1,480
6,399
15,681
0
64,844
L
13,907
4,148
0
7,018
17,210
8,016
179
1,175
16,035
0
98,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,507
Gold Earned
48,013
457
Minions Killed
398
0
Camps Cleared
0
1,652,975
Distance Traveled
2,009,993
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,501
432
42
2
0
326,892
1
L
King Arthur
8,974
408
79
4
0
435,420
1
W
Nemesis
11,730
533
115
5
0
420,384
0
W
Loki
7,131
324
0
0
0
0
0
L
Sol
10,190
463
136
6
0
381,678
0
W
Yemoja
11,893
541
69
3
0
388,662
4
L
Ganesha
7,519
342
6
0
0
369,045
2
W
Izanami
11,591
527
150
7
0
402,854
5
W
Tyr
12,162
553
123
6
0
441,075
2
L
Loki
11,829
538
135
6
0
496,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role