Player Matchup

Ra
Ra
Gold III
 
Ra
Gold III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Diamond II
DudeWith1kPing
Artio
Diamond II
Level 157
God Stats
4W - 10L
1,528 SR
Queue Stats
307W - 299L
2,199 MMR
Solo
Ullr
Ullr
Platinum V
LostGlory
Ullr
Platinum V
Level 156
God Stats
1W - 1L
1,828 SR
Queue Stats
45W - 20L
1,987 MMR
Party 3
Loki
Loki
Platinum V
SoloLanePrince
Loki
Platinum V
Level 111
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 19L
1,987 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 110
1,571 SR
1,835 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,598 SR
1,778 MMR
Neith
Neith
Platinum V
 
Neith
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
 
Gilgamesh
Platinum I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Platinum II
Capezzolino
Scylla
Platinum II
Level 96
God Stats
7W - 5L
1,580 SR
Queue Stats
268W - 268L
1,891 MMR
Party 2
Ymir
Ymir
Gold V
Sooly90
Ymir
Gold V
Level 146
God Stats
11W - 12L
1,770 SR
Queue Stats
230W - 231L
1,555 MMR
Solo
Susano
Susano
Diamond II
forsenHobo
Susano
Diamond II
Level 109
God Stats
190W - 171L
1,640 SR
Queue Stats
251W - 229L
2,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 6 / 2
5,394
490
3,145
6,208
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
 
Cthulhu
7
1 / 4 / 3
4,979
453
2,622
8,212
5,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 5
5,744
522
4,338
10,808
7,444
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
11
1 / 4 / 3
6,399
582
3,205
8,093
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
7 / 1 / 1
7,601
691
8,403
8,801
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
OdinFenrirGebPersephoneOsiris

VS

Bans
TiamatNe ZhaCupidZhong KuiHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 1 / 6
7,399
673
7,313
5,859
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
 
Gilgamesh
11
2 / 1 / 8
6,718
611
6,714
7,928
5,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
11
1 / 1 / 4
6,542
595
4,566
4,310
1,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ymir
Sooly90
Ymir
8
2 / 5 / 3
5,613
510
3,114
10,490
5,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Susano
forsenHobo
Susano
13
11 / 1 / 1
7,926
721
8,818
7,688
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
9
Kills
19
19
Deaths
9
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
6
2
0.17
L
Cthulhu
 
Cthulhu
1
4
3
0.63
W
Neith
 
Neith
3
1
6
6
W
Gilgamesh
 
Gilgamesh
2
1
8
6
W
Scylla
1
1
4
3
L
0
4
5
0.63
L
Ullr
1
4
3
0.63
L
7
1
1
7.5
W
Ymir
Sooly90
Ymir
2
5
3
0.7
W
Susano
forsenHobo
Susano
11
1
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,713
Damage
30,525
42,122
Taken
36,275
19,697
Mitigated
17,622
11,814
Healing
10,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,145
317
816
832
6,208
1,906
0
1,903
4,305
25,052
0
L
Cthulhu
 
Cthulhu
2,622
176
193
1,001
8,212
5,016
0
1,292
6,920
9,712
0
W
Neith
 
Neith
7,313
2,416
0
2,313
5,859
2,213
308
819
5,040
0
43,160
W
Gilgamesh
 
Gilgamesh
6,714
1,456
0
3,170
7,928
5,248
117
2,528
5,321
0
31,019
W
Scylla
4,566
585
0
692
4,310
1,229
0
1,235
3,029
43,574
0
L
4,338
451
342
3,486
10,808
7,444
0
1,155
9,003
25,923
0
L
Ullr
3,205
1,367
0
1,174
8,093
2,326
0
335
7,666
0
35,448
L
8,403
2,632
0
3,970
8,801
3,005
0
2,995
5,806
0
50,625
W
Ymir
Sooly90
Ymir
3,114
816
0
2,035
10,490
5,767
0
3,559
6,564
8,495
0
W
Susano
forsenHobo
Susano
8,818
2,904
0
2,579
7,688
3,165
140
1,544
6,062
0
44,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,117
Gold Earned
34,198
338
Minions Killed
315
0
Camps Cleared
0
1,167,689
Distance Traveled
1,150,597
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,394
490
69
6
0
234,083
2
L
Cthulhu
4,979
453
21
2
0
230,932
3
W
Neith
7,399
673
80
7
0
214,931
3
W
Gilgamesh
6,718
611
61
6
0
238,030
1
W
Scylla
6,542
595
90
8
0
223,457
4
L
Artio
5,744
522
58
5
0
238,072
2
L
Ullr
6,399
582
90
8
0
208,987
3
L
Loki
7,601
691
100
9
0
255,615
5
W
Ymir
5,613
510
6
1
0
201,909
5
W
Susano
7,926
721
78
7
0
272,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role