Player Matchup

Chaac
Chaac
Hurpules12
Chaac
Level 26
God Stats
1W - 1L
1,271 SR
Queue Stats
79W - 77L
1,405 Elo+
Party 1
Baron Samedi
Baron Samedi
IRAsgt
Baron Samedi
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,259 Elo+
Solo
Charybdis
Charybdis
Tee_Tees
Charybdis
Level 26
God Stats
1W - 4L
1,577 SR
Queue Stats
68W - 78L
1,338 Elo+
Party 1
Chiron
Chiron
UndeadKratos24
Chiron
Level 20
God Stats
2W - 0L
1,646 SR
Queue Stats
32W - 31L
1,394 Elo+
Party 1
Kuzenbo
Kuzenbo
minusculemember
Kuzenbo
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 48L
1,325 Elo+
Party 1
Team Averages
Level 43
1,499 SR
1,344 Elo+

VS

Team Averages
Level 79
1,353 SR
1,415 Elo+
Freya
Freya
Dirtyvillan
Freya
Level 102
God Stats
0W - 6L
1,076 SR
Queue Stats
214W - 217L
1,421 Elo+
Solo
Artio
Artio
Firehawk
Artio
Level 82
God Stats
3W - 5L
1,285 SR
Queue Stats
218W - 226L
1,392 Elo+
Solo
Chiron
Chiron
Gumball599
Chiron
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 78L
1,440 Elo+
Solo
Fenrir
Fenrir
IrishGrenade420
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 54L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
Jhallreadyy
Baron Samedi
Level 86
God Stats
12W - 12L
1,406 SR
Queue Stats
813W - 879L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
4 / 2 / 20
13,499
643
25,425
29,494
32,337
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
IRAsgt
Baron Samedi
20
5 / 4 / 15
13,239
630
20,130
24,602
18,785
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Tee_Tees
Charybdis
20
2 / 5 / 19
12,813
610
20,675
20,854
10,595
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
13 / 3 / 12
15,703
748
34,551
23,166
12,605
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
3 / 5 / 20
12,727
606
14,439
28,029
49,095
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 7 / 13
11,988
571
16,343
23,332
13,204
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Firehawk
Artio
20
1 / 4 / 13
12,222
582
6,679
30,975
39,734
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
Gumball599
Chiron
20
6 / 5 / 9
13,669
651
34,429
23,844
14,844
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
8 / 8 / 7
13,026
620
16,710
27,844
27,982
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Jhallreadyy
Baron Samedi
20
3 / 3 / 10
13,998
667
30,635
21,118
18,278
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
71
27
Kills
19
19
Deaths
27
86
Assists
52
Player
Kills
Deaths
Assists
KDA
L
1
7
13
1.07
L
Artio
Firehawk
Artio
1
4
13
1.88
L
Chiron
Gumball599
Chiron
6
5
9
2.1
W
Chaac
4
2
20
7
W
Baron Samedi
IRAsgt
Baron Samedi
5
4
15
3.13
L
8
8
7
1.44
L
Baron Samedi
Jhallreadyy
Baron Samedi
3
3
10
2.67
W
Charybdis
Tee_Tees
Charybdis
2
5
19
2.3
W
13
3
12
6.33
W
3
5
20
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,220
Damage
104,796
126,145
Taken
127,113
123,417
Mitigated
114,042
60,079
Healing
49,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,343
5,098
3,005
4,930
23,332
13,204
2,294
6,953
16,379
32,342
0
L
Artio
Firehawk
Artio
6,679
347
3,791
6,673
30,975
39,734
660
10,117
20,858
15,285
0
L
Chiron
Gumball599
Chiron
34,429
9,185
3,009
7,246
23,844
14,844
516
5,255
18,583
0
73,159
W
Chaac
25,425
1,401
1,766
8,526
29,494
32,337
853
10,024
19,470
4,559
40,718
W
Baron Samedi
IRAsgt
Baron Samedi
20,130
432
8,830
9,210
24,602
18,785
702
14,336
10,266
48,880
0
L
16,710
3,796
1,827
3,996
27,844
27,982
980
6,280
21,564
0
24,192
L
Baron Samedi
Jhallreadyy
Baron Samedi
30,635
952
7,073
8,436
21,118
18,278
676
7,414
13,704
67,915
0
W
Charybdis
Tee_Tees
Charybdis
20,675
11,124
1,505
4,527
20,854
10,595
367
8,132
12,722
0
41,505
W
34,551
13,871
10,248
9,556
23,166
12,605
2,782
10,066
13,100
0
71,982
W
14,439
4,564
3,071
2,840
28,029
49,095
847
11,099
16,930
21,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,981
Gold Earned
64,903
219
Minions Killed
222
0
Camps Cleared
0
1,855,982
Distance Traveled
1,767,236
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
11,988
571
32
2
0
320,066
0
L
Artio
12,222
582
15
1
0
421,827
2
L
Chiron
13,669
651
80
4
0
329,730
0
W
Chaac
13,499
643
27
1
0
413,614
0
W
Baron Samedi
13,239
630
43
2
0
347,443
1
L
Fenrir
13,026
620
20
1
0
334,970
0
L
Baron Samedi
13,998
667
75
4
0
360,643
0
W
Charybdis
12,813
610
46
2
0
364,682
0
W
Chiron
15,703
748
84
4
0
357,746
0
W
Kuzenbo
12,727
606
19
1
0
372,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role