Player Matchup

The Morrigan
The Morrigan
Badboyjoker
The Morrigan
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 137L
1,280 Elo+
Solo
Anhur
Anhur
HoneyTea4165
Anhur
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 27L
1,500 Elo+
Solo
Izanami
Izanami
Kingpen300
Izanami
Level 22
God Stats
7W - 2L
1,474 SR
Queue Stats
11W - 4L
1,487 Elo+
Solo
Ne Zha
Ne Zha
VenomMaroto
Ne Zha
Level 27
God Stats
7W - 7L
1,263 SR
Queue Stats
92W - 135L
1,277 Elo+
Solo
Thoth
Thoth
wizard10000
Thoth
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 96L
1,283 Elo+
Solo
Team Averages
Level 21
1,448 SR
1,365 Elo+

VS

Team Averages
Level 17
1,444 SR
1,129 Elo+
Ares
Ares
FeelTheYo
Ares
Level 17
God Stats
2W - 5L
1,401 SR
Queue Stats
31W - 32L
1,084 Elo+
Party 2
Ao Kuang
Ao Kuang
HuunterXo
Ao Kuang
Level 25
God Stats
3W - 8L
1,148 SR
Queue Stats
42W - 58L
1,074 Elo+
Party 2
Charybdis
Charybdis
WaterThatsNew
Charybdis
Level 18
God Stats
8W - 6L
1,593 SR
Queue Stats
111W - 110L
1,188 Elo+
Solo
Sun Wukong
Sun Wukong
caltin31
Sun Wukong
Level 5
God Stats
7W - 11L
1,310 SR
Queue Stats
489W - 542L
1,150 Elo+
Party 1
Thanatos
Thanatos
the-assasin24013
Thanatos
Level 22
God Stats
1W - 1L
1,769 SR
Queue Stats
98W - 137L
1,149 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Badboyjoker
The Morrigan
17
11 / 1 / 8
11,424
601
12,811
9,031
4,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
10 / 3 / 2
11,630
612
19,964
15,217
5,973
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
Kingpen300
Izanami
17
21 / 5 / 4
12,599
663
17,893
15,338
5,994
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ne Zha
11
1 / 4 / 7
8,361
440
2,383
5,994
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 5 / 3
8,311
437
4,345
10,260
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
5 / 6 / 4
9,092
479
7,926
16,939
14,488
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ao Kuang
HuunterXo
Ao Kuang
12
2 / 6 / 1
7,755
408
4,802
15,429
4,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
WaterThatsNew
Charybdis
16
8 / 9 / 6
11,265
593
8,823
16,058
4,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
caltin31
Sun Wukong
9
0 / 11 / 2
6,338
334
3,991
14,245
10,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
2 / 14 / 2
7,493
394
5,738
14,859
4,135
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
32
45
Kills
17
18
Deaths
46
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Badboyjoker
The Morrigan
11
1
8
15
L
Ares
5
6
4
1.17
W
10
3
2
3.67
L
Ao Kuang
HuunterXo
Ao Kuang
2
6
1
0.42
W
Izanami
Kingpen300
Izanami
21
5
4
4.6
W
Ne Zha
1
4
7
1.13
L
Charybdis
WaterThatsNew
Charybdis
8
9
6
1.22
L
Sun Wukong
caltin31
Sun Wukong
0
11
2
0.09
L
2
14
2
0.21
W
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,396
Damage
31,280
55,840
Taken
77,530
21,178
Mitigated
38,659
18,190
Healing
11,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Badboyjoker
The Morrigan
12,811
3,904
0
4,056
9,031
4,116
870
1,373
7,539
62,190
10,782
L
Ares
7,926
460
147
787
16,939
14,488
162
2,147
14,661
26,322
0
W
19,964
12,411
0
7,562
15,217
5,973
4,995
6,635
8,582
0
77,006
L
Ao Kuang
HuunterXo
Ao Kuang
4,802
1,574
0
5,110
15,429
4,732
0
1,437
13,902
32,217
0
W
Izanami
Kingpen300
Izanami
17,893
15,632
0
5,382
15,338
5,994
6,933
2,828
12,307
0
65,970
W
Ne Zha
2,383
1,307
0
804
5,994
2,212
0
404
5,464
0
26,702
L
Charybdis
WaterThatsNew
Charybdis
8,823
6,560
0
1,863
16,058
4,732
1,941
5,790
10,200
0
50,202
L
Sun Wukong
caltin31
Sun Wukong
3,991
2,483
0
945
14,245
10,572
233
2,446
11,641
0
15,851
L
5,738
2,608
0
3,078
14,859
4,135
478
2,389
12,428
0
35,056
W
4,345
774
0
386
10,260
2,883
1,985
1,868
8,392
25,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,325
Gold Earned
41,943
468
Minions Killed
273
0
Camps Cleared
0
1,381,579
Distance Traveled
1,470,393
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,424
601
120
6
0
334,862
0
L
Ares
9,092
479
26
1
0
324,941
0
W
Anhur
11,630
612
132
7
0
280,359
1
L
Ao Kuang
7,755
408
71
4
0
287,793
1
W
Izanami
12,599
663
111
6
0
277,269
0
W
Ne Zha
8,361
440
52
3
0
174,213
0
L
Charybdis
11,265
593
93
5
0
269,245
0
L
Sun Wukong
6,338
334
14
1
0
297,327
0
L
Thanatos
7,493
394
69
4
0
291,087
1
W
Thoth
8,311
437
53
3
0
314,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role