Player Matchup

Fenrir
Fenrir
HektikWolf
Fenrir
Level 12
God Stats
6W - 5L
1,623 SR
Queue Stats
13W - 11L
1,466 Elo+
Party 2
Ymir
Ymir
Jdood2000
Ymir
Level 10
God Stats
3W - 2L
1,238 SR
Queue Stats
49W - 47L
1,297 Elo+
Party 1
Bellona
Bellona
Panther720
Bellona
Level 69
God Stats
4W - 4L
1,500 SR
Queue Stats
70W - 61L
1,297 Elo+
Party 1
Vulcan
Vulcan
bStrenke5
Vulcan
Level 86
God Stats
3W - 0L
1,500 SR
Queue Stats
144W - 124L
1,455 Elo+
Party 2
Hachiman
Hachiman
lShakerl
Hachiman
Level 28
God Stats
30W - 33L
1,463 SR
Queue Stats
120W - 115L
1,443 Elo+
Party 2
Team Averages
Level 41
1,465 SR
1,392 Elo+

VS

Team Averages
Level 36
1,629 SR
1,426 Elo+
King Arthur
King Arthur
AlbrechtVonRoon
King Arthur
Level 21
God Stats
1W - 1L
1,695 SR
Queue Stats
91W - 96L
1,494 Elo+
Solo
Ra
Ra
Colc11
Ra
Level 8
God Stats
0W - 4L
1,421 SR
Queue Stats
95W - 83L
1,366 Elo+
Solo
Neith
Neith
JitimaTAS
Neith
Level 24
God Stats
24W - 22L
1,538 SR
Queue Stats
95W - 90L
1,341 Elo+
Party 3
Mercury
Mercury
Tocoslayer
Mercury
Level 109
God Stats
0W - 1L
1,776 SR
Queue Stats
160W - 126L
1,446 Elo+
Party 3
Geb
Geb
theproduceman13
Geb
Level 17
God Stats
14W - 16L
1,714 SR
Queue Stats
111W - 113L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HektikWolf
Fenrir
20
7 / 6 / 5
13,030
521
7,463
19,563
13,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
16
1 / 4 / 3
10,962
438
3,361
15,374
21,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Panther720
Bellona
18
5 / 3 / 8
12,384
495
16,826
17,572
26,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
bStrenke5
Vulcan
20
14 / 2 / 5
14,990
600
28,203
11,293
6,982
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
lShakerl
Hachiman
19
2 / 4 / 6
12,034
481
16,268
16,081
7,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlbrechtVonRoon
King Arthur
18
3 / 8 / 7
11,456
458
12,999
28,314
19,659
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ra
16
0 / 12 / 3
10,138
406
1,229
15,385
5,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
JitimaTAS
Neith
16
2 / 3 / 2
10,005
400
10,215
16,920
6,548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Tocoslayer
Mercury
20
12 / 5 / 3
13,775
551
16,533
20,864
8,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 3 / 8
12,028
481
8,805
18,746
18,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
42
29
Kills
19
19
Deaths
31
27
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AlbrechtVonRoon
King Arthur
3
8
7
0.81
L
Ra
0
12
3
0.13
W
Fenrir
HektikWolf
Fenrir
7
6
5
1.58
W
Ymir
1
4
3
0.63
L
Neith
JitimaTAS
Neith
2
3
2
1
W
Bellona
Panther720
Bellona
5
3
8
3
L
Mercury
Tocoslayer
Mercury
12
5
3
2.7
W
Vulcan
bStrenke5
Vulcan
14
2
5
8.25
W
Hachiman
lShakerl
Hachiman
2
4
6
1.25
L
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,121
Damage
49,781
79,883
Taken
100,229
75,628
Mitigated
59,061
23,855
Healing
20,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AlbrechtVonRoon
King Arthur
12,999
1,835
0
6,993
28,314
19,659
32
8,909
18,348
0
61,444
L
Ra
1,229
485
1,014
2,845
15,385
5,888
1,572
8,221
7,063
66,161
0
W
Fenrir
HektikWolf
Fenrir
7,463
1,370
0
7,022
19,563
13,314
1,732
894
18,669
0
90,623
W
Ymir
3,361
308
0
1,582
15,374
21,618
312
3,706
11,668
35,440
0
L
Neith
JitimaTAS
Neith
10,215
2,501
0
6,801
16,920
6,548
1,082
4,965
11,755
0
73,186
W
Bellona
Panther720
Bellona
16,826
5,777
162
6,634
17,572
26,415
1,994
1,554
16,018
0
67,201
L
Mercury
Tocoslayer
Mercury
16,533
8,367
0
1,212
20,864
8,664
1,111
6,377
14,246
0
95,982
W
Vulcan
bStrenke5
Vulcan
28,203
6,704
0
3,259
11,293
6,982
540
1,162
10,131
124,264
0
W
Hachiman
lShakerl
Hachiman
16,268
6,309
0
5,196
16,081
7,299
76
2,718
13,363
0
80,834
L
8,805
257
0
1,855
18,746
18,302
218
3,789
14,749
34,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,400
Gold Earned
57,402
603
Minions Killed
521
0
Camps Cleared
0
2,253,601
Distance Traveled
2,361,508
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,456
458
78
3
0
453,816
2
L
Ra
10,138
406
122
5
0
394,198
3
W
Fenrir
13,030
521
118
5
0
432,003
0
W
Ymir
10,962
438
50
2
0
467,808
3
L
Neith
10,005
400
148
6
0
441,133
3
W
Bellona
12,384
495
110
4
0
444,183
0
L
Mercury
13,775
551
144
6
0
541,462
0
W
Vulcan
14,990
600
182
7
0
490,962
3
W
Hachiman
12,034
481
143
6
0
418,645
6
L
Geb
12,028
481
29
1
0
530,899
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role