Player Matchup

Geb
Geb
CanonKai1
Geb
Level 123
God Stats
33W - 26L
1,619 SR
Queue Stats
514W - 419L
1,654 Elo+
Party 1
Ullr
Ullr
David_JLD
Ullr
Level 149
God Stats
22W - 18L
1,593 SR
Queue Stats
308W - 306L
1,558 Elo+
Party 1
Cerberus
Cerberus
IIVascII
Cerberus
Level 101
God Stats
8W - 9L
1,501 SR
Queue Stats
194W - 183L
1,624 Elo+
Party 1
Ravana
Ravana
RagingTurtle209
Ravana
Level 124
God Stats
1W - 1L
1,320 SR
Queue Stats
473W - 407L
1,607 Elo+
Party 1
Apollo
Apollo
Snοοz
Apollo
Level 160
God Stats
4W - 1L
1,788 SR
Queue Stats
207W - 122L
1,776 Elo+
Party 1
Team Averages
Level 131
1,564 SR
1,644 Elo+

VS

Team Averages
Level 141
1,702 SR
1,590 Elo+
Hel
Hel
MR BEBE LALA
Hel
Level 160
God Stats
2W - 2L
1,761 SR
Queue Stats
838W - 782L
1,534 Elo+
Party 2
Sun Wukong
Sun Wukong
NOBLE 1SEVEN
Sun Wukong
Level 104
God Stats
4W - 6L
1,522 SR
Queue Stats
213W - 182L
1,612 Elo+
Solo
Ao Kuang
Ao Kuang
PromptedWalk911
Ao Kuang
Level 135
God Stats
11W - 11L
1,752 SR
Queue Stats
811W - 757L
1,656 Elo+
Solo
Nu Wa
Nu Wa
TruckyLove_
Nu Wa
Level 147
God Stats
12W - 8L
1,697 SR
Queue Stats
343W - 305L
1,581 Elo+
Solo
Chaac
Chaac
forgo2
Chaac
Level 160
God Stats
33W - 22L
1,777 SR
Queue Stats
508W - 475L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 17
11,919
497
8,437
23,815
24,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ullr
20
4 / 4 / 6
13,178
549
12,948
18,285
6,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
IIVascII
Cerberus
20
1 / 2 / 12
13,255
552
12,778
23,412
26,172
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
4 / 6 / 13
12,902
538
14,580
16,615
7,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Snοοz
Apollo
20
18 / 2 / 4
16,109
671
29,753
23,487
10,767
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 10
10,676
445
8,421
19,694
18,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
NOBLE 1SEVEN
Sun Wukong
19
2 / 4 / 3
12,092
504
9,358
19,744
17,176
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
18
9 / 7 / 5
12,597
525
14,110
26,203
8,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 9 / 8
11,066
461
16,467
16,252
3,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
forgo2
Chaac
19
6 / 2 / 6
12,543
523
24,439
24,297
15,118
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
52
29
Kills
20
20
Deaths
29
52
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
6
17
1.75
W
Ullr
4
4
6
1.75
W
Cerberus
IIVascII
Cerberus
1
2
12
3.5
L
2
7
10
1
L
Sun Wukong
NOBLE 1SEVEN
Sun Wukong
2
4
3
0.88
L
Ao Kuang
9
7
5
1.64
W
4
6
13
1.75
W
Apollo
Snοοz
Apollo
18
2
4
10
L
1
9
8
0.56
L
Chaac
forgo2
Chaac
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,496
Damage
72,795
105,614
Taken
106,190
75,257
Mitigated
62,891
33,495
Healing
37,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,437
501
0
2,113
23,815
24,251
102
9,736
13,749
27,446
0
W
Ullr
12,948
4,975
0
5,103
18,285
6,530
2,359
4,412
13,599
0
97,435
W
Cerberus
IIVascII
Cerberus
12,778
345
0
10,174
23,412
26,172
39
8,177
14,827
94,907
0
L
8,421
313
3,005
4,960
19,694
18,726
0
4,407
15,287
43,783
0
L
Sun Wukong
NOBLE 1SEVEN
Sun Wukong
9,358
1,670
0
5,839
19,744
17,176
135
6,829
12,915
0
84,530
L
Ao Kuang
14,110
2,857
0
9,999
26,203
8,135
0
3,905
22,298
79,927
0
W
14,580
4,312
0
4,612
16,615
7,537
1,142
7,890
8,409
0
93,830
W
Apollo
Snοοz
Apollo
29,753
17,646
0
11,493
23,487
10,767
6,117
10,150
13,005
0
180,844
L
16,467
3,446
0
1,664
16,252
3,736
108
2,763
13,489
69,060
0
L
Chaac
forgo2
Chaac
24,439
2,457
0
11,750
24,297
15,118
447
3,776
20,521
487
90,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,363
Gold Earned
58,974
730
Minions Killed
606
0
Camps Cleared
0
2,504,403
Distance Traveled
2,284,321
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,919
497
20
1
0
501,283
6
W
Ullr
13,178
549
125
5
0
470,882
10
W
Cerberus
13,255
552
217
9
0
480,715
2
L
Hel
10,676
445
68
3
0
452,502
1
L
Sun Wukong
12,092
504
180
8
0
472,591
5
L
Ao Kuang
12,597
525
115
5
0
432,379
1
W
Ravana
12,902
538
132
6
0
538,918
6
W
Apollo
16,109
671
236
10
0
512,605
2
L
Nu Wa
11,066
461
117
5
0
420,085
7
L
Chaac
12,543
523
126
5
0
506,764
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role