Player Matchup

King Arthur
King Arthur
Agareas
King Arthur
Level 157
God Stats
7W - 8L
1,496 SR
Queue Stats
218W - 206L
1,702 Elo+
Solo
Tsukuyomi
Tsukuyomi
GosePC
Tsukuyomi
Level 159
God Stats
2W - 0L
1,890 SR
Queue Stats
31W - 33L
1,618 Elo+
Solo
Cerberus
Cerberus
LegacyForge
Cerberus
Level 125
God Stats
3W - 1L
1,412 SR
Queue Stats
169W - 151L
1,646 Elo+
Party 1
Chronos
Chronos
Linkjsc
Chronos
Level 127
God Stats
2W - 0L
1,897 SR
Queue Stats
102W - 99L
1,679 Elo+
Party 1
Medusa
Medusa
iTzGekko
Medusa
Level 101
God Stats
6W - 3L
1,688 SR
Queue Stats
438W - 391L
1,651 Elo+
Solo
Team Averages
Level 134
1,676 SR
1,659 Elo+

VS

Team Averages
Level 149
1,674 SR
1,679 Elo+
Sun Wukong
Sun Wukong
Azymandios
Sun Wukong
Level 129
God Stats
1W - 1L
1,894 SR
Queue Stats
226W - 167L
1,706 Elo+
Party 2
Horus
Horus
SaltyObject
Horus
Level 145
God Stats
1W - 1L
1,574 SR
Queue Stats
228W - 215L
1,712 Elo+
Solo
Freya
Freya
SingularityKTH
Freya
Level 153
God Stats
16W - 7L
1,788 SR
Queue Stats
206W - 141L
1,744 Elo+
Party 2
Raijin
Raijin
jonnycp
Raijin
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 75L
1,578 Elo+
Solo
Arachne
Arachne
kuma201
Arachne
Level 160
God Stats
78W - 54L
1,611 SR
Queue Stats
332W - 303L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Agareas
King Arthur
17
4 / 5 / 9
12,032
573
16,794
19,440
18,938
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
GosePC
Tsukuyomi
20
8 / 4 / 9
13,613
648
21,654
15,913
6,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
LegacyForge
Cerberus
16
2 / 2 / 12
11,600
552
10,960
22,551
29,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
Linkjsc
Chronos
20
4 / 0 / 5
13,750
655
11,333
10,998
4,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
iTzGekko
Medusa
18
5 / 1 / 5
12,183
580
14,372
10,792
4,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Azymandios
Sun Wukong
17
5 / 4 / 5
11,315
539
10,981
21,577
13,472
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 6 / 5
8,276
394
7,091
22,475
21,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
1 / 3 / 2
10,861
517
11,514
16,614
5,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
jonnycp
Raijin
14
1 / 6 / 4
9,245
440
10,230
15,432
5,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
kuma201
Arachne
18
5 / 5 / 3
10,843
516
8,699
23,551
8,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
23
Kills
12
12
Deaths
24
40
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Agareas
King Arthur
4
5
9
1.7
L
Sun Wukong
Azymandios
Sun Wukong
5
4
5
1.88
W
Tsukuyomi
GosePC
Tsukuyomi
8
4
9
3.13
W
Cerberus
LegacyForge
Cerberus
2
2
12
4
W
Chronos
Linkjsc
Chronos
4
0
5
6.5
L
0
6
5
0.42
L
1
3
2
0.67
W
Medusa
iTzGekko
Medusa
5
1
5
7.5
L
Raijin
jonnycp
Raijin
1
6
4
0.5
L
Arachne
kuma201
Arachne
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,113
Damage
48,515
79,694
Taken
99,649
65,154
Mitigated
53,343
27,655
Healing
32,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Agareas
King Arthur
16,794
1,116
0
5,016
19,440
18,938
353
4,716
14,639
10,051
55,561
L
Sun Wukong
Azymandios
Sun Wukong
10,981
1,105
0
8,663
21,577
13,472
65
4,311
17,266
0
63,916
W
Tsukuyomi
GosePC
Tsukuyomi
21,654
6,021
0
4,918
15,913
6,584
880
4,637
11,276
0
105,118
W
Cerberus
LegacyForge
Cerberus
10,960
399
0
6,422
22,551
29,719
349
4,656
17,895
35,926
0
W
Chronos
Linkjsc
Chronos
11,333
5,804
0
5,615
10,998
4,998
7,299
5,075
5,923
111,290
11,808
L
7,091
2,904
1,225
3,939
22,475
21,318
0
5,955
16,520
0
21,911
L
11,514
2,973
0
5,837
16,614
5,083
184
6,696
9,918
91,748
0
W
Medusa
iTzGekko
Medusa
14,372
6,544
0
5,684
10,792
4,915
4,397
3,818
6,974
0
112,401
L
Raijin
jonnycp
Raijin
10,230
869
0
2,827
15,432
5,222
0
4,887
10,545
71,764
0
L
Arachne
kuma201
Arachne
8,699
5,786
0
9,894
23,551
8,248
0
2,375
21,176
0
80,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,178
Gold Earned
50,540
777
Minions Killed
590
0
Camps Cleared
0
2,114,368
Distance Traveled
1,990,898
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,032
573
127
6
0
419,971
1
L
Sun Wukong
11,315
539
134
6
0
430,469
2
W
Tsukuyomi
13,613
648
174
8
0
467,959
4
W
Cerberus
11,600
552
59
3
0
427,752
10
W
Chronos
13,750
655
216
10
0
397,480
6
L
Horus
8,276
394
27
1
0
404,677
5
L
Freya
10,861
517
169
8
0
390,366
9
W
Medusa
12,183
580
201
10
0
401,206
7
L
Raijin
9,245
440
138
7
0
346,294
9
L
Arachne
10,843
516
122
6
0
419,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role