Player Matchup

Bastet
Bastet
DudistPriest258
Bastet
Level 23
God Stats
16W - 18L
1,456 SR
Queue Stats
118W - 172L
1,239 Elo+
Solo
Ra
Ra
VampIronVoid
Ra
Level 29
God Stats
2W - 1L
1,642 SR
Queue Stats
24W - 25L
1,277 Elo+
Solo
Geb
Geb
WorlockBR
Geb
Level 41
God Stats
1W - 2L
1,266 SR
Queue Stats
24W - 75L
1,082 Elo+
Solo
Team Averages
Level 31
1,455 SR
1,200 Elo+

VS

Team Averages
Level 91
1,567 SR
1,516 Elo+
Artio
Artio
 
Artio
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
IMPECCABLE-JUNO
Izanami
Level 126
God Stats
2W - 0L
1,669 SR
Queue Stats
142W - 121L
1,512 Elo+
Party 1
Agni
Agni
UchihaDende
Agni
Level 18
God Stats
5W - 5L
1,532 SR
Queue Stats
90W - 66L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
5,051
631
2,702
6,621
2,112
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 1
5,519
690
3,204
7,757
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 5 / 1
5,316
665
722
7,023
4,932
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
2 / 0 / 11
6,812
852
1,961
4,256
2,608
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
9 / 1 / 5
7,813
977
11,322
5,249
1,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
3 / 1 / 10
6,904
863
4,130
4,687
1,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
0
Kills
14
15
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
0
11
7.5
L
0
6
0
0
W
9
1
5
11.5
W
3
1
10
8
L
0
4
1
0.13
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,628
Damage
17,413
21,401
Taken
14,192
9,862
Mitigated
5,776
922
Healing
5,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
1,961
66
421
1,664
4,256
2,608
477
929
3,257
8,062
0
L
2,702
816
0
0
6,621
2,112
0
2,223
4,398
0
7,095
W
11,322
8,316
0
2,575
5,249
1,846
2,108
1,820
3,159
0
43,418
W
4,130
530
0
637
4,687
1,322
0
935
3,562
15,275
0
L
3,204
342
127
795
7,757
2,818
0
2,129
5,628
24,389
0
L
722
34
0
0
7,023
4,932
0
2,270
4,753
2,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,886
Gold Earned
21,529
51
Minions Killed
122
2
Camps Cleared
6
407,233
Distance Traveled
497,459
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,812
852
14
2
0
175,507
3
L
Bastet
5,051
631
13
2
2
143,492
2
W
Izanami
7,813
977
84
11
3
153,894
1
W
Agni
6,904
863
24
3
3
168,058
2
L
Ra
5,519
690
33
4
0
142,081
0
L
Geb
5,316
665
5
1
0
121,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role