Player Matchup

Cu Chulainn
Cu Chulainn
BestMonke
Cu Chulainn
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 140L
1,768 Elo+
Party 2
Chiron
Chiron
IanRecchion
Chiron
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,625 Elo+
Solo
Fafnir
Fafnir
LeoYe
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 19L
1,666 Elo+
Solo
Hun Batz
Hun Batz
SillyMonke
Hun Batz
Level 18
God Stats
6W - 6L
1,778 SR
Queue Stats
35W - 30L
1,696 Elo+
Party 2
Tiamat
Tiamat
WorstMonke
Tiamat
Level 17
God Stats
0W - 2L
1,299 SR
Queue Stats
31W - 24L
1,712 Elo+
Party 2
Team Averages
Level 20
1,515 SR
1,693 Elo+

VS

Team Averages
Level 28
1,767 SR
1,809 Elo+
Bellona
Bellona
ArtioMainPower
Bellona
Level 28
God Stats
10W - 10L
1,625 SR
Queue Stats
70W - 57L
1,566 Elo+
Solo
Geb
Geb
BlueberryBuster
Geb
Level 29
God Stats
32W - 7L
1,893 SR
Queue Stats
194W - 42L
1,865 Elo+
Party 1
Skadi
Skadi
PapayaPenetrátor
Skadi
Level 29
God Stats
5W - 0L
1,984 SR
Queue Stats
198W - 58L
1,790 Elo+
Party 1
Erlang Shen
Erlang Shen
PearPulverizer
Erlang Shen
Level 28
God Stats
12W - 2L
1,836 SR
Queue Stats
184W - 35L
1,875 Elo+
Party 1
Ra
Ra
SexualityCheck
Ra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 8L
1,948 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BestMonke
Cu Chulainn
8
1 / 3 / 1
5,004
500
3,807
8,180
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
9
2 / 5 / 0
5,640
564
2,683
5,386
1,028
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
LeoYe
Fafnir
7
0 / 2 / 2
5,307
531
3,977
7,985
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
SillyMonke
Hun Batz
8
2 / 5 / 1
5,550
555
3,348
7,227
1,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
WorstMonke
Tiamat
7
0 / 7 / 0
4,351
435
3,959
6,802
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
6,614
661
4,975
4,864
4,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 1 / 8
5,359
536
3,220
8,772
3,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 1 / 6
5,933
593
5,651
5,598
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
PearPulverizer
Erlang Shen
12
8 / 1 / 4
7,085
709
7,520
6,191
2,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
7 / 1 / 4
6,871
687
6,804
4,830
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
5
Kills
22
22
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
Cu Chulainn
BestMonke
Cu Chulainn
1
3
1
0.5
W
0
1
8
4
L
Chiron
2
5
0
0.4
L
Fafnir
LeoYe
Fafnir
0
2
2
0.5
W
4
1
6
7
W
Erlang Shen
PearPulverizer
Erlang Shen
8
1
4
10
W
7
1
4
9
L
Hun Batz
SillyMonke
Hun Batz
2
5
1
0.5
L
Tiamat
WorstMonke
Tiamat
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,774
Damage
28,170
35,580
Taken
30,255
14,423
Mitigated
14,324
8,186
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,975
1,434
0
1,339
4,864
4,422
2
224
4,624
6,789
29,866
L
Cu Chulainn
BestMonke
Cu Chulainn
3,807
1,025
0
2,203
8,180
3,501
0
1,278
6,902
0
20,375
W
3,220
1,153
1,151
2,417
8,772
3,677
0
2,538
6,094
8,522
0
L
Chiron
2,683
1,219
148
986
5,386
1,028
0
1,595
3,791
0
20,586
L
Fafnir
LeoYe
Fafnir
3,977
1,256
0
2,137
7,985
5,481
0
3,266
4,719
17,445
0
W
5,651
2,668
0
1,851
5,598
1,678
153
1,091
4,475
0
34,372
W
Erlang Shen
PearPulverizer
Erlang Shen
7,520
4,069
0
2,871
6,191
2,946
0
1,629
4,474
0
42,804
W
6,804
1,120
554
2,297
4,830
1,601
0
1,974
2,652
39,746
0
L
Hun Batz
SillyMonke
Hun Batz
3,348
980
0
1,608
7,227
1,698
0
1,305
5,922
0
18,612
L
Tiamat
WorstMonke
Tiamat
3,959
393
0
1,104
6,802
2,715
0
3,362
3,440
17,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,852
Gold Earned
31,862
186
Minions Killed
323
0
Camps Cleared
0
890,451
Distance Traveled
1,042,656
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,614
661
95
10
0
196,152
2
L
Cu Chulainn
5,004
500
42
4
0
191,479
2
W
Geb
5,359
536
9
1
0
204,693
3
L
Chiron
5,640
564
42
4
0
168,722
2
L
Fafnir
5,307
531
21
2
0
169,109
3
W
Skadi
5,933
593
59
6
0
181,083
0
W
Erlang Shen
7,085
709
77
8
0
234,288
0
W
Ra
6,871
687
83
8
0
226,440
3
L
Hun Batz
5,550
555
44
4
0
183,321
0
L
Tiamat
4,351
435
37
4
0
177,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role