Player Matchup

Odin
Odin
ArtoriasCarnage
Odin
Level 21
God Stats
2W - 3L
1,479 SR
Queue Stats
4W - 8L
1,212 Elo+
Party 1
Olorun
Olorun
ChinnyOso
Olorun
Level 17
God Stats
2W - 5L
1,465 SR
Queue Stats
2W - 5L
1,190 Elo+
Party 1
Bellona
Bellona
Constable Hood
Bellona
Level 25
God Stats
2W - 1L
1,598 SR
Queue Stats
6W - 11L
1,242 Elo+
Party 1
Team Averages
Level 21
1,514 SR
1,215 Elo+

VS

Team Averages
Level 16
1,566 SR
1,234 Elo+
Bellona
Bellona
RedDinosaur7158
Bellona
Level 25
God Stats
3W - 5L
1,551 SR
Queue Stats
125W - 146L
1,310 Elo+
Solo
Izanami
Izanami
odee Fat Naps
Izanami
Level 6
God Stats
2W - 3L
1,792 SR
Queue Stats
2W - 5L
1,209 Elo+
Solo
Ra
Ra
wax_sinister375
Ra
Level 17
God Stats
66W - 96L
1,356 SR
Queue Stats
68W - 108L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
9,430
555
7,918
15,172
18,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
ChinnyOso
Olorun
13
0 / 4 / 3
9,332
549
8,112
18,546
7,367
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 5 / 1
9,791
576
8,704
17,661
14,968
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
10,823
637
8,218
13,029
6,480
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
16
8 / 2 / 3
12,005
706
21,323
10,958
3,699
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 1 / 6
10,591
623
13,504
6,295
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
12
12
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Olorun
ChinnyOso
Olorun
0
4
3
0.38
L
3
5
1
0.7
W
3
1
6
6
W
Izanami
8
2
3
4.75
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,734
Damage
43,045
51,379
Taken
30,282
40,675
Mitigated
12,560
8,901
Healing
7,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,918
1,073
0
748
15,172
18,340
0
3,374
11,534
0
30,100
L
Olorun
ChinnyOso
Olorun
8,112
2,456
1,154
6,850
18,546
7,367
0
5,611
12,497
39,370
0
L
8,704
2,914
0
149
17,661
14,968
0
4,089
13,192
0
27,704
W
8,218
1,870
0
1,285
13,029
6,480
0
3,063
9,568
0
31,914
W
Izanami
21,323
14,930
0
2,671
10,958
3,699
2,425
3,460
7,196
0
57,593
W
13,504
543
1,309
1,874
6,295
2,381
195
1,766
4,218
45,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,553
Gold Earned
33,419
169
Minions Killed
206
7
Camps Cleared
6
876,820
Distance Traveled
943,758
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,430
555
48
3
5
326,833
0
L
Olorun
9,332
549
74
4
1
256,162
0
L
Bellona
9,791
576
47
3
1
293,825
0
W
Bellona
10,823
637
43
3
1
363,857
4
W
Izanami
12,005
706
68
4
2
257,629
2
W
Ra
10,591
623
95
6
3
322,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role