Player Matchup

Bastet
Bastet
AlphaLizard702
Bastet
Level 149
God Stats
4W - 3L
1,229 SR
Queue Stats
424W - 314L
1,749 Elo+
Party 2
Hou Yi
Hou Yi
ImMagic
Hou Yi
Level 140
God Stats
23W - 18L
1,663 SR
Queue Stats
660W - 544L
1,710 Elo+
Party 2
Merlin
Merlin
MikeOxlοng
Merlin
Level 37
God Stats
8W - 3L
1,270 SR
Queue Stats
177W - 85L
1,900 Elo+
Party 2
Sun Wukong
Sun Wukong
NinjaXK
Sun Wukong
Level 141
God Stats
5W - 2L
1,711 SR
Queue Stats
532W - 425L
1,638 Elo+
Party 2
Yemoja
Yemoja
OhBriaan
Yemoja
Level 146
God Stats
5W - 8L
1,468 SR
Queue Stats
849W - 725L
1,579 Elo+
Party 2
Team Averages
Level 123
1,468 SR
1,715 Elo+

VS

Team Averages
Level 38
1,638 SR
1,538 Elo+
Horus
Horus
A Swift Mark
Horus
Level 21
God Stats
2W - 1L
1,763 SR
Queue Stats
29W - 11L
1,695 Elo+
Party 1
Anubis
Anubis
DiAmOnD ThRoNe
Anubis
Level 27
God Stats
6W - 9L
1,990 SR
Queue Stats
64W - 72L
1,594 Elo+
Party 1
Ravana
Ravana
I Fiitzz I
Ravana
Level 84
God Stats
14W - 8L
1,674 SR
Queue Stats
169W - 156L
1,530 Elo+
Party 1
Sol
Sol
LiLTaylor807
Sol
Level 32
God Stats
2W - 2L
1,593 SR
Queue Stats
108W - 127L
1,404 Elo+
Solo
Artio
Artio
SICCMADESTEVE
Artio
Level 27
God Stats
0W - 2L
1,172 SR
Queue Stats
57W - 66L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
6,986
635
2,168
5,842
1,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hou Yi
ImMagic
Hou Yi
13
10 / 1 / 3
7,924
720
11,027
6,501
2,120
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
11
2 / 3 / 4
6,457
587
4,558
4,310
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
NinjaXK
Sun Wukong
13
5 / 0 / 0
7,393
672
6,555
6,931
3,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yemoja
OhBriaan
Yemoja
10
1 / 1 / 8
6,288
572
2,477
4,646
3,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 0
5,582
507
3,727
6,998
2,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 0
5,348
486
2,009
8,622
3,557
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ravana
I Fiitzz I
Ravana
11
1 / 2 / 1
6,131
557
5,184
5,277
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 6 / 1
5,032
457
1,442
6,274
1,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 4 / 0
5,325
484
1,637
9,557
3,680
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
21
Kills
5
5
Deaths
21
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
3
0
1
3.5
L
0
5
0
0
L
Ravana
I Fiitzz I
Ravana
1
2
1
0.75
W
Hou Yi
ImMagic
Hou Yi
10
1
3
11.5
L
0
6
1
0.08
W
Merlin
2
3
4
1.33
W
Sun Wukong
NinjaXK
Sun Wukong
5
0
0
5
W
Yemoja
OhBriaan
Yemoja
1
1
8
5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,785
Damage
13,999
28,230
Taken
36,728
11,324
Mitigated
12,981
12,180
Healing
9,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,727
1,847
76
1,688
6,998
2,722
0
2,982
3,785
0
28,748
W
2,168
641
0
3,476
5,842
1,653
0
0
5,842
0
44,554
L
2,009
44
0
3,635
8,622
3,557
39
91
8,531
26,944
0
L
Ravana
I Fiitzz I
Ravana
5,184
644
0
1,198
5,277
1,951
0
2,260
2,823
0
37,330
W
Hou Yi
ImMagic
Hou Yi
11,027
6,110
0
2,795
6,501
2,120
150
2,108
4,393
0
51,370
L
1,442
334
0
572
6,274
1,071
0
142
6,132
15,650
2,569
W
Merlin
4,558
524
0
707
4,310
964
0
0
4,310
34,405
0
W
Sun Wukong
NinjaXK
Sun Wukong
6,555
1,164
0
2,341
6,931
3,224
9
1,929
5,002
0
45,415
W
Yemoja
OhBriaan
Yemoja
2,477
508
1,197
1,664
4,646
3,363
0
929
3,717
11,783
0
L
1,637
334
102
2,509
9,557
3,680
0
1,103
8,422
12,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,048
Gold Earned
27,418
379
Minions Killed
266
0
Camps Cleared
0
1,117,091
Distance Traveled
1,057,844
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,582
507
58
5
0
215,955
2
W
Bastet
6,986
635
98
9
0
263,725
3
L
Anubis
5,348
486
60
5
0
181,990
2
L
Ravana
6,131
557
96
9
0
248,355
1
W
Hou Yi
7,924
720
100
9
0
206,785
6
L
Sol
5,032
457
33
3
0
206,152
1
W
Merlin
6,457
587
73
7
0
210,257
3
W
Sun Wukong
7,393
672
93
8
0
231,969
5
W
Yemoja
6,288
572
15
1
0
204,355
3
L
Artio
5,325
484
19
2
0
205,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role