Player Matchup

Charybdis
Charybdis
BiggsTheMighty
Charybdis
Level 157
God Stats
3W - 4L
1,550 SR
Queue Stats
117W - 81L
1,679 Elo+
Party 2
Cerberus
Cerberus
FoxyOhYah
Cerberus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,654 Elo+
Party 2
Thor
Thor
GeorgeVaz
Thor
Level 157
God Stats
1W - 4L
1,475 SR
Queue Stats
84W - 54L
1,705 Elo+
Solo
Team Averages
Level 120
1,508 SR
1,679 Elo+

VS

Team Averages
Level 134
1,392 SR
1,617 Elo+
Chronos
Chronos
HaidaHorn
Chronos
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,648 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Popfu3
Tsukuyomi
Level 127
God Stats
3W - 3L
1,206 SR
Queue Stats
69W - 87L
1,555 Elo+
Party 1
King Arthur
King Arthur
TheColorPink
King Arthur
Level 152
God Stats
1W - 1L
1,470 SR
Queue Stats
19W - 13L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BiggsTheMighty
Charybdis
17
7 / 3 / 12
13,492
675
14,721
14,525
6,072
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
FoxyOhYah
Cerberus
18
8 / 4 / 9
13,351
668
14,118
19,197
8,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
17
9 / 4 / 9
13,587
679
20,128
18,763
18,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
HaidaHorn
Chronos
15
3 / 6 / 4
12,525
626
12,391
20,435
6,820
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
Popfu3
Tsukuyomi
17
6 / 11 / 2
14,228
711
14,296
19,373
5,265
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

King Arthur
TheColorPink
King Arthur
16
2 / 7 / 8
12,896
645
14,090
23,142
18,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
24
Kills
11
11
Deaths
24
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BiggsTheMighty
Charybdis
7
3
12
4.33
L
Cerberus
FoxyOhYah
Cerberus
8
4
9
3.13
L
Thor
9
4
9
3.38
W
Chronos
HaidaHorn
Chronos
3
6
4
0.83
W
Tsukuyomi
Popfu3
Tsukuyomi
6
11
2
0.64
W
King Arthur
TheColorPink
King Arthur
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,967
Damage
40,777
52,485
Taken
62,950
32,953
Mitigated
30,937
5,774
Healing
6,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BiggsTheMighty
Charybdis
14,721
2,303
0
37
14,525
6,072
824
2,394
12,131
0
60,884
L
Cerberus
FoxyOhYah
Cerberus
14,118
534
0
4,171
19,197
8,766
589
5,081
14,116
55,865
0
L
Thor
20,128
2,153
0
1,566
18,763
18,115
498
5,551
13,212
0
40,050
W
Chronos
HaidaHorn
Chronos
12,391
4,974
0
3,487
20,435
6,820
0
2,976
16,494
44,489
0
W
Tsukuyomi
Popfu3
Tsukuyomi
14,296
3,212
0
2,435
19,373
5,265
2,116
7,012
11,656
0
46,296
W
King Arthur
TheColorPink
King Arthur
14,090
3,184
0
289
23,142
18,852
693
3,616
18,696
0
43,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,430
Gold Earned
39,649
266
Minions Killed
188
13
Camps Cleared
3
1,052,902
Distance Traveled
1,030,465
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
13,492
675
106
5
6
371,495
2
L
Cerberus
13,351
668
120
6
5
334,772
3
L
Thor
13,587
679
40
2
2
346,635
14
W
Chronos
12,525
626
63
3
2
352,242
7
W
Tsukuyomi
14,228
711
72
4
1
314,186
4
W
King Arthur
12,896
645
53
3
0
364,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role