Player Matchup

Yemoja
Yemoja
Chrischub9
Yemoja
Level 67
God Stats
0W - 2L
1,246 SR
Queue Stats
135W - 161L
1,348 Elo+
Party 1
Bacchus
Bacchus
Peace controled
Bacchus
Level 48
God Stats
1W - 3L
1,150 SR
Queue Stats
171W - 199L
1,344 Elo+
Party 1
Khepri
Khepri
SGL TossedWhisl
Khepri
Level 45
God Stats
3W - 4L
1,422 SR
Queue Stats
35W - 75L
1,243 Elo+
Party 1
Team Averages
Level 53
1,273 SR
1,312 Elo+

VS

Team Averages
Level 85
1,469 SR
1,325 Elo+
Charybdis
Charybdis
FR Tiger
Charybdis
Level 86
God Stats
3W - 4L
1,373 SR
Queue Stats
8W - 8L
1,348 Elo+
Solo
Vamana
Vamana
GoIdnGhost
Vamana
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
220W - 309L
1,302 Elo+
Party 2
Kukulkan
Kukulkan
TURTL3xG0D
Kukulkan
Level 106
God Stats
4W - 7L
1,533 SR
Queue Stats
263W - 331L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Chrischub9
Yemoja
13
0 / 5 / 3
10,201
537
7,901
14,165
8,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 4 / 0
11,199
589
11,486
20,781
16,522
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 2
10,966
577
4,110
18,560
22,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FR Tiger
Charybdis
16
5 / 1 / 4
12,290
647
17,328
9,186
3,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
GoIdnGhost
Vamana
14
3 / 0 / 6
12,195
642
9,256
16,337
16,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
TURTL3xG0D
Kukulkan
14
2 / 3 / 2
11,062
582
18,027
9,744
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
10
10
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Chrischub9
Yemoja
0
5
3
0.3
W
Charybdis
FR Tiger
Charybdis
5
1
4
7
W
Vamana
GoIdnGhost
Vamana
3
0
6
6
L
4
4
0
1
L
0
1
2
1
W
Kukulkan
TURTL3xG0D
Kukulkan
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,497
Damage
44,611
53,506
Taken
35,267
47,810
Mitigated
23,898
22,046
Healing
9,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Chrischub9
Yemoja
7,901
2,584
4,094
4,237
14,165
8,512
0
5,694
8,471
27,634
4,286
W
Charybdis
FR Tiger
Charybdis
17,328
13,192
0
2,937
9,186
3,739
2,405
6,890
2,296
0
50,687
W
Vamana
GoIdnGhost
Vamana
9,256
4,227
101
5,022
16,337
16,281
743
7,725
8,612
0
22,207
L
11,486
600
1,061
5,604
20,781
16,522
0
7,478
13,303
40,072
0
L
4,110
231
364
6,686
18,560
22,776
0
5,682
12,878
28,334
0
W
Kukulkan
TURTL3xG0D
Kukulkan
18,027
377
378
984
9,744
3,878
0
8,403
1,341
68,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,366
Gold Earned
35,547
166
Minions Killed
202
5
Camps Cleared
9
947,172
Distance Traveled
938,681
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,201
537
67
4
1
264,782
2
W
Charybdis
12,290
647
73
4
3
306,068
3
W
Vamana
12,195
642
29
2
0
281,173
1
L
Bacchus
11,199
589
55
3
4
336,269
1
L
Khepri
10,966
577
44
2
0
346,121
1
W
Kukulkan
11,062
582
100
5
6
351,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role