Player Matchup

Bellona
Bellona
AetherWeasle
Bellona
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,487 Elo+
Solo
Chaac
Chaac
HADES GYMSOCKS
Chaac
Level 86
God Stats
5W - 0L
1,569 SR
Queue Stats
5W - 1L
1,673 Elo+
Party 2
Tyr
Tyr
ToxsicKsKuLL
Tyr
Level 151
God Stats
3W - 2L
1,620 SR
Queue Stats
12W - 11L
1,653 Elo+
Party 2
Team Averages
Level 112
1,563 SR
1,604 Elo+

VS

Team Averages
Level 90
1,538 SR
1,516 Elo+
Mulan
Mulan
Herkaderp
Mulan
Level 106
God Stats
73W - 68L
1,604 SR
Queue Stats
311W - 323L
1,561 Elo+
Party 1
Merlin
Merlin
PaNiiC ko
Merlin
Level 119
God Stats
178W - 168L
1,610 SR
Queue Stats
342W - 350L
1,577 Elo+
Party 1
Ao Kuang
Ao Kuang
XxViperxX 67246
Ao Kuang
Level 45
God Stats
3W - 7L
1,401 SR
Queue Stats
65W - 82L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AetherWeasle
Bellona
17
3 / 3 / 9
14,914
597
11,593
27,581
32,035
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
5 / 1 / 10
15,673
627
23,063
31,384
34,753
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
7 / 0 / 8
16,365
655
17,761
27,935
32,085
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Herkaderp
Mulan
17
0 / 3 / 4
13,257
530
28,710
26,359
45,977
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
PaNiiC ko
Merlin
17
1 / 3 / 3
13,525
541
26,567
13,021
9,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ao Kuang
15
3 / 9 / 0
13,834
553
12,042
21,720
20,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
15
Kills
4
4
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
AetherWeasle
Bellona
3
3
9
2.5
W
5
1
10
10
L
Mulan
Herkaderp
Mulan
0
3
4
0.67
L
Merlin
PaNiiC ko
Merlin
1
3
3
0.83
W
7
0
8
11
L
Ao Kuang
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,417
Damage
67,319
86,900
Taken
61,100
98,873
Mitigated
75,054
38,522
Healing
9,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AetherWeasle
Bellona
11,593
2,167
2,062
5,585
27,581
32,035
633
13,001
13,154
6,387
43,227
W
23,063
3,239
0
16,501
31,384
34,753
1,528
14,694
16,053
0
95,680
L
Mulan
Herkaderp
Mulan
28,710
3,600
0
5,166
26,359
45,977
0
1,790
24,569
15,501
46,363
L
Merlin
PaNiiC ko
Merlin
26,567
771
102
1,738
13,021
9,060
0
271
12,750
95,136
0
W
17,761
4,460
1,639
12,735
27,935
32,085
1,083
13,087
13,889
0
57,467
L
Ao Kuang
12,042
3,303
0
2,632
21,720
20,017
0
658
21,062
18,681
2,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,952
Gold Earned
40,616
268
Minions Killed
237
15
Camps Cleared
6
1,353,312
Distance Traveled
1,267,283
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,914
597
76
3
2
478,314
5
W
Chaac
15,673
627
136
5
11
479,207
4
L
Mulan
13,257
530
82
3
1
484,125
4
L
Merlin
13,525
541
132
5
1
422,480
3
W
Tyr
16,365
655
56
2
2
395,791
6
L
Ao Kuang
13,834
553
23
1
4
360,678
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role