Player Matchup

Terra
Terra
Asunace
Terra
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 46L
1,659 Elo+
Party 2
Artemis
Artemis
CutePapaya69
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,500 Elo+
Party 2
Chernobog
Chernobog
Salavantias
Chernobog
Level 28
God Stats
10W - 17L
1,438 SR
Queue Stats
18W - 23L
1,422 Elo+
Solo
Olorun
Olorun
Straightenin
Olorun
Level 15
God Stats
1W - 1L
1,751 SR
Queue Stats
34W - 30L
1,728 Elo+
Party 2
Cthulhu
Cthulhu
Traplandpat
Cthulhu
Level 22
God Stats
4W - 2L
1,603 SR
Queue Stats
7W - 6L
1,644 Elo+
Party 2
Team Averages
Level 22
1,558 SR
1,591 Elo+

VS

Team Averages
Level 14
1,546 SR
1,435 Elo+
Janus
Janus
DarkStout
Janus
Level 12
God Stats
10W - 6L
1,832 SR
Queue Stats
24W - 17L
1,555 Elo+
Solo
Bakasura
Bakasura
Infinity3arc3
Bakasura
Level 7
God Stats
2W - 2L
1,468 SR
Queue Stats
3W - 3L
1,512 Elo+
Solo
Kukulkan
Kukulkan
Leoqueixada
Kukulkan
Level 14
God Stats
2W - 3L
1,526 SR
Queue Stats
24W - 33L
1,427 Elo+
Party 1
Khepri
Khepri
Makerash
Khepri
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,363 Elo+
Party 1
Olorun
Olorun
Vodkadew
Olorun
Level 7
God Stats
3W - 3L
1,404 SR
Queue Stats
3W - 5L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Asunace
Terra
20
7 / 1 / 11
16,021
1,068
19,706
25,374
26,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
CutePapaya69
Artemis
20
0 / 16 / 6
12,141
809
5,619
25,305
9,443
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
Salavantias
Chernobog
20
11 / 4 / 10
16,846
1,123
31,137
20,833
7,720
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
20
1 / 8 / 13
13,877
925
8,663
19,083
6,938
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Traplandpat
Cthulhu
20
5 / 2 / 14
15,555
1,037
20,876
25,441
30,359
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

54

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DarkStout
Janus
20
6 / 5 / 13
14,337
956
28,789
15,718
8,379
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bakasura
Infinity3arc3
Bakasura
20
1 / 5 / 17
13,526
902
10,685
21,061
11,548
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Leoqueixada
Kukulkan
20
12 / 7 / 11
15,015
1,001
30,509
16,153
9,349
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
Makerash
Khepri
20
2 / 0 / 17
14,157
944
7,900
11,864
22,901
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Vodkadew
Olorun
20
10 / 7 / 12
15,924
1,062
28,792
25,250
13,738
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
101
24
Kills
31
31
Deaths
24
54
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Terra
Asunace
Terra
7
1
11
12.5
L
Artemis
CutePapaya69
Artemis
0
16
6
0.19
W
Janus
DarkStout
Janus
6
5
13
2.5
W
Bakasura
Infinity3arc3
Bakasura
1
5
17
1.9
W
Kukulkan
Leoqueixada
Kukulkan
12
7
11
2.5
W
Khepri
Makerash
Khepri
2
0
17
10.5
L
Chernobog
Salavantias
Chernobog
11
4
10
4
L
Olorun
1
8
13
0.94
L
Cthulhu
Traplandpat
Cthulhu
5
2
14
6
W
Olorun
Vodkadew
Olorun
10
7
12
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,001
Damage
106,675
116,036
Taken
90,046
81,209
Mitigated
65,915
15,556
Healing
13,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Asunace
Terra
19,706
2,971
2,156
2,977
25,374
26,749
0
20,277
3,875
52,644
0
L
Artemis
CutePapaya69
Artemis
5,619
2,780
0
240
25,305
9,443
0
21,798
3,038
0
10,703
W
Janus
DarkStout
Janus
28,789
1,042
422
1,799
15,718
8,379
0
6,178
9,540
51,182
0
W
Bakasura
Infinity3arc3
Bakasura
10,685
8,044
0
2,212
21,061
11,548
0
10,743
10,318
213
20,153
W
Kukulkan
Leoqueixada
Kukulkan
30,509
2,480
0
616
16,153
9,349
0
9,026
7,127
61,522
0
W
Khepri
Makerash
Khepri
7,900
457
0
0
11,864
22,901
0
5,373
6,491
22,566
0
L
Chernobog
Salavantias
Chernobog
31,137
19,975
125
2,389
20,833
7,720
0
18,569
2,135
0
53,874
L
Olorun
8,663
3,063
283
3,071
19,083
6,938
0
15,749
2,902
36,558
0
L
Cthulhu
Traplandpat
Cthulhu
20,876
880
1,146
3,169
25,441
30,359
0
19,756
5,230
57,375
0
W
Olorun
Vodkadew
Olorun
28,792
13,667
541
7,973
25,250
13,738
0
17,925
7,325
69,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,440
Gold Earned
72,959
286
Minions Killed
290
11
Camps Cleared
8
1,363,500
Distance Traveled
1,493,619
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
16,021
1,068
74
5
7
317,485
0
L
Artemis
12,141
809
6
0
0
195,352
1
W
Janus
14,337
956
71
5
0
304,608
4
W
Bakasura
13,526
902
50
3
1
294,706
0
W
Kukulkan
15,015
1,001
65
4
0
297,024
0
W
Khepri
14,157
944
25
2
1
324,858
0
L
Chernobog
16,846
1,123
55
4
2
293,403
0
L
Olorun
13,877
925
78
5
2
237,795
0
L
Cthulhu
15,555
1,037
73
5
0
319,465
0
W
Olorun
15,924
1,062
79
5
6
272,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role