Player Matchup

Hercules
Hercules
Mikey_flow100_
Hercules
Level 54
God Stats
2W - 2L
1,422 SR
Queue Stats
115W - 128L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
RiotSociety
Sun Wukong
Level 106
God Stats
42W - 29L
1,623 SR
Queue Stats
112W - 120L
1,463 Elo+
Solo
Serqet
Serqet
doodoostinky
Serqet
Level 61
God Stats
6W - 5L
1,315 SR
Queue Stats
414W - 404L
1,412 Elo+
Solo
Vulcan
Vulcan
jduff1591
Vulcan
Level 94
God Stats
14W - 23L
1,422 SR
Queue Stats
142W - 183L
1,424 Elo+
Solo
Olorun
Olorun
shadow792413
Olorun
Level 65
God Stats
14W - 12L
1,517 SR
Queue Stats
351W - 375L
1,430 Elo+
Solo
Team Averages
Level 76
1,460 SR
1,432 Elo+

VS

Team Averages
Level 98
1,539 SR
1,426 Elo+
Gilgamesh
Gilgamesh
DTAFRAP
Gilgamesh
Level 84
God Stats
46W - 39L
1,610 SR
Queue Stats
594W - 587L
1,413 Elo+
Party 2
Cthulhu
Cthulhu
DTA_Daddy13
Cthulhu
Level 126
God Stats
126W - 135L
1,451 SR
Queue Stats
907W - 1,039L
1,352 Elo+
Party 2
Raijin
Raijin
Ebonplains
Raijin
Level 60
God Stats
5W - 4L
1,496 SR
Queue Stats
181W - 168L
1,368 Elo+
Party 1
Heimdallr
Heimdallr
ReksimusPrime
Heimdallr
Level 111
God Stats
28W - 22L
1,543 SR
Queue Stats
339W - 314L
1,493 Elo+
Party 1
Skadi
Skadi
fr0xen
Skadi
Level 109
God Stats
62W - 52L
1,594 SR
Queue Stats
401W - 384L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
1 / 1 / 2
5,455
496
1,755
6,634
3,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
RiotSociety
Sun Wukong
10
5 / 1 / 0
6,428
584
5,477
6,796
5,167
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Serqet
11
4 / 2 / 8
6,598
600
5,151
7,336
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
jduff1591
Vulcan
11
4 / 3 / 3
6,165
560
4,004
4,164
1,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
10
5 / 1 / 4
6,403
582
7,097
6,311
1,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DTAFRAP
Gilgamesh
10
3 / 5 / 1
6,038
549
5,625
9,276
3,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
DTA_Daddy13
Cthulhu
8
0 / 7 / 2
4,990
454
3,465
9,263
4,341
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
Ebonplains
Raijin
9
0 / 3 / 0
5,141
467
2,205
5,234
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
ReksimusPrime
Heimdallr
10
3 / 1 / 0
6,102
555
3,893
4,402
1,410
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Skadi
fr0xen
Skadi
11
2 / 3 / 3
6,281
571
2,602
8,282
2,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
19
Kills
8
8
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DTAFRAP
Gilgamesh
3
5
1
0.7
L
Cthulhu
DTA_Daddy13
Cthulhu
0
7
2
0.14
L
Raijin
Ebonplains
Raijin
0
3
0
0
W
Hercules
1
1
2
2
L
Heimdallr
ReksimusPrime
Heimdallr
3
1
0
3
W
Sun Wukong
RiotSociety
Sun Wukong
5
1
0
5
W
Serqet
4
2
8
4
L
Skadi
fr0xen
Skadi
2
3
3
1.17
W
Vulcan
jduff1591
Vulcan
4
3
3
1.83
W
Olorun
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,484
Damage
17,790
31,241
Taken
36,457
13,859
Mitigated
13,206
11,572
Healing
7,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DTAFRAP
Gilgamesh
5,625
1,072
0
2,086
9,276
3,379
312
1,366
7,857
0
27,693
L
Cthulhu
DTA_Daddy13
Cthulhu
3,465
183
0
1,003
9,263
4,341
0
6,281
2,860
15,710
0
L
Raijin
Ebonplains
Raijin
2,205
99
0
833
5,234
1,664
0
1,919
3,180
21,647
0
W
Hercules
1,755
713
0
2,990
6,634
3,083
94
2,094
4,474
0
22,032
L
Heimdallr
ReksimusPrime
Heimdallr
3,893
1,144
0
1,526
4,402
1,410
0
964
3,438
0
29,463
W
Sun Wukong
RiotSociety
Sun Wukong
5,477
1,189
0
2,041
6,796
5,167
0
389
6,393
0
26,877
W
Serqet
5,151
1,063
0
2,311
7,336
2,362
0
602
6,658
0
25,821
L
Skadi
fr0xen
Skadi
2,602
1,179
0
1,830
8,282
2,412
668
571
7,711
0
40,065
W
Vulcan
jduff1591
Vulcan
4,004
625
0
293
4,164
1,348
114
539
3,501
31,010
0
W
Olorun
7,097
3,953
166
3,771
6,311
1,899
1,190
1,766
4,545
37,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,049
Gold Earned
28,552
281
Minions Killed
262
0
Camps Cleared
0
1,122,518
Distance Traveled
1,035,931
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,038
549
55
5
0
212,395
0
L
Cthulhu
4,990
454
16
1
0
194,777
0
L
Raijin
5,141
467
55
5
0
210,351
4
W
Hercules
5,455
496
57
5
0
227,008
0
L
Heimdallr
6,102
555
64
6
0
213,572
3
W
Sun Wukong
6,428
584
56
5
0
215,667
0
W
Serqet
6,598
600
52
5
0
216,827
4
L
Skadi
6,281
571
72
7
0
204,836
4
W
Vulcan
6,165
560
53
5
0
235,458
0
W
Olorun
6,403
582
63
6
0
227,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role