Player Matchup

Merlin
Merlin
FreezeBrogan
Merlin
Level 27
God Stats
17W - 29L
1,334 SR
Queue Stats
57W - 81L
1,267 Elo+
Solo
Cthulhu
Cthulhu
La10delPipiMessi
Cthulhu
Level 46
God Stats
10W - 14L
1,331 SR
Queue Stats
225W - 355L
1,312 Elo+
Solo
Nemesis
Nemesis
MRE799
Nemesis
Level 5
God Stats
0W - 8L
1,172 SR
Queue Stats
6W - 9L
1,040 Elo+
Solo
Team Averages
Level 26
1,279 SR
1,206 Elo+

VS

Team Averages
Level 75
1,396 SR
1,345 Elo+
Bacchus
Bacchus
OSIDERRIDER760
Bacchus
Level 91
God Stats
28W - 30L
1,451 SR
Queue Stats
568W - 712L
1,316 Elo+
Solo
Bellona
Bellona
Scarface_xX326Xx
Bellona
Level 28
God Stats
5W - 0L
1,451 SR
Queue Stats
28W - 33L
1,345 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xXDelta-13
Ah Muzen Cab
Level 107
God Stats
1W - 0L
1,286 SR
Queue Stats
49W - 63L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
5 / 3 / 0
10,092
673
12,774
11,441
4,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 4
8,499
567
8,630
13,813
15,066
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
MRE799
Nemesis
6
0 / 1 / 3
7,892
526
55
1,657
475
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
10,216
681
10,085
15,027
12,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
3 / 1 / 5
10,036
669
3,731
12,256
5,758
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
xXDelta-13
Ah Muzen Cab
13
3 / 2 / 4
9,856
657
9,118
9,754
3,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
8
8
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
5
3
0
1.67
L
0
4
4
0.5
L
Nemesis
MRE799
Nemesis
0
1
3
1.5
W
2
2
4
2
W
3
1
5
5.5
W
Ah Muzen Cab
xXDelta-13
Ah Muzen Cab
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,459
Damage
22,934
26,911
Taken
37,037
20,220
Mitigated
21,623
2,044
Healing
12,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
12,774
770
0
877
11,441
4,679
0
5,708
5,733
48,978
0
L
8,630
364
357
756
13,813
15,066
0
3,722
10,091
22,026
0
L
Nemesis
MRE799
Nemesis
55
0
0
54
1,657
475
0
966
691
0
579
W
10,085
947
1,013
3,410
15,027
12,204
623
8,097
6,816
30,199
0
W
3,731
1,401
736
2,993
12,256
5,758
1,089
7,560
4,696
0
26,519
W
Ah Muzen Cab
xXDelta-13
Ah Muzen Cab
9,118
4,111
1,035
3,034
9,754
3,661
1,747
7,024
2,730
0
51,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,483
Gold Earned
30,108
127
Minions Killed
157
2
Camps Cleared
7
508,013
Distance Traveled
809,138
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,092
673
76
5
0
236,951
0
L
Cthulhu
8,499
567
50
3
2
242,091
3
L
Nemesis
7,892
526
1
0
0
28,971
0
W
Bacchus
10,216
681
60
4
0
283,224
0
W
Bellona
10,036
669
37
2
5
276,927
0
W
Ah Muzen Cab
9,856
657
60
4
2
248,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role