Player Matchup

Erlang Shen
Erlang Shen
MajinFubu
Erlang Shen
Level 12
God Stats
3W - 4L
1,866 SR
Queue Stats
29W - 33L
1,492 Elo+
Solo
Yemoja
Yemoja
MaybeEhNot
Yemoja
Level 26
God Stats
14W - 13L
1,608 SR
Queue Stats
110W - 111L
1,485 Elo+
Solo
Danzaburou
Danzaburou
Pinkpaddles7864
Danzaburou
Level 4
God Stats
1W - 1L
1,718 SR
Queue Stats
37W - 33L
1,370 Elo+
Party 2
He Bo
He Bo
ShockBlu5941
He Bo
Level 4
God Stats
1W - 2L
1,486 SR
Queue Stats
50W - 38L
1,370 Elo+
Party 2
Bakasura
Bakasura
Sparks2917
Bakasura
Level 16
God Stats
5W - 9L
1,374 SR
Queue Stats
94W - 142L
1,483 Elo+
Solo
Team Averages
Level 12
1,610 SR
1,440 Elo+

VS

Team Averages
Level 16
1,483 SR
1,475 Elo+
Amaterasu
Amaterasu
MiserableEgg
Amaterasu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 79L
1,647 Elo+
Solo
Neith
Neith
PABLOO-boot
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
WesBurtt
Baron Samedi
Level 29
God Stats
3W - 0L
1,875 SR
Queue Stats
190W - 162L
1,621 Elo+
Solo
Yemoja
Yemoja
kingkadethe3rd
Yemoja
Level 12
God Stats
5W - 1L
1,286 SR
Queue Stats
38W - 28L
1,364 Elo+
Solo
Bellona
Bellona
lucfg30
Bellona
Level 14
God Stats
7W - 11L
1,254 SR
Queue Stats
9W - 17L
1,241 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
MajinFubu
Erlang Shen
13
6 / 6 / 2
8,810
464
9,761
17,161
9,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
MaybeEhNot
Yemoja
13
2 / 5 / 4
8,034
423
5,331
11,877
6,676
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Pinkpaddles7864
Danzaburou
15
3 / 6 / 0
9,321
491
3,727
14,141
4,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
8 / 8 / 6
9,220
485
22,735
19,375
6,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
Sparks2917
Bakasura
11
1 / 6 / 4
7,814
411
5,113
10,170
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MiserableEgg
Amaterasu
20
15 / 1 / 6
12,686
668
17,398
19,907
16,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 10 / 6
8,295
437
7,016
12,749
4,028
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
WesBurtt
Baron Samedi
16
4 / 4 / 9
10,028
528
10,874
15,818
7,155
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 1 / 17
9,208
485
6,103
9,429
8,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
lucfg30
Bellona
15
7 / 4 / 11
9,888
520
10,830
15,973
12,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
80
20
Kills
31
31
Deaths
20
16
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
MajinFubu
Erlang Shen
6
6
2
1.17
L
Yemoja
MaybeEhNot
Yemoja
2
5
4
0.8
W
Amaterasu
MiserableEgg
Amaterasu
15
1
6
18
W
3
10
6
0.6
L
Danzaburou
Pinkpaddles7864
Danzaburou
3
6
0
0.5
L
8
8
6
1.38
L
Bakasura
Sparks2917
Bakasura
1
6
4
0.5
W
Baron Samedi
WesBurtt
Baron Samedi
4
4
9
2.13
W
2
1
17
10.5
W
Bellona
lucfg30
Bellona
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,667
Damage
52,221
72,724
Taken
73,876
30,806
Mitigated
48,583
19,474
Healing
26,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
MajinFubu
Erlang Shen
9,761
4,654
0
4,008
17,161
9,012
0
2,558
14,603
0
42,747
L
Yemoja
MaybeEhNot
Yemoja
5,331
965
3,558
1,263
11,877
6,676
282
2,593
9,284
26,902
0
W
Amaterasu
MiserableEgg
Amaterasu
17,398
7,825
0
9,606
19,907
16,081
1,129
4,616
15,291
0
109,882
W
7,016
3,720
0
1,050
12,749
4,028
1,868
7,837
4,882
0
28,428
L
Danzaburou
Pinkpaddles7864
Danzaburou
3,727
868
47
3,353
14,141
4,890
1,958
6,286
7,855
0
61,371
L
22,735
361
135
4,814
19,375
6,070
0
6,622
12,753
69,008
0
L
Bakasura
Sparks2917
Bakasura
5,113
3,331
0
2,296
10,170
4,158
216
1,972
8,198
0
35,290
W
Baron Samedi
WesBurtt
Baron Samedi
10,874
1,704
384
5,359
15,818
7,155
1,092
7,264
8,554
64,583
0
W
6,103
1,568
2,979
1,845
9,429
8,428
748
3,996
5,363
21,387
0
W
Bellona
lucfg30
Bellona
10,830
2,622
0
4,834
15,973
12,891
523
4,353
11,445
9,465
32,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,199
Gold Earned
50,105
374
Minions Killed
452
0
Camps Cleared
0
1,708,382
Distance Traveled
1,784,451
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,810
464
69
4
0
388,580
2
L
Yemoja
8,034
423
53
3
0
341,914
1
W
Amaterasu
12,686
668
177
9
0
435,740
2
W
Neith
8,295
437
45
2
0
283,278
1
L
Danzaburou
9,321
491
115
6
0
331,346
0
L
He Bo
9,220
485
62
3
0
362,726
1
L
Bakasura
7,814
411
75
4
0
283,816
0
W
Baron Samedi
10,028
528
113
6
0
314,148
3
W
Yemoja
9,208
485
29
2
0
362,733
3
W
Bellona
9,888
520
88
5
0
388,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role