Player Matchup

Xing Tian
Xing Tian
DARK S3RAPH1M
Xing Tian
Level 27
God Stats
2W - 7L
1,524 SR
Queue Stats
33W - 40L
1,477 Elo+
Party 2
Anhur
Anhur
Hyperion0700
Anhur
Level 129
God Stats
0W - 1L
1,496 SR
Queue Stats
281W - 251L
1,539 Elo+
Party 2
Olorun
Olorun
Scorpyo550
Olorun
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,559 Elo+
Party 2
Nike
Nike
WhiteLightHuntr
Nike
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 36L
1,534 Elo+
Party 2
Medusa
Medusa
theXbossXman123
Medusa
Level 119
God Stats
8W - 3L
1,817 SR
Queue Stats
124W - 124L
1,512 Elo+
Party 2
Team Averages
Level 92
1,567 SR
1,524 Elo+

VS

Team Averages
Level 103
1,538 SR
1,473 Elo+
Mulan
Mulan
DA GHOST OF MLK
Mulan
Level 154
God Stats
6W - 6L
1,527 SR
Queue Stats
161W - 171L
1,456 Elo+
Party 1
Charybdis
Charybdis
Darkplatypus696
Charybdis
Level 39
God Stats
6W - 2L
1,834 SR
Queue Stats
106W - 112L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
Oopsyy Daisyy
Zhong Kui
Level 151
God Stats
3W - 2L
1,657 SR
Queue Stats
185W - 169L
1,539 Elo+
Party 1
Athena
Athena
Suhspek
Athena
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
166W - 179L
1,516 Elo+
Party 1
Chaac
Chaac
SyN Demize
Chaac
Level 47
God Stats
1W - 4L
1,171 SR
Queue Stats
93W - 86L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DARK S3RAPH1M
Xing Tian
8
1 / 3 / 6
5,728
521
2,028
8,657
4,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 3 / 0
5,777
525
5,414
9,223
2,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Scorpyo550
Olorun
9
0 / 3 / 1
5,393
490
3,920
6,416
2,078
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,766
524
5,476
8,370
4,672
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
5 / 1 / 1
6,362
578
4,790
5,663
1,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
6,047
550
3,030
6,197
2,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
Darkplatypus696
Charybdis
8
1 / 5 / 1
5,225
475
4,257
6,649
1,668
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Oopsyy Daisyy
Zhong Kui
11
4 / 1 / 5
6,819
620
5,776
5,879
4,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
Suhspek
Athena
10
2 / 2 / 5
6,321
575
4,163
7,738
5,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
12
4 / 1 / 0
6,872
625
7,324
10,817
6,551
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
10
Kills
13
13
Deaths
10
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Xing Tian
DARK S3RAPH1M
Xing Tian
1
3
6
1.33
W
Charybdis
Darkplatypus696
Charybdis
1
5
1
0.3
L
3
3
0
1
W
Zhong Kui
Oopsyy Daisyy
Zhong Kui
4
1
5
6.5
L
Olorun
Scorpyo550
Olorun
0
3
1
0.17
W
Athena
Suhspek
Athena
2
2
5
2.25
W
Chaac
4
1
0
4
L
1
3
0
0.33
L
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,628
Damage
24,550
38,329
Taken
37,280
15,608
Mitigated
20,577
8,478
Healing
11,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,030
516
0
2,299
6,197
2,480
0
271
5,926
0
39,047
L
Xing Tian
DARK S3RAPH1M
Xing Tian
2,028
475
0
932
8,657
4,418
96
2,220
6,437
8,469
0
W
Charybdis
Darkplatypus696
Charybdis
4,257
2,797
0
634
6,649
1,668
321
1,272
5,377
0
22,913
L
5,414
3,275
0
1,754
9,223
2,453
0
2,262
6,961
0
29,532
W
Zhong Kui
Oopsyy Daisyy
Zhong Kui
5,776
894
104
1,987
5,879
4,136
574
2,822
3,057
24,689
3,070
L
Olorun
Scorpyo550
Olorun
3,920
1,489
127
1,524
6,416
2,078
0
2,720
3,696
25,804
0
W
Athena
Suhspek
Athena
4,163
1,788
240
770
7,738
5,742
370
1,225
6,513
20,342
0
W
Chaac
7,324
1,491
0
5,002
10,817
6,551
257
1,584
9,233
4,264
39,714
L
5,476
1,205
0
1,000
8,370
4,672
0
1,450
6,920
3,532
26,016
L
4,790
2,468
519
2,622
5,663
1,987
220
1,667
3,996
0
32,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,026
Gold Earned
31,284
249
Minions Killed
311
0
Camps Cleared
0
1,008,401
Distance Traveled
1,087,437
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,047
550
75
7
0
237,895
3
L
Xing Tian
5,728
521
12
1
0
209,397
0
W
Charybdis
5,225
475
37
3
0
188,009
2
L
Anhur
5,777
525
56
5
0
192,487
1
W
Zhong Kui
6,819
620
58
5
0
194,528
0
L
Olorun
5,393
490
48
4
0
198,024
0
W
Athena
6,321
575
42
4
0
239,613
2
W
Chaac
6,872
625
99
9
0
227,392
2
L
Nike
5,766
524
67
6
0
199,491
2
L
Medusa
6,362
578
66
6
0
209,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role