Player Matchup

Mulan
Mulan
 
Mulan
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Bigbunny8679
Khepri
Level 21
God Stats
24W - 30L
1,426 SR
Queue Stats
146W - 182L
1,301 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Lic MilleR
Morgan Le Fay
Level 126
God Stats
9W - 10L
1,414 SR
Queue Stats
300W - 330L
1,421 Elo+
Party 3
Izanami
Izanami
Marcus Solis
Izanami
Level 49
God Stats
10W - 10L
1,377 SR
Queue Stats
191W - 222L
1,393 Elo+
Party 3
Da Ji
Da Ji
SirMetatron
Da Ji
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 175L
1,349 Elo+
Party 1
Team Averages
Level 82
1,443 SR
1,393 Elo+

VS

Team Averages
Level 54
1,461 SR
1,335 Elo+
Bacchus
Bacchus
CyruzCampos
Bacchus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,356 Elo+
Party 2
Heimdallr
Heimdallr
Spoolboy
Heimdallr
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 39L
1,419 Elo+
Party 2
Chaac
Chaac
XRicks
Chaac
Level 135
God Stats
5W - 7L
1,354 SR
Queue Stats
15W - 25L
1,351 Elo+
Party 4
Ratatoskr
Ratatoskr
mJormungandr
Ratatoskr
Level 31
God Stats
1W - 2L
1,725 SR
Queue Stats
89W - 91L
1,419 Elo+
Solo
Cthulhu
Cthulhu
sebas9220
Cthulhu
Level 19
God Stats
2W - 8L
1,227 SR
Queue Stats
2W - 8L
1,131 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
0 / 2 / 10
6,635
553
8,001
9,670
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
9
0 / 1 / 7
5,968
497
2,747
6,556
5,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
Lic MilleR
Morgan Le Fay
13
7 / 1 / 3
7,693
641
7,922
5,324
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Marcus Solis
Izanami
9
1 / 3 / 3
5,592
466
2,649
5,162
1,579
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
11 / 1 / 2
7,666
639
9,087
6,233
2,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CyruzCampos
Bacchus
8
1 / 1 / 3
5,819
485
4,373
7,918
7,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Spoolboy
Heimdallr
9
3 / 4 / 1
5,702
475
4,790
9,212
3,249
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
XRicks
Chaac
9
1 / 5 / 1
5,735
478
6,971
12,562
7,858
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ratatoskr
mJormungandr
Ratatoskr
9
2 / 4 / 2
5,994
500
4,156
7,298
2,697
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
sebas9220
Cthulhu
10
1 / 5 / 0
5,851
488
1,718
8,372
3,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
19
Kills
8
8
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
0
2
10
2.5
W
Khepri
0
1
7
3.5
L
Bacchus
CyruzCampos
Bacchus
1
1
3
2.5
W
Morgan Le Fay
Lic MilleR
Morgan Le Fay
7
1
3
8.5
W
Izanami
Marcus Solis
Izanami
1
3
3
0.83
W
11
1
2
12
L
Heimdallr
Spoolboy
Heimdallr
3
4
1
0.88
L
Chaac
XRicks
Chaac
1
5
1
0.3
L
Ratatoskr
mJormungandr
Ratatoskr
2
4
2
0.75
L
Cthulhu
sebas9220
Cthulhu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,406
Damage
22,008
32,945
Taken
45,362
15,840
Mitigated
25,047
9,590
Healing
9,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,001
2,182
0
5,304
9,670
3,941
254
1,597
8,073
0
31,070
W
Khepri
2,747
619
0
1,727
6,556
5,271
0
2,187
4,369
11,334
0
L
Bacchus
CyruzCampos
Bacchus
4,373
1,040
0
2,118
7,918
7,846
156
2,074
5,774
12,423
0
W
Morgan Le Fay
Lic MilleR
Morgan Le Fay
7,922
1,599
0
1,576
5,324
2,364
892
2,115
3,209
40,429
0
W
Izanami
Marcus Solis
Izanami
2,649
1,776
0
116
5,162
1,579
10
1,271
3,889
0
24,500
W
9,087
1,846
0
867
6,233
2,685
0
845
5,388
0
36,569
L
Heimdallr
Spoolboy
Heimdallr
4,790
1,941
0
1,628
9,212
3,249
487
2,837
6,275
0
31,631
L
Chaac
XRicks
Chaac
6,971
971
0
3,627
12,562
7,858
796
112
12,446
6,540
24,048
L
Ratatoskr
mJormungandr
Ratatoskr
4,156
1,191
0
1,656
7,298
2,697
0
1,770
5,412
0
28,993
L
Cthulhu
sebas9220
Cthulhu
1,718
0
0
0
8,372
3,397
801
3,216
4,786
23,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,554
Gold Earned
29,101
261
Minions Killed
230
0
Camps Cleared
0
1,246,161
Distance Traveled
1,087,355
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,635
553
62
5
0
236,074
2
W
Khepri
5,968
497
12
1
0
237,266
1
L
Bacchus
5,819
485
21
2
0
243,746
0
W
Morgan Le Fay
7,693
641
71
6
0
222,821
2
W
Izanami
5,592
466
52
4
0
270,346
1
W
Da Ji
7,666
639
64
5
0
279,654
0
L
Heimdallr
5,702
475
63
5
0
203,205
0
L
Chaac
5,735
478
54
5
0
201,135
0
L
Ratatoskr
5,994
500
52
4
0
260,136
0
L
Cthulhu
5,851
488
40
3
0
179,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role