Player Matchup

Neith
Neith
Gabeeeeeee
Neith
Level 46
God Stats
1W - 1L
1,673 SR
Queue Stats
79W - 71L
1,548 Elo+
Solo
Ra
Ra
Jujebar
Ra
Level 121
God Stats
0W - 2L
1,369 SR
Queue Stats
141W - 101L
1,653 Elo+
Party 2
Cerberus
Cerberus
Ímperius
Cerberus
Level 123
God Stats
2W - 2L
1,447 SR
Queue Stats
173W - 108L
1,677 Elo+
Party 2
Team Averages
Level 97
1,496 SR
1,626 Elo+

VS

Team Averages
Level 97
1,615 SR
1,619 Elo+
Gilgamesh
Gilgamesh
BathDuckie
Gilgamesh
Level 127
God Stats
2W - 1L
1,690 SR
Queue Stats
21W - 13L
1,690 Elo+
Party 1
Ullr
Ullr
NimbusTheDimbus
Ullr
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,552 Elo+
Party 1
Tiamat
Tiamat
Ridilium
Tiamat
Level 134
God Stats
16W - 6L
1,655 SR
Queue Stats
50W - 49L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 4 / 4
6,660
605
4,510
7,319
2,226
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 3 / 1
7,107
646
5,175
4,981
1,531
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Ímperius
Cerberus
11
2 / 2 / 2
7,654
696
5,159
10,453
8,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BathDuckie
Gilgamesh
11
1 / 1 / 8
7,513
683
6,314
10,000
9,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 2 / 4
7,124
648
4,567
6,401
1,990
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Ridilium
Tiamat
13
6 / 1 / 2
8,216
747
9,222
6,187
4,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
4
Kills
9
9
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BathDuckie
Gilgamesh
1
1
8
5
L
Neith
0
4
4
0.5
L
2
3
1
0.83
W
2
2
4
2
W
Tiamat
Ridilium
Tiamat
6
1
2
7
L
Cerberus
Ímperius
Cerberus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,844
Damage
20,103
22,753
Taken
22,588
12,459
Mitigated
15,767
4,118
Healing
4,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BathDuckie
Gilgamesh
6,314
1,370
0
2,450
10,000
9,748
438
4,632
5,346
0
15,370
L
Neith
4,510
2,145
0
1,211
7,319
2,226
0
3,586
3,435
0
17,620
L
5,175
484
688
744
4,981
1,531
0
1,805
3,010
27,957
0
W
4,567
2,625
0
339
6,401
1,990
74
4,062
2,339
0
16,668
W
Tiamat
Ridilium
Tiamat
9,222
868
0
2,006
6,187
4,029
776
1,941
4,230
35,859
0
L
Cerberus
Ímperius
Cerberus
5,159
277
0
1,475
10,453
8,702
0
3,277
6,918
14,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,421
Gold Earned
22,853
127
Minions Killed
130
3
Camps Cleared
6
554,516
Distance Traveled
584,187
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,513
683
16
1
0
211,857
1
L
Neith
6,660
605
45
4
1
188,563
3
L
Ra
7,107
646
55
5
2
157,581
3
W
Ullr
7,124
648
38
3
0
170,857
1
W
Tiamat
8,216
747
76
7
6
201,473
3
L
Cerberus
7,654
696
27
2
0
208,372
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role