Player Matchup

Tiamat
Tiamat
Gopa2
Tiamat
Level 18
God Stats
7W - 7L
1,575 SR
Queue Stats
36W - 32L
1,506 Elo+
Solo
Heimdallr
Heimdallr
Poepeltje
Heimdallr
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 23L
1,656 Elo+
Solo
Ravana
Ravana
Rafa200528
Ravana
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 84L
1,616 Elo+
Solo
Cthulhu
Cthulhu
Ragnar371
Cthulhu
Level 20
God Stats
2W - 5L
1,311 SR
Queue Stats
109W - 132L
1,479 Elo+
Solo
Olorun
Olorun
SetCookie
Olorun
Level 5
God Stats
13W - 1L
1,656 SR
Queue Stats
28W - 10L
1,730 Elo+
Solo
Team Averages
Level 15
1,508 SR
1,597 Elo+

VS

Team Averages
Level 16
1,373 SR
1,596 Elo+
Yemoja
Yemoja
 
Yemoja
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DerM1ch43l1113
Cu Chulainn
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 22L
1,739 Elo+
Party 1
Loki
Loki
GogoGeg
Loki
Level 26
God Stats
4W - 5L
1,272 SR
Queue Stats
57W - 40L
1,690 Elo+
Party 1
Sol
Sol
Laquertaa
Sol
Level 8
God Stats
0W - 2L
1,239 SR
Queue Stats
1W - 2L
1,483 Elo+
Solo
Nu Wa
Nu Wa
Tyn2321
Nu Wa
Level 16
God Stats
2W - 5L
1,355 SR
Queue Stats
28W - 19L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gopa2
Tiamat
12
3 / 3 / 0
7,499
536
4,883
10,180
7,261
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Poepeltje
Heimdallr
14
4 / 1 / 6
8,149
582
7,247
6,984
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Ravana
Rafa200528
Ravana
13
3 / 2 / 7
7,925
566
7,409
7,424
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Ragnar371
Cthulhu
12
3 / 1 / 4
7,572
541
4,244
11,403
8,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
SetCookie
Olorun
16
16 / 1 / 2
10,251
732
11,208
11,331
5,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
3 / 3 / 1
7,483
535
4,272
10,977
7,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cu Chulainn
DerM1ch43l1113
Cu Chulainn
13
3 / 4 / 0
7,577
541
7,244
14,255
11,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Loki
GogoGeg
Loki
12
0 / 5 / 2
6,828
488
2,463
9,425
2,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 11 / 1
5,257
376
2,374
7,829
1,622
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Tyn2321
Nu Wa
10
2 / 7 / 2
6,789
485
6,446
8,101
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
29
Kills
8
8
Deaths
30
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
3
3
1
1.17
L
Cu Chulainn
DerM1ch43l1113
Cu Chulainn
3
4
0
0.75
L
Loki
GogoGeg
Loki
0
5
2
0.2
W
Tiamat
Gopa2
Tiamat
3
3
0
1
L
0
11
1
0.05
W
Heimdallr
Poepeltje
Heimdallr
4
1
6
7
W
Ravana
Rafa200528
Ravana
3
2
7
3.25
W
Cthulhu
Ragnar371
Cthulhu
3
1
4
5
W
Olorun
SetCookie
Olorun
16
1
2
17
L
Nu Wa
Tyn2321
Nu Wa
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,991
Damage
22,799
47,322
Taken
50,587
26,638
Mitigated
25,737
15,148
Healing
9,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,272
1,334
135
1,342
10,977
7,244
0
3,582
7,395
25,915
0
L
Cu Chulainn
DerM1ch43l1113
Cu Chulainn
7,244
878
0
5,181
14,255
11,372
0
4,354
9,901
2,941
41,784
L
Loki
GogoGeg
Loki
2,463
766
0
2,131
9,425
2,990
0
2,943
6,482
0
40,499
W
Tiamat
Gopa2
Tiamat
4,883
924
46
3,899
10,180
7,261
50
991
8,511
33,909
0
L
2,374
1,056
0
747
7,829
1,622
0
2,736
5,093
13,358
0
W
Heimdallr
Poepeltje
Heimdallr
7,247
3,129
0
2,461
6,984
2,574
1,045
2,374
4,610
0
65,861
W
Ravana
Rafa200528
Ravana
7,409
2,249
0
3,050
7,424
2,593
475
1,595
5,582
0
35,476
W
Cthulhu
Ragnar371
Cthulhu
4,244
595
0
1,408
11,403
8,639
99
5,442
5,961
22,215
0
W
Olorun
SetCookie
Olorun
11,208
6,032
325
3,959
11,331
5,571
6,552
3,004
8,281
55,344
4,194
L
Nu Wa
Tyn2321
Nu Wa
6,446
1,703
0
10
8,101
2,509
0
5,485
2,616
23,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,396
Gold Earned
33,934
438
Minions Killed
287
0
Camps Cleared
0
1,380,044
Distance Traveled
1,323,707
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,483
535
48
3
0
275,137
4
L
Cu Chulainn
7,577
541
95
7
0
270,472
3
L
Loki
6,828
488
82
6
0
314,796
0
W
Tiamat
7,499
536
80
6
0
245,441
1
L
Sol
5,257
376
25
2
0
217,672
0
W
Heimdallr
8,149
582
135
10
0
262,594
1
W
Ravana
7,925
566
62
4
0
315,393
5
W
Cthulhu
7,572
541
31
2
0
278,381
2
W
Olorun
10,251
732
130
9
0
278,235
1
L
Nu Wa
6,789
485
37
3
0
245,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role