Player Matchup

Bellona
Bellona
BeatzRus
Bellona
Level 145
God Stats
5W - 3L
1,494 SR
Queue Stats
195W - 181L
1,610 Elo+
Solo
Sol
Sol
BeyondWarrior19
Sol
Level 116
God Stats
1W - 0L
1,705 SR
Queue Stats
36W - 28L
1,548 Elo+
Party 1
Artemis
Artemis
Jeidiem
Artemis
Level 159
God Stats
3W - 0L
1,768 SR
Queue Stats
101W - 71L
1,672 Elo+
Party 1
Yemoja
Yemoja
PABLORUSH
Yemoja
Level 148
God Stats
1W - 1L
1,838 SR
Queue Stats
67W - 46L
1,638 Elo+
Party 1
Izanami
Izanami
melapelapls
Izanami
Level 110
God Stats
2W - 0L
1,939 SR
Queue Stats
55W - 31L
1,700 Elo+
Party 1
Team Averages
Level 136
1,749 SR
1,633 Elo+

VS

Team Averages
Level 111
1,597 SR
1,579 Elo+
Bakasura
Bakasura
Gardner313
Bakasura
Level 48
God Stats
0W - 1L
1,715 SR
Queue Stats
115W - 92L
1,650 Elo+
Solo
Fafnir
Fafnir
Shadowsman10
Fafnir
Level 129
God Stats
2W - 1L
1,727 SR
Queue Stats
77W - 64L
1,612 Elo+
Party 3
Chaac
Chaac
TheSirWigglesB
Chaac
Level 146
God Stats
2W - 3L
1,419 SR
Queue Stats
147W - 130L
1,517 Elo+
Party 2
Mulan
Mulan
TurquoiseDagger
Mulan
Level 148
God Stats
3W - 3L
1,626 SR
Queue Stats
164W - 167L
1,544 Elo+
Party 2
Yemoja
Yemoja
wariusyaing
Yemoja
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BeatzRus
Bellona
18
3 / 7 / 17
11,683
779
14,222
27,500
26,164
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
6 / 4 / 14
12,054
804
21,322
15,723
7,903
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Jeidiem
Artemis
16
3 / 10 / 12
10,783
719
26,369
18,008
7,295
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
PABLORUSH
Yemoja
20
6 / 0 / 16
13,082
872
11,796
16,115
17,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
melapelapls
Izanami
20
6 / 5 / 15
12,565
838
28,721
17,069
7,630
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Gardner313
Bakasura
18
6 / 6 / 10
11,019
735
11,831
21,593
12,366
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fafnir
19
5 / 4 / 16
11,981
799
22,763
27,754
24,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
10 / 5 / 10
11,378
759
25,705
21,429
16,796
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

17
4 / 4 / 12
10,997
733
11,062
22,213
12,333
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
17
0 / 5 / 16
10,875
725
8,205
20,839
26,036
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
89
24
Kills
25
26
Deaths
24
74
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Bellona
BeatzRus
Bellona
3
7
17
1.64
W
6
4
14
3.25
L
Bakasura
Gardner313
Bakasura
6
6
10
1.83
W
Artemis
Jeidiem
Artemis
3
10
12
0.9
W
Yemoja
PABLORUSH
Yemoja
6
0
16
14
L
Fafnir
5
4
16
3.25
L
10
5
10
3
L
4
4
12
2.5
W
Izanami
melapelapls
Izanami
6
5
15
2.7
L
Yemoja
0
5
16
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,430
Damage
79,566
94,415
Taken
113,828
66,119
Mitigated
91,916
42,314
Healing
42,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BeatzRus
Bellona
14,222
5,472
4,126
5,599
27,500
26,164
44
7,403
19,263
0
21,748
W
21,322
5,992
1,479
4,101
15,723
7,903
1,793
4,576
11,007
36,329
1,010
L
Bakasura
Gardner313
Bakasura
11,831
7,369
2,870
6,045
21,593
12,366
520
4,157
17,436
0
14,598
W
Artemis
Jeidiem
Artemis
26,369
9,143
2,175
1,690
18,008
7,295
646
7,086
10,372
0
40,459
W
Yemoja
PABLORUSH
Yemoja
11,796
3,252
12,654
6,473
16,115
17,127
784
6,104
9,621
22,437
0
L
Fafnir
22,763
4,177
2,137
7,903
27,754
24,385
157
9,320
18,434
32,112
0
L
25,705
3,635
550
6,984
21,429
16,796
1,752
5,754
15,675
0
43,924
L
11,062
1,461
795
6,900
22,213
12,333
1,031
7,550
14,663
0
24,562
W
Izanami
melapelapls
Izanami
28,721
12,542
2,299
1,718
17,069
7,630
2,655
5,799
10,757
0
69,758
L
Yemoja
8,205
1,236
5,983
2,475
20,839
26,036
208
5,458
15,381
22,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,167
Gold Earned
56,250
181
Minions Killed
154
0
Camps Cleared
0
1,318,090
Distance Traveled
1,451,243
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,683
779
16
1
0
262,083
0
W
Sol
12,054
804
40
3
0
265,880
0
L
Bakasura
11,019
735
36
2
0
333,117
3
W
Artemis
10,783
719
25
2
0
242,042
3
W
Yemoja
13,082
872
26
2
0
298,233
3
L
Fafnir
11,981
799
20
1
0
295,643
1
L
Chaac
11,378
759
31
2
0
295,641
0
L
Mulan
10,997
733
35
2
0
291,508
0
W
Izanami
12,565
838
74
5
0
249,852
4
L
Yemoja
10,875
725
32
2
0
235,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role