Player Matchup

Bastet
Bastet
 
Bastet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Creeperaway
Cupid
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,058 Elo+
Party 2
Kukulkan
Kukulkan
FateTheDestroyer
Kukulkan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 265L
1,532 Elo+
Solo
Scylla
Scylla
MicroChief710
Scylla
Level 141
God Stats
1W - 3L
1,350 SR
Queue Stats
408W - 400L
1,446 Elo+
Solo
Neith
Neith
firedragon3974
Neith
Level 84
God Stats
3W - 2L
1,649 SR
Queue Stats
170W - 145L
1,402 Elo+
Party 2
Team Averages
Level 95
1,500 SR
1,388 Elo+

VS

Team Averages
Level 96
1,483 SR
1,425 Elo+
Vulcan
Vulcan
Aphroki
Vulcan
Level 44
God Stats
4W - 3L
1,500 SR
Queue Stats
302W - 274L
1,378 Elo+
Party 1
Bacchus
Bacchus
Budtheripper
Bacchus
Level 118
God Stats
5W - 4L
1,748 SR
Queue Stats
218W - 228L
1,480 Elo+
Party 3
Mulan
Mulan
ImBanman
Mulan
Level 82
God Stats
7W - 3L
1,459 SR
Queue Stats
209W - 206L
1,437 Elo+
Party 3
Achilles
Achilles
JetRicky
Achilles
Level 108
God Stats
4W - 5L
1,260 SR
Queue Stats
308W - 270L
1,385 Elo+
Party 1
Olorun
Olorun
ThatGoldenBear
Olorun
Level 129
God Stats
10W - 11L
1,449 SR
Queue Stats
400W - 412L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
2 / 7 / 2
8,172
817
7,952
10,215
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 9 / 6
7,281
728
3,848
10,609
3,382
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 4 / 5
9,048
905
10,865
8,570
3,730
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 4 / 5
8,442
844
12,503
9,122
3,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 4 / 7
8,135
814
9,044
10,769
3,953
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aphroki
Vulcan
15
5 / 3 / 15
8,927
893
7,955
7,396
3,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Budtheripper
Bacchus
16
5 / 1 / 22
9,519
952
9,503
12,819
19,026
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
ImBanman
Mulan
16
4 / 2 / 22
9,742
974
8,054
17,869
16,716
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Achilles
JetRicky
Achilles
15
7 / 2 / 18
9,075
908
12,040
12,737
15,571
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
6 / 3 / 17
9,127
913
8,033
9,248
3,852
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
121
11
Kills
27
28
Deaths
11
25
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
7
2
0.43
W
Vulcan
Aphroki
Vulcan
5
3
15
4.17
W
Bacchus
Budtheripper
Bacchus
5
1
22
16
L
0
9
6
0.33
L
4
4
5
1.63
W
Mulan
ImBanman
Mulan
4
2
22
7.5
W
Achilles
JetRicky
Achilles
7
2
18
8
L
3
4
5
1.38
W
6
3
17
4.83
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,212
Damage
45,585
49,285
Taken
60,069
18,639
Mitigated
58,213
12,858
Healing
22,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,952
2,010
650
842
10,215
4,444
135
4,507
5,496
0
12,891
W
Vulcan
Aphroki
Vulcan
7,955
2,316
1,024
424
7,396
3,048
1,670
4,720
2,590
23,543
0
W
Bacchus
Budtheripper
Bacchus
9,503
929
2,972
3,371
12,819
19,026
297
4,415
8,299
14,819
0
L
3,848
1,732
1,913
809
10,609
3,382
264
5,841
4,680
0
8,248
L
10,865
462
155
1,988
8,570
3,730
521
5,009
3,473
24,315
0
W
Mulan
ImBanman
Mulan
8,054
747
1,473
3,369
17,869
16,716
1,097
5,565
12,054
115
14,314
W
Achilles
JetRicky
Achilles
12,040
3,374
473
3,199
12,737
15,571
505
3,101
9,444
0
17,692
L
12,503
375
439
2,098
9,122
3,130
66
4,171
4,866
21,588
0
W
8,033
2,212
3,565
2,438
9,248
3,852
2,900
4,762
4,314
17,597
0
L
9,044
4,281
128
3,836
10,769
3,953
888
6,078
4,691
0
22,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,078
Gold Earned
46,390
104
Minions Killed
112
0
Camps Cleared
0
852,771
Distance Traveled
1,017,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,172
817
12
1
0
180,812
0
W
Vulcan
8,927
893
40
4
0
185,890
0
W
Bacchus
9,519
952
11
1
0
227,173
0
L
Cupid
7,281
728
14
1
0
144,857
0
L
Kukulkan
9,048
905
29
3
0
143,343
0
W
Mulan
9,742
974
22
2
0
203,674
0
W
Achilles
9,075
908
15
2
0
202,679
0
L
Scylla
8,442
844
25
3
0
195,267
0
W
Olorun
9,127
913
24
2
0
198,574
0
L
Neith
8,135
814
24
2
0
188,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role