Player Matchup

Raijin
Raijin
Gold I
JAMZ7676
Raijin
Gold I
Level 86
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 37L
1,819 MMR
Party 1
Khepri
Khepri
Gold V
Unit Blasty
Khepri
Gold V
Level 101
God Stats
10W - 1L
1,825 SR
Queue Stats
35W - 26L
1,491 MMR
Party 1
Danzaburou
Danzaburou
Gold V
takeflip2
Danzaburou
Gold V
Level 109
God Stats
7W - 13L
1,503 SR
Queue Stats
186W - 206L
1,206 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,609 SR
1,505 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,524 SR
1,486 MMR
Skadi
Skadi
Silver III
Delta202
Skadi
Silver III
Level 105
God Stats
0W - 1L
1,475 SR
Queue Stats
40W - 31L
1,415 MMR
Party 2
Fafnir
Fafnir
Silver I
KILLAKALOB
Fafnir
Silver I
Level 103
God Stats
1W - 2L
1,568 SR
Queue Stats
45W - 31L
1,522 MMR
Party 2
Poseidon
Poseidon
Bronze III
OneSaltydemon
Poseidon
Bronze III
Level 88
God Stats
1W - 1L
1,527 SR
Queue Stats
35W - 28L
1,519 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
JAMZ7676
Raijin
17
11 / 2 / 7
13,549
713
13,625
12,503
5,277
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
15
1 / 2 / 16
12,579
662
4,184
15,189
21,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
takeflip2
Danzaburou
17
7 / 4 / 10
13,245
697
18,131
14,818
7,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
PersephoneGilgameshCthulhuMorgan Le FayOdin

VS

Bans
ArtioHou YiMedusaArtemisCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Delta202
Skadi
14
0 / 6 / 5
10,237
539
9,825
11,832
4,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Fafnir
KILLAKALOB
Fafnir
14
5 / 4 / 1
11,280
594
11,578
17,458
21,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
OneSaltydemon
Poseidon
13
2 / 9 / 4
10,893
573
9,655
12,361
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
19
Kills
7
8
Deaths
19
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
Delta202
Skadi
0
6
5
0.42
W
Raijin
JAMZ7676
Raijin
11
2
7
7.25
L
Fafnir
KILLAKALOB
Fafnir
5
4
1
1.38
L
Poseidon
OneSaltydemon
Poseidon
2
9
4
0.44
W
Khepri
1
2
16
4.5
W
Danzaburou
takeflip2
Danzaburou
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,940
Damage
31,058
42,510
Taken
41,651
34,355
Mitigated
30,379
8,150
Healing
8,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Delta202
Skadi
9,825
3,917
0
1,101
11,832
4,508
318
5,026
6,806
0
50,107
W
Raijin
JAMZ7676
Raijin
13,625
939
250
3,528
12,503
5,277
653
6,903
4,512
45,558
0
L
Fafnir
KILLAKALOB
Fafnir
11,578
2,618
549
5,861
17,458
21,715
0
7,331
10,127
16,383
0
L
Poseidon
OneSaltydemon
Poseidon
9,655
1,120
0
1,023
12,361
4,156
0
5,806
6,555
45,837
0
W
Khepri
4,184
217
483
1,958
15,189
21,750
456
5,975
8,630
10,681
0
W
Danzaburou
takeflip2
Danzaburou
18,131
9,511
0
1,931
14,818
7,328
1,972
6,606
7,348
0
76,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,373
Gold Earned
32,410
168
Minions Killed
200
9
Camps Cleared
7
1,014,627
Distance Traveled
943,317
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,237
539
103
5
3
306,512
0
W
Raijin
13,549
713
62
3
2
347,051
0
L
Fafnir
11,280
594
12
1
2
339,321
3
L
Poseidon
10,893
573
85
4
2
297,484
4
W
Khepri
12,579
662
7
0
0
352,991
4
W
Danzaburou
13,245
697
99
5
7
314,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role