Player Matchup

Ravana
Ravana
Metzgernato2307
Ravana
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 182L
1,566 Elo+
Party 1
Chaac
Chaac
iHG Puma
Chaac
Level 116
God Stats
1W - 5L
1,689 SR
Queue Stats
317W - 273L
1,528 Elo+
Party 1
Danzaburou
Danzaburou
iHG Quantum
Danzaburou
Level 35
God Stats
12W - 7L
1,629 SR
Queue Stats
48W - 43L
1,516 Elo+
Party 1
Nox
Nox
iHG ReX
Nox
Level 106
God Stats
5W - 7L
1,758 SR
Queue Stats
363W - 340L
1,517 Elo+
Party 1
Sobek
Sobek
iHG Trauuunt
Sobek
Level 109
God Stats
0W - 2L
1,337 SR
Queue Stats
156W - 125L
1,556 Elo+
Party 1
Team Averages
Level 93
1,583 SR
1,537 Elo+

VS

Team Averages
Level 76
1,540 SR
1,508 Elo+
Nike
Nike
C2indiy
Nike
Level 103
God Stats
20W - 22L
1,521 SR
Queue Stats
496W - 489L
1,491 Elo+
Party 2
Danzaburou
Danzaburou
KyroPrime
Danzaburou
Level 49
God Stats
6W - 3L
1,658 SR
Queue Stats
55W - 60L
1,574 Elo+
Solo
Thanatos
Thanatos
SnakyLourd
Thanatos
Level 84
God Stats
15W - 10L
1,468 SR
Queue Stats
240W - 233L
1,518 Elo+
Party 2
Chang'e
Chang'e
StaiCyy
Chang'e
Level 103
God Stats
61W - 49L
1,595 SR
Queue Stats
674W - 675L
1,505 Elo+
Party 2
Artemis
Artemis
eSooXx-
Artemis
Level 40
God Stats
9W - 12L
1,458 SR
Queue Stats
96W - 98L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,307
487
6,215
10,854
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
iHG Puma
Chaac
14
2 / 2 / 1
8,849
590
7,931
10,662
11,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
iHG Quantum
Danzaburou
14
7 / 2 / 2
8,247
550
10,268
10,513
3,139
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nox
12
1 / 8 / 2
7,724
515
3,861
9,300
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 4 / 5
6,278
419
2,064
12,064
8,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
C2indiy
Nike
13
0 / 1 / 1
7,456
497
2,794
8,708
5,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
KyroPrime
Danzaburou
10
0 / 6 / 2
6,354
424
4,637
9,691
2,385
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
SnakyLourd
Thanatos
16
12 / 1 / 6
9,584
639
13,784
10,450
4,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
StaiCyy
Chang'e
16
9 / 2 / 6
9,518
635
11,119
10,950
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
eSooXx-
Artemis
10
0 / 3 / 4
6,391
426
3,623
8,701
2,236
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
13
Kills
21
21
Deaths
13
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nike
C2indiy
Nike
0
1
1
0.5
W
Danzaburou
KyroPrime
Danzaburou
0
6
2
0.17
L
2
5
2
0.6
W
Thanatos
SnakyLourd
Thanatos
12
1
6
15
W
Chang'e
StaiCyy
Chang'e
9
2
6
6
W
Artemis
eSooXx-
Artemis
0
3
4
0.67
L
Chaac
iHG Puma
Chaac
2
2
1
1.25
L
Danzaburou
iHG Quantum
Danzaburou
7
2
2
4
L
Nox
1
8
2
0.25
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,339
Damage
35,957
53,393
Taken
48,500
29,051
Mitigated
18,882
17,141
Healing
25,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
C2indiy
Nike
2,794
218
0
2,490
8,708
5,891
420
1,005
7,195
0
43,355
W
Danzaburou
KyroPrime
Danzaburou
4,637
1,926
98
2,004
9,691
2,385
800
733
8,909
0
30,606
L
6,215
807
0
2,811
10,854
2,716
0
3,382
7,212
0
37,353
W
Thanatos
SnakyLourd
Thanatos
13,784
3,507
0
11,971
10,450
4,486
612
2,227
7,957
0
56,898
W
Chang'e
StaiCyy
Chang'e
11,119
571
1,074
5,509
10,950
3,884
324
3,032
7,823
52,987
0
W
Artemis
eSooXx-
Artemis
3,623
1,789
0
2,194
8,701
2,236
68
622
8,079
0
29,871
L
Chaac
iHG Puma
Chaac
7,931
1,434
0
4,586
10,662
11,859
18
1,810
8,335
8,451
36,477
L
Danzaburou
iHG Quantum
Danzaburou
10,268
3,830
304
4,594
10,513
3,139
2,192
269
10,236
0
54,512
L
Nox
3,861
240
0
607
9,300
2,856
55
3,824
5,067
33,473
0
L
2,064
192
113
4,126
12,064
8,481
232
1,077
10,913
23,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,405
Gold Earned
39,303
372
Minions Killed
396
0
Camps Cleared
0
1,368,158
Distance Traveled
1,426,370
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,456
497
100
7
0
253,706
8
W
Danzaburou
6,354
424
54
4
0
273,959
2
L
Ravana
7,307
487
81
5
0
298,145
0
W
Thanatos
9,584
639
78
5
0
328,055
0
W
Chang'e
9,518
635
110
7
0
291,293
6
W
Artemis
6,391
426
54
4
0
279,357
0
L
Chaac
8,849
590
95
6
0
279,353
1
L
Danzaburou
8,247
550
93
6
0
255,179
1
L
Nox
7,724
515
72
5
0
280,800
2
L
Sobek
6,278
419
31
2
0
254,681
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role