Player Matchup

Fenrir
Fenrir
Harald1007
Fenrir
Level 29
God Stats
4W - 4L
1,378 SR
Queue Stats
22W - 23L
1,361 Elo+
Party 2
Izanami
Izanami
KING SEAN LOL
Izanami
Level 28
God Stats
29W - 20L
1,526 SR
Queue Stats
85W - 104L
1,328 Elo+
Solo
Gilgamesh
Gilgamesh
juninho53
Gilgamesh
Level 36
God Stats
9W - 6L
1,637 SR
Queue Stats
168W - 201L
1,375 Elo+
Party 1
Ares
Ares
monas9288
Ares
Level 16
God Stats
17W - 20L
1,755 SR
Queue Stats
61W - 84L
1,302 Elo+
Party 1
Nu Wa
Nu Wa
olehelmie
Nu Wa
Level 14
God Stats
6W - 13L
1,343 SR
Queue Stats
6W - 13L
1,211 Elo+
Party 2
Team Averages
Level 25
1,528 SR
1,315 Elo+

VS

Team Averages
Level 14
1,382 SR
1,329 Elo+
Chaac
Chaac
CrazyPaul97
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,508 Elo+
Solo
Ra
Ra
TL_KaiZeR
Ra
Level 8
God Stats
0W - 2L
1,295 SR
Queue Stats
10W - 16L
1,323 Elo+
Solo
Ymir
Ymir
WILLIAM170517
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,181 Elo+
Party 3
Nu Wa
Nu Wa
kylyann333324
Nu Wa
Level 29
God Stats
14W - 5L
1,226 SR
Queue Stats
140W - 121L
1,351 Elo+
Solo
Neith
Neith
shoelessjoejoe
Neith
Level 21
God Stats
14W - 18L
1,389 SR
Queue Stats
23W - 30L
1,283 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Harald1007
Fenrir
15
12 / 1 / 4
10,053
591
8,723
9,441
3,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
15
8 / 3 / 3
9,576
563
12,959
12,552
4,028
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
juninho53
Gilgamesh
17
9 / 0 / 2
10,886
640
8,543
6,764
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ares
13
2 / 2 / 10
8,740
514
4,942
10,192
5,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nu Wa
olehelmie
Nu Wa
12
4 / 5 / 8
8,612
507
6,654
10,215
3,000
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 0
6,506
383
4,909
18,439
9,043
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 9 / 1
5,803
341
1,083
7,806
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 4 / 2
8,118
478
6,807
15,101
12,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 9 / 0
8,071
475
6,015
10,166
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 4 / 1
6,958
409
5,956
7,150
1,683
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
35
Kills
8
11
Deaths
36
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
10
0
0
W
Fenrir
Harald1007
Fenrir
12
1
4
14
W
Izanami
8
3
3
3.17
L
0
9
1
0.06
L
3
4
2
1
W
Gilgamesh
juninho53
Gilgamesh
9
0
2
10
L
3
9
0
0.33
W
Ares
2
2
10
3.5
W
Nu Wa
olehelmie
Nu Wa
4
5
8
1.6
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,821
Damage
24,770
49,164
Taken
58,662
22,058
Mitigated
27,849
12,816
Healing
7,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,909
1,391
0
1,833
18,439
9,043
326
1,024
17,415
0
29,183
W
Fenrir
Harald1007
Fenrir
8,723
2,639
348
1,322
9,441
3,438
643
1,437
8,004
0
61,238
W
Izanami
12,959
7,086
0
4,013
12,552
4,028
1,702
4,227
8,325
0
65,585
L
1,083
217
0
352
7,806
1,655
0
2,520
5,286
7,545
0
L
6,807
964
0
3,367
15,101
12,961
264
2,303
12,798
43,423
0
W
Gilgamesh
juninho53
Gilgamesh
8,543
2,898
0
2,324
6,764
5,777
1,516
1,065
5,695
0
63,444
L
6,015
2,443
0
288
10,166
2,507
2,536
3,704
6,462
43,867
0
W
Ares
4,942
635
0
3,295
10,192
5,815
298
4,439
5,713
21,841
0
W
Nu Wa
olehelmie
Nu Wa
6,654
3,185
552
962
10,215
3,000
1,348
2,612
7,461
49,192
0
L
5,956
2,739
0
1,537
7,150
1,683
377
2,045
5,105
0
31,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,867
Gold Earned
35,456
401
Minions Killed
262
0
Camps Cleared
0
1,548,139
Distance Traveled
1,203,138
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,506
383
40
2
0
286,564
0
W
Fenrir
10,053
591
73
4
0
368,247
1
W
Izanami
9,576
563
111
7
0
301,310
3
L
Ra
5,803
341
12
1
0
169,145
0
L
Ymir
8,118
478
66
4
0
278,233
1
W
Gilgamesh
10,886
640
127
7
0
329,852
2
L
Nu Wa
8,071
475
85
5
0
210,809
2
W
Ares
8,740
514
26
2
0
292,133
1
W
Nu Wa
8,612
507
64
4
0
256,597
0
L
Neith
6,958
409
59
3
0
258,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role