Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Fleskapus
Morgan Le Fay
Level 68
God Stats
2W - 1L
1,646 SR
Queue Stats
5W - 5L
1,665 Elo+
Party 3
Tyr
Tyr
MIRXventrez
Tyr
Level 159
God Stats
0W - 2L
1,442 SR
Queue Stats
7W - 6L
1,664 Elo+
Party 3
Apollo
Apollo
Rubicons
Apollo
Level 145
God Stats
1W - 3L
1,492 SR
Queue Stats
70W - 58L
1,638 Elo+
Party 2
Bakasura
Bakasura
Yudachii
Bakasura
Level 143
God Stats
0W - 2L
1,319 SR
Queue Stats
90W - 81L
1,654 Elo+
Party 2
Team Averages
Level 135
1,480 SR
1,624 Elo+

VS

Team Averages
Level 107
1,591 SR
1,633 Elo+
Bellona
Bellona
Erlendwagle123
Bellona
Level 100
God Stats
40W - 31L
1,641 SR
Queue Stats
181W - 162L
1,667 Elo+
Party 1
Merlin
Merlin
HippiHoppi
Merlin
Level 108
God Stats
11W - 14L
1,680 SR
Queue Stats
214W - 122L
1,672 Elo+
Party 1
Izanami
Izanami
RONNISJR
Izanami
Level 120
God Stats
7W - 5L
1,610 SR
Queue Stats
255W - 141L
1,672 Elo+
Party 1
Sobek
Sobek
SirBiIIy
Sobek
Level 108
God Stats
2W - 1L
1,281 SR
Queue Stats
74W - 84L
1,522 Elo+
Solo
Ravana
Ravana
Sprengeren
Ravana
Level 98
God Stats
15W - 12L
1,743 SR
Queue Stats
253W - 146L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 1 / 0
7,461
533
1,535
5,763
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Fleskapus
Morgan Le Fay
13
3 / 5 / 1
7,558
540
8,007
12,533
5,522
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 2 / 2
6,442
460
6,856
9,840
8,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
Rubicons
Apollo
12
0 / 4 / 1
6,541
467
4,937
8,852
1,749
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
Yudachii
Bakasura
11
2 / 7 / 3
7,000
500
3,043
11,711
4,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
8,216
587
9,941
14,690
11,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
HippiHoppi
Merlin
14
3 / 0 / 1
8,372
598
4,066
2,218
738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
RONNISJR
Izanami
14
4 / 2 / 2
8,991
642
6,570
6,942
2,346
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
SirBiIIy
Sobek
11
0 / 0 / 9
7,322
523
3,395
11,242
8,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
Sprengeren
Ravana
14
9 / 2 / 3
9,028
645
8,640
5,863
2,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
8
Kills
19
19
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
0
1
W
3
4
4
1.25
L
Morgan Le Fay
Fleskapus
Morgan Le Fay
3
5
1
0.7
W
Merlin
HippiHoppi
Merlin
3
0
1
3.5
L
2
2
2
1.5
W
Izanami
RONNISJR
Izanami
4
2
2
2.5
L
Apollo
Rubicons
Apollo
0
4
1
0.13
W
Sobek
SirBiIIy
Sobek
0
0
9
4.5
W
Ravana
Sprengeren
Ravana
9
2
3
5.25
L
Bakasura
Yudachii
Bakasura
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,378
Damage
32,612
48,699
Taken
40,955
20,706
Mitigated
26,012
14,548
Healing
18,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,535
136
0
981
5,763
1,137
0
1,481
4,282
45,937
0
W
9,941
3,516
0
5,968
14,690
11,401
0
7,187
7,404
0
53,086
L
Morgan Le Fay
Fleskapus
Morgan Le Fay
8,007
1,338
0
4,471
12,533
5,522
296
689
11,844
47,267
0
W
Merlin
HippiHoppi
Merlin
4,066
164
0
676
2,218
738
0
556
1,590
62,922
0
L
6,856
1,412
0
3,524
9,840
8,107
0
2,809
7,031
0
18,979
W
Izanami
RONNISJR
Izanami
6,570
5,115
0
2,361
6,942
2,346
214
0
6,912
0
68,926
L
Apollo
Rubicons
Apollo
4,937
3,812
0
1,971
8,852
1,749
0
1,126
7,726
0
45,394
W
Sobek
SirBiIIy
Sobek
3,395
612
509
6,187
11,242
8,959
0
1,768
9,384
21,672
0
W
Ravana
Sprengeren
Ravana
8,640
3,000
0
2,396
5,863
2,568
472
1,210
4,452
0
47,527
L
Bakasura
Yudachii
Bakasura
3,043
2,127
0
3,601
11,711
4,191
0
1,356
10,355
0
40,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,002
Gold Earned
41,929
423
Minions Killed
465
0
Camps Cleared
0
1,428,198
Distance Traveled
1,421,374
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,461
533
112
8
0
297,144
5
W
Bellona
8,216
587
101
7
0
293,431
3
L
Morgan Le Fay
7,558
540
107
8
0
234,375
3
W
Merlin
8,372
598
120
9
0
274,950
6
L
Tyr
6,442
460
29
2
0
326,569
3
W
Izanami
8,991
642
130
9
0
268,776
3
L
Apollo
6,541
467
99
7
0
279,652
2
W
Sobek
7,322
523
29
2
0
279,421
2
W
Ravana
9,028
645
85
6
0
304,796
2
L
Bakasura
7,000
500
76
5
0
290,458
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role